Maxwolf Goodliffe
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893d1ff628
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Massive refactoring, merged Atomic Science into Resonant Induction as Atomic module. All language files merged also!
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2014-05-14 09:10:15 -07:00 |
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Robert S
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b0c59913f6
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Fixed missing import
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2014-05-14 01:58:36 -04:00 |
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Robert S
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7615acc605
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Updated to use Resonant-Engine as the core mod
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2014-05-14 01:32:00 -04:00 |
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Robert S
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9e8ae6ade3
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Fixed double laser render, and laser fade for laser gun
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2014-05-08 10:11:31 -04:00 |
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Robert S
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8f9ff1154e
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Made laser gun dump energy cache when laser gun is not held by player
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2014-05-08 08:52:19 -04:00 |
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Robert S
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2300100bbd
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Fixed energy drain issue with laser
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2014-05-08 08:21:42 -04:00 |
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Robert S
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dc3bd53e18
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Moved ray trace code to calc-core
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2014-05-08 01:23:42 -04:00 |
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Robert S
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433fcc31e4
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Separated smelt and remove mode to prevent harvesting issues
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2014-05-06 02:12:25 -04:00 |
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Robert S
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434ee0cbc3
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Laser gun consumes less energy per mode its in
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2014-05-06 02:03:16 -04:00 |
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Robert S
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738a673bef
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Minor lang key change for laser gun
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2014-05-06 01:01:48 -04:00 |
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Robert S
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19700874d6
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Removed debug from laser
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2014-05-06 00:07:58 -04:00 |
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Robert S
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aa7e8fdde7
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Fixed sync issues with laser when discharging its battery
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2014-05-05 22:29:17 -04:00 |
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Robert S
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ecf0ea78ac
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Increased laser charge up delay to 20ticks
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2014-05-05 17:41:13 -04:00 |
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Robert S
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bace43ead9
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Laser gun now consumes energy per tick, also increase cost from 1j to 100j
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2014-05-05 17:37:35 -04:00 |
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Robert S
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7644aadf80
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More work on tool prefabs, setup energy tiers, stack limits, and item settings
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2014-05-05 17:26:08 -04:00 |
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Robert S
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8ca3070735
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Created some basic tool prefabs which includes support for energy & tool modes
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2014-05-05 17:14:18 -04:00 |
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Robert S
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15d96e3563
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Fixed harvesting animation staying after the laser was removed from the block
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2014-05-05 15:21:21 -04:00 |
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Robert S
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62bc34a1ba
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changed default energy value of laser gun to match batter used to craft it
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2014-05-05 02:55:14 -04:00 |
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Robert S
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0ef24f5f30
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Made laser gun support other mods item charging
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2014-05-05 02:09:09 -04:00 |
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Robert S
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3ba57bf470
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Added thermal version of laser gun as a test of thermal grid
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2014-05-05 01:06:15 -04:00 |
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Robert S
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96edeae5c7
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Added recipe for laser gun
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2014-05-04 09:12:07 -04:00 |
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Robert S
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429cb6b8cd
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Clean up on laser code, and texture fix for laser gun
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2014-05-04 08:30:22 -04:00 |
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Robert S
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23a910a050
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Laser now shows breaking animation
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2014-05-04 06:46:05 -04:00 |
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Robert S
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e3260ef2e1
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Created the start of a mining laser gun, pulled from old assembly line mod
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2014-05-04 03:18:13 -04:00 |
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Robert S
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990f83d5ce
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Added toString to several tiles allowing better debug
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2014-04-27 15:20:48 -04:00 |
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Robert S
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0ce70d2d07
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Another attempt to fix build issue
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2014-04-26 15:15:59 -04:00 |
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Robert S
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6fe19c5686
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Added waila to each sub mod src folder in attempt to fix build server, need a better way to handle this
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2014-04-26 14:55:46 -04:00 |
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Robert S
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3c2f73a27b
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Added waila support for crates
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2014-04-26 12:21:58 -04:00 |
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Robert S
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e73d80b982
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Added tool tip on item lev to say its disabled
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2014-04-25 00:10:30 -04:00 |
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Robert S
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159e8ecc26
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Added electrical damage to framed wires
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2014-04-24 15:10:17 -04:00 |
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tgame14
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7669547a75
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small cleanup
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2014-04-21 13:03:37 +03:00 |
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tgame14
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124192bcdf
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Cleaned up direction map of IItemRailing
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2014-04-20 15:13:15 +03:00 |
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tgame14
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04d6046716
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Cleanup of Item railings
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2014-04-20 15:05:52 +03:00 |
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tgame14
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c8d41fa55e
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Cleanup of Item railings
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2014-04-20 15:02:16 +03:00 |
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Robert S
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81ee8e26cf
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Changed insulation back to wool until i can implement an insulation handler
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2014-04-20 01:25:12 -04:00 |
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tgame14
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2a6a027787
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Adding proper constructor data to ItemRailingTransfer
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2014-04-17 20:30:21 +03:00 |
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tgame14
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8485dd2e59
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added Item for ItemRailing, and registered in Multipart factory including in load phase, EXPERIMENTAL
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2014-04-17 18:01:17 +03:00 |
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tgame14
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35a430dc7e
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Cleaned imports
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2014-04-17 13:42:33 +03:00 |
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tgame14
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c78cd153e6
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Adding logic to choose next ItemRailing for IItemRailingTransfer to go to next
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2014-04-17 13:41:53 +03:00 |
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tgame14
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4395c9ec55
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Added weak Ref to ItemRailingTransfer to allow caching of current target, and end goal
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2014-04-17 13:25:35 +03:00 |
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tgame14
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dff9049ea2
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made ItemRailingTransfer accept node instead of Part
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2014-04-17 13:15:41 +03:00 |
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tgame14
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d5648b2fba
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Pointing connected Railing to node for logic queries
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2014-04-17 13:11:54 +03:00 |
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tgame14
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1ba7f878c4
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Abstracting PartRailing from being an IItemRailing and instead making nodes implement it
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2014-04-17 13:09:44 +03:00 |
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tgame14
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f9483a2db5
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Clean up, made Comparator of ItemRailing to compare against distance to source ItemRailing
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2014-04-17 12:32:53 +03:00 |
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tgame14
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27bfc697f9
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Adding comparators to sort through nodes, including logic to choose target for items to fire at
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2014-04-17 11:41:48 +03:00 |
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tgame14
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29b5af3e51
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Switched to external Compiler, fixed all java syntax errors
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2014-04-16 16:52:29 +03:00 |
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tgame14
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0ddff4cd7b
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removed errored code bit
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2014-04-16 16:49:49 +03:00 |
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tgame14
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e355371458
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Fixed missing ; stupid IntelliJ....
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2014-04-16 16:47:20 +03:00 |
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tgame14
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817e4fd9cf
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Merge branch 'development' of https://bitbucket.org/calclavia/resonant-induction into development
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2014-04-16 16:44:30 +03:00 |
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tgame14
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b536a284fb
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Adding utility methods and properly implementing several interfaces, Railings now are able to search around them
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2014-04-16 16:44:06 +03:00 |
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