DarkGuardsman
509a5c661b
Reworked ProcessorRecipe system to allow salvaging
2013-09-17 06:10:48 -04:00
DarkGuardsman
bca6cc0262
Actually got gitChangeLog.bat working
...
It works now to get the shell script version working
2013-09-16 20:45:27 -04:00
DarkGuardsman
1cae57399d
Think i got the gitChangeLog.bat working
...
Unsure as i need to do more testing.
2013-09-16 13:35:19 -04:00
DarkGuardsman
f36b6487b8
Trying at creating log files again
2013-09-16 12:39:07 -04:00
DarkGuardsman
36a480b9c0
Added fill/drain fluid item helpers to fluid helper
...
Simple code to work with fluid container items.
2013-09-16 12:01:33 -04:00
DarkGuardsman
78208ed1ac
Auto-Sync
2013-09-16 07:34:18 -04:00
DarkGuardsman
d48f24b73d
Auto-Sync
2013-09-16 07:29:54 -04:00
DarkGuardsman
5be43903f2
Created a script to sync all repos connected to the core
...
I noticed i keep forgetting to sync one or two repos causing the build
script to fail. This script is design so that when i change a lot in the
core i can sync all the repos.
2013-09-16 06:38:02 -04:00
DarkGuardsman
3954cedea9
cleanup
2013-09-14 09:18:44 -04:00
DarkGuardsman
a2c80f201b
Added processor recipe from AL
2013-09-14 04:17:37 -04:00
DarkGuardsman
1bd7a3cad8
added battery check help to machine prefab
2013-09-14 01:32:54 -04:00
DarkGuardsman
2fd66e113b
cleanup
2013-09-13 08:57:40 -04:00
DarkGuardsman
e27d5a75dc
removed refresh code from network
...
unused and when it was it caused more errors that is was worth. Refresh
should be handled by world triggers anyways. Eg. blocks placed next to
network blocks.
2013-09-13 08:55:08 -04:00
DarkGuardsman
c1f99d46d3
re-did render code
...
Yes the fluid code is based off of Build Craft fluid render and has been
for a while. This is not a copy though as the code is not 100%
buildcraft and has been modified to meet my use of the code.
2013-09-13 08:29:36 -04:00
DarkGuardsman
dccac5415d
sync
2013-09-13 07:55:18 -04:00
Robert WC Seifert
a5be97b80a
Merge pull request #7 from crafteverywhere/patch-1
...
Create zh_CN.properties
2013-09-13 00:15:35 -07:00
crafteverywhere
419442ed3a
Create zh_CN.properties
2013-09-13 14:58:03 +08:00
DarkGuardsman
48c24356d9
Created a simple Selective fluid tank prefab
...
Still need to do more work to make it selective when working with non FM
blocks. Right now it simple contains a basic fluid allow list.
2013-09-10 19:15:42 -04:00
DarkGuardsman
8f15c5357c
cleanup
2013-09-08 18:56:25 -04:00
Robert WC Seifert
1473ae2a05
Merge pull request #6 from Vexatos/master
...
Created de_DE.properties
2013-09-08 15:54:20 -07:00
Vexatos
1e09c1dcdb
Created de_DE.properties
...
I guess this must be ISO 8859-1 (Calclavia version) encoded.
2013-09-08 14:50:56 +02:00
DarkGuardsman
4b55a3b648
Packet handler work
2013-09-08 05:17:02 -04:00
DarkGuardsman
b76756d691
fixed missing channel on MultiBlock
2013-09-08 02:44:02 -04:00
DarkGuardsman
c3730acf8e
Hard coded config path into blocks
...
Not really a reason why i had a var on the constructor to change the
config path.
2013-09-08 02:28:51 -04:00
DarkGuardsman
a02246c163
Changed damageable tile stuff
2013-09-07 18:53:31 -04:00
DarkGuardsman
0a11984db1
Toying with build script some more
2013-09-06 21:07:17 -04:00
DarkGuardsman
417ec0befa
fixed resource path
2013-09-06 20:54:20 -04:00
DarkGuardsman
5c3814d1ec
working on build script
2013-09-06 20:50:33 -04:00
DarkGuardsman
3c55400044
redirected git clone
2013-09-06 20:47:40 -04:00
DarkGuardsman
db0ee72168
Moved scripts to bin
...
Cleanup, and incase i start to add more scripts later down the road.
2013-09-06 20:41:41 -04:00
DarkGuardsman
506f48357c
working on changeLog creation
2013-09-06 20:39:54 -04:00
DarkGuardsman
05cd6b85f6
Working on changeLog creation
2013-09-06 20:30:59 -04:00
DarkGuardsman
871bc0cf65
Updated meter electric readings
...
They now use UE display class to provide a cleaner output of reading
numbers
2013-09-06 04:48:28 -04:00
DarkGuardsman
d1cd75c612
Worked on power issues
2013-09-06 04:23:36 -04:00
DarkGuardsman
9fe604449b
Added transport part of BuildCraft API
2013-09-06 02:31:44 -04:00
DarkGuardsman
80c7eb930f
Corrected ItemParts names and icons
2013-09-06 01:18:41 -04:00
DarkGuardsman
81abfe2627
Correct textures and name loading
2013-09-06 01:05:37 -04:00
DarkGuardsman
113706820b
Fixed debugBlock registering tileEntities
2013-09-06 00:54:06 -04:00
DarkGuardsman
d048d92da4
Worked on lang file a bit
2013-09-06 00:47:28 -04:00
DarkGuardsman
c950f24580
Worked on debug block a bit
2013-09-06 00:32:02 -04:00
DarkGuardsman
13815689a2
@SideOnly(Side.CLIENT)
2013-09-05 20:47:03 -04:00
DarkGuardsman
e1256face0
cleanup
2013-09-04 22:56:51 -04:00
DarkGuardsman
f6914b21e9
merged ilus element into core
...
100% optional content, everything can be disabled
2013-09-04 22:50:29 -04:00
DarkGuardsman
f96c6542cf
fixed server crash
2013-09-04 22:23:11 -04:00
DarkGuardsman
d617d914e5
Added force and pressure to connection types
2013-09-04 22:23:05 -04:00
DarkGuardsman
1065f3e66e
Changed ITileConnector
...
added a sub enum system to better ID connections.
2013-09-04 18:44:35 -04:00
DarkGuardsman
08c51bf14d
Moved api stuff around
2013-09-04 18:43:26 -04:00
DarkGuardsman
b0e07865df
txt is not a folder
2013-09-03 23:02:03 -04:00
DarkGuardsman
8e30222648
I think ':' is invalid for sourceforge scp
...
just a test but it doesn't matter either way works
2013-09-03 22:55:27 -04:00
DarkGuardsman
b2e72094d2
Lets include the license with each build
...
To be safe
2013-09-03 22:54:01 -04:00