Commit graph

24 commits

Author SHA1 Message Date
Brian Ricketts d1dfaad6dd Added missing belt textures 2012-12-28 03:13:37 -06:00
Brian Ricketts b55ca97831 Animated the conveyor belts
To do: animate manipulators
2012-12-28 01:44:34 -06:00
Henry Mao 790fbb3e9c AS 0.1.9 Release 2012-12-28 14:30:11 +08:00
Henry Mao c4105e06bf Attempted to make autocrafting 2012-12-27 20:05:15 +08:00
Henry Mao 91d48f4628 Made detectors use filters 2012-12-27 18:04:46 +08:00
Henry Mao e88d2d9ee3 Made stamp work, changed detector to a block 2012-12-27 17:28:28 +08:00
Henry Mao d4781ab3b0 Fixed detector and improved manipulator 2012-12-27 15:20:28 +08:00
Brian Ricketts c11a15b6d5 Merged Item Sensor (Sensor) into Assembly Line
Some errors left to resolve
2012-12-26 22:10:05 -06:00
Henry Mao 44a84fddd4 Started working on stamper 2012-12-26 20:57:13 +08:00
Henry Mao dbdf81601b Texture Update 2012-12-25 02:12:28 +08:00
Henry Mao b32bf79fd3 Minor tweaks and fixes 2012-12-20 01:39:50 +08:00
Henry Mao f73da078df AL 0.1.7 Release 2012-12-16 23:54:17 +08:00
Henry Mao 75bf4c9244 Version Bump 2012-12-15 11:48:44 +08:00
Henry Mao 6ef0840fdb Assembly Line Release 0.1.5
Full log here:
http://calclavia.com/universalelectricity/?m=18&p=changelog
2012-12-14 23:35:41 +08:00
Henry Mao d311e58311 Added future multi-lang support 2012-12-14 22:21:52 +08:00
Henry Mao 8a611891fb Updated to UE 1.2.0 2012-12-08 12:33:18 +08:00
Henry Mao 0ba2651413 AL 0.1.3 Release 2012-11-28 21:42:30 +08:00
Henry Mao 14295aece6 Got rid of unwanted API 2012-11-28 18:27:50 +08:00
Rseifert 2ec75ad736 General Update: Untested
really quick update that i should have uploaded 3 days ago but meh.
Anyways no real changes thought i change the task system to inlude the
TE
in the constuction instead of a seperate method. Since i have no way to
test the tasks yet i have yet to know if this will effect anything. Will
add arm to mod by dec 10. For the moment i have other things to do.
2012-11-26 11:58:03 -05:00
Rseifert 449890530c Moved Stuff and toyed with belts
no major changes just yet, need to teach my new coders how to make mods
first.
2012-11-06 01:35:24 -05:00
Rseifert 859616d353 uploading tnc models to resource folder
Might want to change your script to ignore these Calc so they don't end
up package with the mod. I've upload them just incase someone else want
to change them later on. Also it help to have these if you edit textures
over loading the texture into the game and guessing.
2012-11-05 11:34:52 -05:00
Rseifert 27e43ebfa7 Cleaned up and started on crafters
I removed some commented out areas from the other files.
Also started on autocrafter at the moment nothing is done just creating
init files, methods, and trying to layout the ground work. Let see if i
can code these cleaner than i usually do he he :)

Also looks like some other things are getting uploaded in this. Might be
a slight version diff in the UE and Buildcraft api version i have. As
well i added the textures to the src folder. Not sure how you mod with
them in the resource folder.
2012-10-29 13:47:33 -04:00
Calclavia 4242c45a9f Made manipulator output from inventory 2012-10-28 19:54:55 +08:00
Calclavia ead4de1a27 Moved textures and fixed build file 2012-10-28 16:17:08 +08:00