DarkGuardsman
14ce020223
added option for item to go to player
2013-12-04 13:53:16 -05:00
DarkGuardsman
20d38222bb
Worked on battery box
...
Change rotate with wrench and added shift click pickup support.
2013-12-04 13:49:14 -05:00
DarkGuardsman
1c6be93db8
refractor/move/cleanup
2013-12-04 13:36:17 -05:00
DarkGuardsman
12bc882ec9
Moved some stuff around
2013-12-04 13:01:55 -05:00
DarkGuardsman
1c6a60c0c5
more cleanup
2013-12-04 12:52:12 -05:00
DarkGuardsman
784f8fa366
removed some classes
2013-12-04 12:26:05 -05:00
DarkGuardsman
1e167cb2e6
File changes
2013-12-04 11:47:42 -05:00
DarkGuardsman
3fd7b8e229
Starting to separate core from content
...
At some point in the near future the core will need to act as a library
more than a mod. Though it will still need to have its common items, and
blocks. Such as parts, and ores. Machines like the battery box, wire,
and generator will be moved to another mod.
2013-12-04 11:40:26 -05:00
DarkGuardsman
3907ef6ebe
Auto-Sync
2013-12-04 07:46:12 -05:00
DarkGuardsman
21ffc54264
Created a script to update the core
...
Arch fill free to use this to save you time
2013-12-04 07:39:29 -05:00
DarkGuardsman
700ca95467
Added built-broken-lib to the manual clone script
2013-12-04 07:37:26 -05:00
Robert
da61748b6f
Got battery boxes full working
...
Well fully in terms of they store power, give power, take batteries, and
accept wire connections. Work still needs to be done for visuals, and
features such as redstone disabling.
2013-12-03 09:38:15 -05:00
Robert
a08cc322ce
Changed how gui packets are sent
...
instead of asking the machine to send the packet the prefab asks for the
data to send. This way the need to know how to send the packet is not
needed. Rather the only thing that needs to be done is to return a new
packet with the data.
2013-12-03 09:00:03 -05:00
Robert
68e121cdfc
worked on generators and battery box
2013-12-03 08:59:11 -05:00
Robert
58f3634f4b
Worked on a generator prefab
2013-12-03 08:36:44 -05:00
Robert
1fe1a31d88
Cleaned up Energy Machine class
2013-12-03 08:09:34 -05:00
Robert
35a1ee5a8a
Documentation of Energy Machine
2013-12-03 07:58:28 -05:00
Robert
a055a4a2ca
Worked on battery box
2013-12-03 07:58:26 -05:00
Archtikz
3f99e996dd
Renamed some things
2013-12-03 07:19:49 +00:00
DarkGuardsman
b720ce59bc
.last
2013-11-30 05:46:19 -05:00
DarkGuardsman
3f3095f3d9
Finished message box
2013-11-30 05:46:07 -05:00
DarkGuardsman
fab6a2df1f
text
2013-11-30 05:15:55 -05:00
DarkGuardsman
4a30727193
working on message box for gui
2013-11-30 05:04:05 -05:00
DarkGuardsman
22a7dd8c12
minor changes
2013-11-30 03:45:47 -05:00
DarkGuardsman
014e6cc50c
.
2013-11-29 20:39:16 -05:00
DarkGuardsman
21ca83e8a6
Turn build broken classes into a submodule
2013-11-29 20:14:07 -05:00
Robert
aecf41bfbc
a mess of stuff
2013-11-29 19:36:23 -05:00
Archtikz
e8fbf3131f
Small Change
2013-11-30 00:18:37 +00:00
Robert
fbebc2ffa9
Started on my own energy interfaces
...
Plan to replace most of UE calls with these though i will still keep the
UE calls but will send them to these new methods.
2013-11-28 12:33:45 -05:00
Robert
1e36c674a3
Moved a few things to the api file
2013-11-28 12:19:15 -05:00
Robert
c4d59a027b
Starting on the basic of Global Access Lists
2013-11-28 12:12:25 -05:00
Robert
e54ceedcec
Added MFFS api
2013-11-28 10:46:24 -05:00
Robert
599a6e8770
Created a class for storing node constants
2013-11-28 09:32:02 -05:00
DarkGuardsman
dc80c87140
Changed battery box to use all 6 sides
2013-11-27 11:29:38 -05:00
DarkGuardsman
8a29a78e9e
Wrote a quick battery box
2013-11-27 11:16:43 -05:00
DarkGuardsman
b82fc60928
worked on steam gen a bit
2013-11-27 10:23:49 -05:00
DarkGuardsman
a9c084c8d4
Fixed first person view render for can
2013-11-27 10:23:39 -05:00
DarkGuardsman
56e8e58009
Got fluid rendering correctly in can when held
2013-11-27 10:05:04 -05:00
DarkGuardsman
b77ee71fdf
Created most of the fluid can code including render
2013-11-27 09:39:37 -05:00
DarkGuardsman
3ffe18367b
added a null check to network merge
2013-11-27 08:56:18 -05:00
DarkGuardsman
186a564717
worked on tile network for shared power
2013-11-27 08:56:08 -05:00
DarkGuardsman
8961ee5ec3
changed a few meter readings
2013-11-27 08:55:49 -05:00
Robert
dc1936c5ba
adjusted item render
2013-11-27 05:51:19 -05:00
Robert
74f7403fd9
Added item render for steam gen
...
As well improved the render class a bit
2013-11-27 05:48:17 -05:00
Robert
108a3b93ac
Worked on steam generator a bit
2013-11-27 05:38:59 -05:00
Robert
ef70331d5f
Coded the basics of the steam gen
...
Will get to the rest of this when i get up
2013-11-26 07:48:00 -05:00
Robert
e04aa0b7aa
Removing some junk
...
Might re-add some of this stuff back later but its in the way
2013-11-26 07:31:51 -05:00
Robert
fec18db641
Taking basic generator into a different direction
...
After looking at the new coal gen model i decided to change how i want
to create start up machines. The new design will require a basic steam
generator to be placed bellow a steam user. In this case there will be a
coal fired, and liquid fuel fired steam gen. Then a turbine and a piston
steam consume will be placed above the gen. They will work together to
create power though not as effective as single block version. However,
it will be cheaper to run and require less work to keep running. The
player should only have to added water to the machines every 1000
cycles.
2013-11-26 07:11:22 -05:00
Robert
a77b14a58c
Started working on starter machines again
2013-11-26 02:37:15 -05:00
DarkGuardsman
c5c3488c21
Auto-Sync
2013-11-26 00:29:56 -05:00