DarkGuardsman
d98a1d6d69
Fixed a few more issues but things are still broken
2013-10-30 22:35:18 -04:00
DarkGuardsman
4d65261212
Worked on and fixed issue with network fluid code
2013-10-30 22:00:37 -04:00
DarkGuardsman
8fa92f8697
Documented properties of HeatingData container
2013-10-30 17:45:47 -04:00
DarkGuardsman
158e3b0dd6
Started toying with the idea of molten fluids
2013-10-30 17:38:13 -04:00
Robert WC Seifert
7f94bf5c08
Merge pull request #50 from crafteverywhere/patch-1
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Create zh_CN.lang
2013-10-30 09:47:21 -07:00
Robert WC Seifert
d124b8ab33
Merge pull request #61 from crafteverywhere/patch-1
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Update zh_CN.properties
2013-10-30 09:46:31 -07:00
crafteverywhere
39807508e7
Rename zh_CN.lang to zh_CN.properties
2013-10-31 00:10:24 +08:00
crafteverywhere
cceeec1fae
Update zh_CN.properties
2013-10-31 00:09:31 +08:00
crafteverywhere
efc939db86
Create zh_CN.lang
2013-10-31 00:06:13 +08:00
DarkGuardsman
679809db34
Rewrote a lot of the network parts and a bit of code
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Created a prefab that both pipe and tank extend so they share the same
network code. This should decrease issues with errors that arise between
the two. As well i reworked a few things in the network fluid tile class
to prevent issues.
2013-10-30 11:26:46 -04:00
DarkGuardsman
a526333551
Implements a few new methods for fluid networks
2013-10-30 00:17:43 -04:00
DarkGuardsman
6029de9407
Killed off color and fluid restriction for networks
2013-10-29 23:39:46 -04:00
DarkGuardsman
44d5e57116
Start on a tread to run the fluid tile networks
2013-10-29 04:17:46 -04:00
DarkGuardsman
f8a9f54e4d
Auto-Sync
2013-10-29 04:16:28 -04:00
DarkGuardsman
e6935ed859
Fixed a few issues with pipes
2013-10-29 04:05:59 -04:00
DarkGuardsman
50b3f7cd03
Worked on pipe names and items
2013-10-29 03:01:47 -04:00
DarkGuardsman
f7f93833e4
Worked on a few recipes
2013-10-28 18:27:04 -04:00
DarkGuardsman
85e57658d6
Started work on fixing up pipes
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As well changing and broading the range of support pipes
2013-10-28 18:25:21 -04:00
DarkGuardsman
ae4e57c6e5
Removing the use of the recipe loader for small items
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It seems the recipe loader is defective for recipes under a set size. I
can't pin down what is wrong so for the moment i am switching some
recipes back to the old Mc system. This way i know they function and
don't have to worry about them.
2013-10-28 17:17:19 -04:00
DarkGuardsman
0afd6d0fba
Changed the recipes for process to correct loading issues
2013-10-27 22:42:18 -04:00
Calclavia
8151b81eb8
Fixed build dependencies
2013-10-27 21:22:05 +08:00
DarkGuardsman
e6d6a3208c
Nerfed power costs for some machines
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Most machines are 1J/t now since they are highly inactive per tick.
Though a few machines now have activation energy to do there tasks.
