fixed textures for some pipe types and pump will pump any liquid with a
block id linked too it. Which is oil,lava,water only ;/
also i moved some package around was getting hard to sort sh** out
Boiler originaly uses this to gain heat to boil water. Due to lack of
use i moved it too direct heat gain from fireBox. Now i've add the heat
api to basic pipes and changes boiler to also accept lava souce as a
heat provider at 10*random*tickRate min 0 max 100 heat gain.
This is a major change in how everything is stored and is only first
step. This change water being ID I to Liquid.WATER. Makes it so much
easier to understand what a liquid is and carries extra info like the
block that is linked to the liquid. The Name of the liquid.
I also started on a way to stored beams by create a class like Clac's
Vectors. It stores a beam as a new beam with intensity, canProduce
light,and direction moving.
i think i fixed it this time threw but knowing how its been it might
crop up again. Need to clean up my code badly and find a way to recyle
code better.
I really should have update git after i changed packages. Now there so
many changes i really don't care to sort threw them. Main changes though
are boiler tank model/code changed to show corner block when more than
one boil is placed togther. Steam engine was changed to steam piston set
and shows animation when running. FireBox now shows flames on the
correct side. All models rotate as well but only when first placed. No
wrench rotation support will be added. A lot of code cleanup and bug
fixes including an infinite water loop in the boiler tanks.
Most of it is working just need some more work before can be call
Updated. Still have to fix model rotations, Add new steam engine, Add
Eletric motor block, Add crank Shaft, Fix all models to fit to pipes, Re
do pipes to look nicer. Most likely i need to fix both steam engine and
boiler's share resources methods, and Generation methods