Commit graph

  • 32b111d6dc Add some NPE protection to saving player data to disk Pahimar 2015-02-07 12:17:58 -0500
  • 15fded2a64 More command stuff, ugh command stuff... pahimar 2015-02-05 23:06:53 -0500
  • 5c8c98b46d Made player-learn-everything and player-learn-item commands work Pahimar 2015-02-05 21:57:46 -0500
  • f302ac3fcb Made template-learn-everything, template-learn-item, template-forget-everything, template-forget-item work Pahimar 2015-02-05 21:50:52 -0500
  • ca4bef505f Rename method names because OCD Pahimar 2015-02-05 21:20:27 -0500
  • 444a9d6b06 Rename method names because OCD Pahimar 2015-02-05 21:20:05 -0500
  • 927facc9fa More command auto completion stuff! Pahimar 2015-02-05 21:03:08 -0500
  • 0ee0ac5995 Get tab auto completion suggestions working for some more commands Pahimar 2015-02-05 20:52:12 -0500
  • fdd4d6162b Make the template-forget-everything command work Pahimar 2015-02-05 20:39:33 -0500
  • 292f78ee49 Move the Transmutation Knowledge template file from the playerdata/ directory to the data/ directory (more appropriate to keep non-player data in a non-player data spot) Pahimar 2015-02-05 20:39:04 -0500
  • 0695041e65 Fixes #762 pahimar 2015-02-05 16:52:29 -0500
  • 1988ba49c1 More work on commands for the knowledge system Pahimar 2015-02-05 14:34:22 -0500
  • c5b10343b7 Slow morning Pahimar 2015-02-05 10:15:27 -0500
  • 0d0fe18a9d Whole whackload of stuff. More to come in the morning Vike Pahimar 2015-02-04 23:48:07 -0500
  • 4230e77806 Merge remote-tracking branch 'origin/master' pahimar 2015-02-02 23:12:29 -0500
  • de22edc3eb Re-jigging how modders can set things as being learnable/not learnable, and recoverable/not recoverable pahimar 2015-02-02 23:12:08 -0500
  • 383acdc967 Testing abstracting out the release type to build.properties Pahimar 2015-02-01 22:17:51 -0500
  • 76c1e4d661 Testing abstracting out the release type to build.properties Pahimar 2015-02-01 21:04:49 -0500
  • f77b24278a Lots of stuff in various stages of working pahimar 2015-01-31 23:47:45 -0500
  • 8c503ffec7 One more changelog CurseForge test pahimar 2015-01-30 23:34:44 -0500
  • f605ad057b One more changelog CurseForge test pahimar 2015-01-30 23:31:54 -0500
  • 3aa0a5202c Going back to what was fine before until we figure out a better way to do this pahimar 2015-01-30 23:10:15 -0500
  • 85fe27a267 Testing out uploading the changelog to CurseForge as an additional artifact (blame Zeldo) pahimar 2015-01-30 23:02:20 -0500
  • 36541d2a61 Testing out uploading the changelog to CurseForge as an additional artifact (blame Zeldo) pahimar 2015-01-30 22:59:30 -0500
  • 171af06700 Testing out uploading the changelog to CurseForge as an additional artifact (blame Zeldo) pahimar 2015-01-30 22:58:39 -0500
  • 1e575a0e8e Testing out uploading the changelog to CurseForge as an additional artifact pahimar 2015-01-30 22:54:21 -0500
  • d0ff8622df Testing out uploading the changelog to CurseForge as an additional artifact pahimar 2015-01-30 22:43:09 -0500
  • e1e25895cc Testing out uploading the changelog to CurseForge as an additional artifact pahimar 2015-01-30 22:41:26 -0500
  • cc2472c34b Trying my hand at uploading to CurseForge pahimar 2015-01-30 22:13:04 -0500
  • 80b718db37 Stuff and things pahimar 2015-01-29 23:38:10 -0500
  • b2581ac65c More incomplete stuff Pahimar 2015-01-29 22:57:59 -0500
  • 89c5bf4f33 More incomplete stuff Pahimar 2015-01-29 10:50:38 -0500
  • 8671984507 Checking in some progress on a more unified way of serializing data to disk. Should really help in the future. Pahimar 2015-01-26 23:17:32 -0500