2013-10-27 05:37:38 -04:00
DarkGuardsman
46cbf797ca
Added ore name to wire
2013-10-27 04:21:42 -04:00
DarkGuardsman
2dca3e5034
Made ruble to dust output random
2013-10-27 04:13:17 -04:00
DarkGuardsman
d615a8745b
Changed battery from 1GJ to 5MJ
2013-10-26 18:55:44 -04:00
DarkGuardsman
13ee4eb594
Created a system to load default groups into machines
2013-10-26 18:55:19 -04:00
DarkGuardsman
dbf141b7e5
Fixed owner group being null
2013-10-26 18:24:16 -04:00
DarkGuardsman
d9df7a6d78
Some more design notes
2013-10-26 16:55:25 -04:00
Archtikz
1d6626c12d
Fixed: Recipe Conflict with Computer Craft
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Fixed: Recipe Conflict with Computer Craft; Imprint Recipe == CC Black
Disk Recipe
2013-10-26 18:26:49 +01:00
Calclavia
54f203705a
Added ability to charge players and entities standing on the battery (redstone activated)
2013-10-26 18:28:43 +08:00
Calclavia
2596dfb1c5
Added ability to increase output threshhold of modular battery by multi-blocking it
2013-10-26 18:09:23 +08:00
DarkGuardsman
fd2db61d08
Added shears to common tools item
2013-10-25 22:52:46 -04:00
DarkGuardsman
b4f7abfae6
Fixed some critical recipe conversion errors
2013-10-25 22:28:53 -04:00
DarkGuardsman
c032625573
Started on switch and detector wires
2013-10-25 22:14:02 -04:00
DarkGuardsman
c22c3fb9be
Added to the ore parser and added configs for it
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Since i added way to force other mods items to convert to mine i added
config to prevent this. In the rare case that a mod has an oreXXX that
doesn't convert to ingotXXX
2013-10-25 21:57:08 -04:00
DarkGuardsman
7c718fe908
Steel and bronze dust recipes
2013-10-25 21:41:34 -04:00
DarkGuardsman
f8dfdeb2f5
Updated galacticraft api
2013-10-25 05:53:20 -04:00
DarkGuardsman
1e952c621a
Attempting to force item nbt to send to client
2013-10-25 05:29:32 -04:00
DarkGuardsman
0304fb66f7
worked a bit on ores and processor ore parser
2013-10-25 05:23:58 -04:00
DarkGuardsman
6a6c751f55
Actually added ore dictionary parsing to ore processor
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Should increase mod compatibility though at the cost of all ore items
turning into DM items
2013-10-25 03:31:56 -04:00
DarkGuardsman
7478369e13
Auto-Sync
2013-10-25 03:15:58 -04:00
DarkGuardsman
23f19c17a4
Auto-Sync
2013-10-25 03:15:51 -04:00
DarkGuardsman
1d708b9a33
Worked on recipes
2013-10-25 03:02:00 -04:00
DarkGuardsman
ec93256cd2
Added recipes for ore processors
2013-10-25 02:46:45 -04:00
DarkGuardsman
cc37505fe0
Worked on rendering arrows in the GUI
2013-10-24 18:27:01 -04:00
DarkGuardsman
7baf08872d
Got the encoder to scale with the screen resolution
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Took a lot of remembering how to do this unity than translating that to
java minecraft. As well to calculate the correct translation base on the
fact that my gui is scaled by .52 of a normal one.
2013-10-24 16:02:48 -04:00
DarkGuardsman
4de3b2ab39
Worked on encoder
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We have something though its not much. The encoder now has an inventory,
code, and help gui. The inventory gui needs a slot for the disk and
possible more slots for other disk. Possible should add a way to clear
the disk and clone to another disk. The code gui is not close to finish
though it now does render parts of the task. Still working on lining
things up and thinking about expanding the size. The help gui has
nothing.
2013-10-23 22:51:38 -04:00
DarkGuardsman
5cbfbec692
Got rid of grab dictionary
2013-10-23 16:53:28 -04:00
DarkGuardsman
d723e52bbb
Added a few methods to entity dictionary
2013-10-23 16:53:10 -04:00
DarkGuardsman
7a2675ac22
Toyed with the idea of XML help pages
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Its a very good idea but a bit harder than i though. I'm going to have
to get very creative with what i can pull from the game. Including how i
want to handle textures as they need to be loaded in a way both the mod
can use and later a website design. Though i want to avoid having the
xml file be packaged with textures inorder to work.
2013-10-23 16:47:18 -04:00