Commit graph

3242 commits

Author SHA1 Message Date
Robert WC Seifert
7f94bf5c08 Merge pull request #50 from crafteverywhere/patch-1
Create zh_CN.lang
2013-10-30 09:47:21 -07:00
Robert WC Seifert
d124b8ab33 Merge pull request #61 from crafteverywhere/patch-1
Update zh_CN.properties
2013-10-30 09:46:31 -07:00
crafteverywhere
39807508e7 Rename zh_CN.lang to zh_CN.properties 2013-10-31 00:10:24 +08:00
crafteverywhere
cceeec1fae Update zh_CN.properties 2013-10-31 00:09:31 +08:00
crafteverywhere
efc939db86 Create zh_CN.lang 2013-10-31 00:06:13 +08:00
DarkGuardsman
679809db34 Rewrote a lot of the network parts and a bit of code
Created a prefab that both pipe and tank extend so they share the same
network code. This should decrease issues with errors that arise between
the two. As well i reworked a few things in the network fluid tile class
to prevent issues.
2013-10-30 11:26:46 -04:00
DarkGuardsman
a526333551 Implements a few new methods for fluid networks 2013-10-30 00:17:43 -04:00
DarkGuardsman
6029de9407 Killed off color and fluid restriction for networks 2013-10-29 23:39:46 -04:00
DarkGuardsman
44d5e57116 Start on a tread to run the fluid tile networks 2013-10-29 04:17:46 -04:00
DarkGuardsman
f8a9f54e4d Auto-Sync 2013-10-29 04:16:28 -04:00
DarkGuardsman
e6935ed859 Fixed a few issues with pipes 2013-10-29 04:05:59 -04:00
DarkGuardsman
50b3f7cd03 Worked on pipe names and items 2013-10-29 03:01:47 -04:00
DarkGuardsman
f7f93833e4 Worked on a few recipes 2013-10-28 18:27:04 -04:00
DarkGuardsman
85e57658d6 Started work on fixing up pipes
As well changing and broading the range of support pipes
2013-10-28 18:25:21 -04:00
DarkGuardsman
ae4e57c6e5 Removing the use of the recipe loader for small items
It seems the recipe loader is defective for recipes under a set size. I
can't pin down what is wrong so for the moment i am switching some
recipes back to the old Mc system. This way i know they function and
don't have to worry about them.
2013-10-28 17:17:19 -04:00
DarkGuardsman
0afd6d0fba Changed the recipes for process to correct loading issues 2013-10-27 22:42:18 -04:00
Calclavia
8151b81eb8 Fixed build dependencies 2013-10-27 21:22:05 +08:00
DarkGuardsman
e6d6a3208c Nerfed power costs for some machines
Most machines are 1J/t now since they are highly inactive per tick.
Though a few machines now have activation energy to do there tasks.