  • dc01ec4a91 Won't crash, but definitely not working properly Pahimar 2015-01-19 11:39:04 -0500
  • 7cecdce85e Won't crash, but definitely not working properly Pahimar 2015-01-11 15:36:41 -0500
  • d33c0acaef Big broken commit with a ton of stuff that got done/started in Newfoundland pahimar 2015-01-03 17:53:10 -0500
  • 1f4395dfe1 Changes to left/right buttons Pahimar 2014-12-13 10:14:01 -0500
  • d60199e0fb Some GUI work. Some things will be broke. Pahimar 2014-12-09 09:11:31 -0500
  • cc39e5f07a Some GUI work. Some things will be broke. Pahimar 2014-12-08 15:23:27 -0500
  • 2f9d29d703 Some GUI work Pahimar 2014-11-21 10:26:12 -0500
  • 966b6a6200 Repacking portions of CoFHLib into EE3 so as not to have a hard dependency on CoFHLib. This is with permission from KingLemming, and eventually will have supporting documentation to indicate proper ownership/etc Pahimar 2014-11-14 22:37:30 -0500
  • b97b79a45c Bump Forge to 1236, and slice up the alchemical book and starter book into xcfs for further manipulation Pahimar 2014-11-11 22:50:25 -0500
  • bb2de5e967 Merge pull request #750 from iTitus/master Pahimar 2014-11-10 19:52:36 -0500
  • 1a38353c78 Merge pull request #751 from Weissmoon/master Pahimar 2014-11-10 08:47:26 -0500
  • 3ed70766b4 Reduce sent network packets. Weissmoon 2014-11-10 01:18:12 -0800
  • 76c47c85df Slow down the fire animation of the philosophers stone Pahimar 2014-11-09 09:17:10 -0500
  • 08a4e1b886 NEI recipe handlers for the Calcinator and the Aludel iTitus 2014-11-04 18:22:32 +0100
  • a24c2c7f6c Changing up how glyphs are stored for alchemy arrays - this will make more sense soon Pahimar 2014-10-23 16:28:31 -0400
  • 6fc59ede05 Lots of changes, things will likely not work for a bit - rethinking the structure of Alchemy Arrays Pahimar 2014-10-21 15:59:00 -0400
  • bbfb204472 Fix offset calculation (logic derp) Pahimar 2014-10-21 15:05:11 -0400
  • 1a6698c073 Switching computers Pahimar 2014-10-19 17:23:00 -0400
  • 0ee2d07b3a Add in (working) validation in TileEntityAlchemyArray that all of the expected dummy blocks are where they should be and set correctly. Also added protection in ItemChalk to prevent Chalk from overwriting existing alchemy arrays Pahimar 2014-10-17 21:32:35 -0400
  • d656bc6dcd Fix Research Station GUI/Container for BigBadChris' new epic texture Pahimar 2014-10-17 21:31:33 -0400
  • 5cb00bf3d4 Add in some basic validation checks from the Alchemy Array tile entity to verify that all of the dummy blocks that should be there are actually there, and pointing to the correct central array Pahimar 2014-10-17 16:16:14 -0400
  • f539472174 Intelligently determine the render bounding box for an alchemy array based off of it's orientation and largest glyph size Pahimar 2014-10-17 15:43:18 -0400
  • 38e2f64022 More Glyph work, not much left in terms of placement/rendering/etc logic on the blocks themselves Pahimar 2014-10-17 15:04:47 -0400
  • f1c513768e Merge pull request #741 from Dynious/master Pahimar 2014-10-17 10:04:43 -0400
  • fbd72579dd Merge pull request #743 from cabralRodrigo/master Pahimar 2014-10-17 10:04:09 -0400
  • 674aac188d What a dummy (block)! Pahimar 2014-10-16 16:26:11 -0400
  • 42534f3509 More glyph work - glyphs should now render as you expect in game (for the most part) Pahimar 2014-10-15 15:51:23 -0400
  • 4b3dce914f Switching PCs Pahimar 2014-10-14 21:11:54 -0400
  • 5a73736076 More glyph work. Always glyph work. Pahimar 2014-10-14 16:08:12 -0400
  • 78664a6365 Small change on the reserach station gui texture cabralRodrigo 2014-10-14 12:12:52 -0300
  • c65214958a More textures from BigBadChris Pahimar 2014-10-14 10:21:03 -0400
