Added: Item Render for Pipe
Added: Item Render for Tank
Changed: Improve motor model
Changed: Tank vol to use global var
Disabled: Motor rotation( tempary)
Fixed: Pick Block for all blocks except pipe which picks to steam pipe
etc etc normal cleanup and derps
Nothing really change for updating to 1.4.5 to 1.4.6 only had to fix 3
errors related to UE Vector3. However i did correct a config file bug as
well as fix pump wire connect to work better.
Did some file changes to make finding things easier
Added: Custom creative tab
Changed: File root system, :p to many files
Changed: Tank liquid trade method to balance out instead of full trade
Changed: the packet update rate of the Tank to try to fix Render Lag
Fixed: Tank Render so Liquid levels can be seen
BugIgnorable: uneven levels of liquid will not show up on tank render
but are present
BugIgnorable: eValve names sometime glitch and call all instances Empty
XXX
TODO: Fix Textures, and add model for eValve
TODO: Finish One way valve
TODO: Finish OIL,STEAM,FUEL liquid/gas blocks
Fixed: the pipes having the same name as eValves
Fixed: Liquid tank trading system
Fixed: Tank being full and not filling next tank
Fixed: empty version of things showing up for Liquid type default
Added: eValve recipes
CleanedUP: Recipes, and convered most # to enum data to make things
easier to read
Everything is now converted to Forge Liquid API system. Everything also
works too some degree, but more bug testing is need.
Fixed: Issue with pump pumping none still sources
Fixed: Issue with EValve no getting powered on map load
ReAdded: StorageTank
etc etc minor cleanup, changes, stuff
Update to 1.4.5 as well forge's merged folder system
also a part update to using forge's liquid api, the
rest will be updated later after basic pipes is finished
and can be used as a jar to prevent import issues
fixed some issues with pipes but the main change is the addition of the
extractor valve(better name to come). This valve cause a machine to
start to output liqiud to basic Utilities pipes at a pressure so they
work. The Valve can also be turned off by redstone input to act as a
output control of storage tanks.
I've made a mess of changes since last upload. Main big change is change
in forge file formate that merged minecraft and common folder. The other
is the complete rewrite to Forge Liquid api. So far only the pump,
boiler, and pipe are converted to the new system. The pipe will actual
not fully work with most machines since it can't drain liquids out of
machines. In future update there will be a block to do this called a
pipe pump. Other than those changes nothing much is diffrent.
Made existing field names clearer
Added basic needed Entity Overrides
Networked claw position using DataWatchers
Laid out grabbing functionality and structure
Added plenty of TODOs for a plan
Wrote some doc and comments
Disclaimer: I do not intend to finish this, or write the Renderer for
that matter. I'm helping!
Changed it so that the block being clicked on now supplies the custom
readout message. This way each block can have its own message instead of
a general one for the TE type.
Boiler is now its own block, and will later have upgraded version
FireBox is now its own Block, and will have a liquid burning version,
bio fuel version, and a lava buffer that can transfer more heat from
lava without damaging the boiler
I also made changes for the IReadOut interface from basic pipes