2013-10-27 05:37:38 -04:00
DarkGuardsman
46cbf797ca Added ore name to wire 2013-10-27 04:21:42 -04:00
DarkGuardsman
2dca3e5034 Made ruble to dust output random 2013-10-27 04:13:17 -04:00
DarkGuardsman
d615a8745b Changed battery from 1GJ to 5MJ 2013-10-26 18:55:44 -04:00
DarkGuardsman
13ee4eb594 Created a system to load default groups into machines 2013-10-26 18:55:19 -04:00
DarkGuardsman
dbf141b7e5 Fixed owner group being null 2013-10-26 18:24:16 -04:00
DarkGuardsman
d9df7a6d78 Some more design notes 2013-10-26 16:55:25 -04:00
Archtikz
1d6626c12d Fixed: Recipe Conflict with Computer Craft
Fixed: Recipe Conflict with Computer Craft; Imprint Recipe == CC Black
Disk Recipe
2013-10-26 18:26:49 +01:00
Calclavia
54f203705a Added ability to charge players and entities standing on the battery (redstone activated) 2013-10-26 18:28:43 +08:00
Calclavia
2596dfb1c5 Added ability to increase output threshhold of modular battery by multi-blocking it 2013-10-26 18:09:23 +08:00
DarkGuardsman
fd2db61d08 Added shears to common tools item 2013-10-25 22:52:46 -04:00
DarkGuardsman
b4f7abfae6 Fixed some critical recipe conversion errors 2013-10-25 22:28:53 -04:00
DarkGuardsman
c032625573 Started on switch and detector wires 2013-10-25 22:14:02 -04:00
DarkGuardsman
c22c3fb9be Added to the ore parser and added configs for it
Since i added way to force other mods items to convert to mine i added
config to prevent this. In the rare case that a mod has an oreXXX that
doesn't convert to ingotXXX
2013-10-25 21:57:08 -04:00
DarkGuardsman
7c718fe908 Steel and bronze dust recipes 2013-10-25 21:41:34 -04:00
DarkGuardsman
f8dfdeb2f5 Updated galacticraft api 2013-10-25 05:53:20 -04:00
DarkGuardsman
1e952c621a Attempting to force item nbt to send to client 2013-10-25 05:29:32 -04:00
DarkGuardsman
0304fb66f7 worked a bit on ores and processor ore parser 2013-10-25 05:23:58 -04:00
DarkGuardsman
6a6c751f55 Actually added ore dictionary parsing to ore processor
Should increase mod compatibility though at the cost of all ore items
turning into DM items
2013-10-25 03:31:56 -04:00
DarkGuardsman
7478369e13 Auto-Sync 2013-10-25 03:15:58 -04:00
DarkGuardsman
23f19c17a4 Auto-Sync 2013-10-25 03:15:51 -04:00
DarkGuardsman
1d708b9a33 Worked on recipes 2013-10-25 03:02:00 -04:00
DarkGuardsman
ec93256cd2 Added recipes for ore processors 2013-10-25 02:46:45 -04:00
DarkGuardsman
cc37505fe0 Worked on rendering arrows in the GUI 2013-10-24 18:27:01 -04:00
DarkGuardsman
7baf08872d Got the encoder to scale with the screen resolution
Took a lot of remembering how to do this unity than translating that to
java minecraft. As well to calculate the correct translation base on the
fact that my gui is scaled by .52 of a normal one.
2013-10-24 16:02:48 -04:00
DarkGuardsman
4de3b2ab39 Worked on encoder
We have something though its not much. The encoder now has an inventory,
code, and help gui. The inventory gui needs a slot for the disk and
possible more slots for other disk. Possible should add a way to clear
the disk and clone to another disk. The code gui is not close to finish
though it now does render parts of the task. Still working on lining
things up and thinking about expanding the size. The help gui has
nothing.
2013-10-23 22:51:38 -04:00
DarkGuardsman
5cbfbec692 Got rid of grab dictionary 2013-10-23 16:53:28 -04:00
DarkGuardsman
d723e52bbb Added a few methods to entity dictionary 2013-10-23 16:53:10 -04:00
DarkGuardsman
7a2675ac22 Toyed with the idea of XML help pages
Its a very good idea but a bit harder than i though. I'm going to have
to get very creative with what i can pull from the game. Including how i
want to handle textures as they need to be loaded in a way both the mod
can use and later a website design. Though i want to avoid having the
xml file be packaged with textures inorder to work.
2013-10-23 16:47:18 -04:00
DarkGuardsman
ddc5752820 Working on a GUI class to handle tasks in a GUI 2013-10-23 13:48:53 -04:00
DarkGuardsman
9fd3ddb66e Starting on encoder 2013-10-23 13:32:27 -04:00
DarkGuardsman
8b41d7d6b2 Added vinalla block support to turn table 2013-10-23 13:17:33 -04:00
DarkGuardsman
e60a78b9e0 Toyed with wrench 2013-10-23 13:16:48 -04:00