  • f2e815ce5b Chalk sounds, and some updated glyphs from BigBadChris Pahimar 2014-10-13 23:30:27 -0400
  • 75eeda6cf9 More glyph work Pahimar 2014-10-10 14:54:07 -0400
  • 528e79ac1c Holy moley more glyph work Pahimar 2014-10-09 16:13:06 -0400
  • 5189da9612 Fixed #731, render Glass Bell issues Dynious 2014-10-09 21:10:36 +0200
  • 17833c0eaa Fixed #733, server side crash when opening Alchemical Tome Dynious 2014-10-09 20:50:44 +0200
  • 83f9a5a999 Fixed #735, shift-clicking in Augmentation Table Dynious 2014-10-09 20:50:11 +0200
  • c141fe39bc More glyph work Pahimar 2014-10-07 23:11:54 -0400
  • 6e727a5a7f More glyph work Pahimar 2014-10-07 16:20:41 -0400
  • a1e502c295 Fixed block bounds depending on orientation Pahimar 2014-10-07 00:18:11 -0400
  • dea21c3f21 Thought I was being clever - I wasn't Pahimar 2014-10-06 11:17:50 -0400
  • 5824495b33 Thanks to Parker for catching this derp - bce498695e (commitcomment-8050478) Pahimar 2014-10-06 11:09:25 -0400
  • bce498695e More glyph stuff Pahimar 2014-10-05 19:29:54 -0400
  • 699a624c8a Get Waila head provider working and providing good feedback to the user Pahimar 2014-10-03 00:31:52 -0400
  • 243459eb04 Reminder to myself for later tonight Pahimar 2014-10-03 15:58:17 -0400
  • b41d4bf055 Just a whack of work, nothing to see here Pahimar 2014-10-03 15:55:22 -0400
  • 731ec0fc77 Some WAILA work, some Glyph work Pahimar 2014-10-02 00:16:47 -0400
  • f1723c4289 More WAILA work - now to figure out what I want to show up per block :) Pahimar 2014-09-30 23:48:42 -0400
  • 5f9aa8e1f4 Merge pull request #737 from iTitus/master Pahimar 2014-09-30 15:57:44 -0400
  • 1ba5e60c84 Updated WAILA release to latest version to fix some crashes and bugs ;) iTitus 2014-09-30 21:49:07 +0200
  • e08cc0ef30 WAILA work Pahimar 2014-09-30 11:29:45 -0400
  • 276632ecf3 Getting there Pahimar 2014-09-26 16:06:12 -0400
  • 865c4c4d9a Missed this Pahimar 2014-09-25 16:29:28 -0400
  • 21368b49f5 Work on Alchemy Arrays and getting symbols to render in the TE Pahimar 2014-09-25 16:23:45 -0400
  • 745098665c Dear lord its been awhile since I've done rendering Pahimar 2014-09-24 16:02:45 -0400
  • 7537165eec Got some new art from @BigBadChris! Pahimar 2014-09-23 14:58:43 -0400
  • 83945f1102 Proper resolution to #726 Pahimar 2014-09-23 14:18:45 -0400
  • 017803b484 Hopefully will resolve #736 Pahimar 2014-09-23 11:51:48 -0400
  • 579897040a Work work work Pahimar 2014-09-19 16:09:07 -0400
  • 8f5ea0a2b5 Work work work Pahimar 2014-09-19 15:55:28 -0400
  • 48db29113b Rethought the ideas - alchemy arrays it is! Pahimar 2014-09-18 22:38:14 -0400
  • 07fd936081 Getting ready for transmutation and alchemy squares Pahimar 2014-09-16 22:58:54 -0400
  • 95d67e1f05 Working on dem trans squares :) Pahimar 2014-09-16 15:36:11 -0400
  • 98706387f0 Sure, let's add another command - but this one just uses the item you are currently holding! :) Pahimar 2014-09-16 15:28:14 -0400
  • 5066ec80f1 Made the sync threshold configurable (server admins can tune how long clients have to wait before they can sync their energy values with the server again) Pahimar 2014-09-16 12:53:22 -0400
  • b3efb75ef8 Add in a throttle for users syncing values while on a server to prevent massive amounts of network spam Pahimar 2014-09-16 12:38:28 -0400
  • a97fa3fb49 Now when a pre-assigned value is set via command line, the next time the server starts it will regen the values of everything and save the new values to disk (tl;dr - set a pre-assigned value via command and then restart server for the changes to take effect) Pahimar 2014-09-16 12:08:16 -0400