Commit graph

156 commits

Author SHA1 Message Date
DarkGuardsman
b0493ec3ac redid BC wire model and renderer
Honestly i have to say this was done poorly but then again i think this
render is left over from when UE started. Also this will need to be
redone some more later to prevent issues were the client sees a
connection different then the server. A simple boolean array sent by
packet should solve this issue later on.
2013-08-26 14:54:24 -04:00
DarkGuardsman
842b0f69d5 Temp using BC wire render
I plan to make a redpower like wire render later but first we need to
make it work. The render is just for visual aid rather than anything
else.
2013-08-26 14:36:25 -04:00
DarkGuardsman
d733dd6029 Fixed up configs
Removed the option to disable the extra tools due to no other mod really
having a pipe gauge.
2013-08-26 14:22:46 -04:00
DarkGuardsman
87bf46a2b6 Added item parts from Fluid Mechanics
This is not only to move the crafting parts to the core, but as well to
reduce down the need to create another part class for future items.
2013-08-26 14:16:16 -04:00
DarkGuardsman
e0bd6c3796 Added pipe gauge from Fluid Mechanics
The work to add it was actually implemented a while ago but i'm just now
getting around to registering the new tool class for it.
2013-08-26 14:01:03 -04:00
DarkGuardsman
cd5f64d05e updated UE API and its required APIs 2013-08-26 13:36:24 -04:00
DarkGuardsman
f891904849 Starting wire creation 2013-08-26 13:34:01 -04:00
DarkGuardsman
053c4a2831 Worked on debug blocks
Fixed void block not sucking in fluids, as well it stalled out the fluid
network oddly
Added textures
Added TileEntity registry
2013-08-26 13:33:53 -04:00
DarkGuardsman
d95799cd0a Fixed texture file name mod->asset
Forgot to do this right after starting working on 1.6.2 :P i'm behind i
guess on a few things more then just bugs
2013-08-26 13:32:47 -04:00
DarkGuardsman
1cc40cf6dc Moved ItemBlockHolder over from FM mod
Designed to be a very simple ItemBlock class to be used with a block for
better metadata control.
2013-08-26 12:44:11 -04:00
DarkGuardsman
866c254aa7 Created debug blocks
Not tested nor really done yet. The idea in creating these is to provide
a sure way to test basic functions of machines. Since these debug block
are very simple no real issue should arise of the block failing.
2013-08-26 12:43:36 -04:00
DarkGuardsman
3f3c6f3679 Added a bit to NetworkSharedPower.class
Added safety measures to getEnergy and getMaxEnergy.
Added a method to get the amount of room to store more energy
2013-08-24 10:17:46 -04:00
DarkGuardsman
f5e588c861 Worked on prefab machine packet system
Added a basic packet handler system to the prefab TileEntityMachine
class to make sorting packet data easier for other tiles. This was
original part of assembly line but it seems more fitting to make it part
of the base prefab.
2013-08-24 08:02:00 -04:00
DarkGuardsman
c5c7a4c31d Worked on configs 2013-08-14 14:07:32 -04:00
DarkGuardsman
9a0187e032 might have fixed the binary change issue 2013-08-14 13:39:59 -04:00
DarkGuardsman
699ccb87a6 sync 2013-08-14 13:35:36 -04:00
DarkGuardsman
0426aae859 sync
Not sure what is up with these files
2013-08-14 13:35:28 -04:00
DarkGuardsman
bbf5b92bec Added drop inv to BlockMachine
And somehow all the API files decided they wanted to binary change
2013-08-14 13:28:37 -04:00
DarkGuardsman
f23060f0c1 updated APIs 2013-08-08 09:35:27 -04:00
DarkGuardsman
95c0b099fb Added a helper to get Fluid levels in tanks
Useful for  tanks with multi-sub tanks per side
2013-08-06 11:30:35 -04:00
DarkGuardsman
794600d71f Added to tools set 2013-08-06 11:30:04 -04:00
DarkGuardsman
cec261a273 Worked on inv prefabs 2013-08-06 11:29:56 -04:00
DarkGuardsman
38e98bab59 Fixed a few issues with the is fillable methods 2013-07-30 23:10:13 -04:00
DarkGuardsman
d3c27ca6e9 Plan for the future
Later down the road i will need some wires for my machines. The idea is
to extends the UE one and insert several function to make it function
better.
2013-07-30 03:13:39 -04:00
DarkGuardsman
8d70cf177c Added to the drain block method
It now contains an extra update flag var allowing more control on how
the block is set after its was changes. This was mainly done to allow
the starter pump in FM to still function as an infinite water source
while drain several blocks at a time.
2013-07-30 03:12:58 -04:00
DarkGuardsman
4b9d5a8a14 Fixed some issues with NetworkShaedPower.class 2013-07-29 03:35:49 -04:00
DarkGuardsman
390562876c Added some contructors to TileEntityMachine
Mainly an easier way to set watt per tick, and max power stored.
2013-07-29 03:35:29 -04:00
DarkGuardsman
8e5e42d7bf finished up revised NetworkSharedPower 2013-07-29 02:45:14 -04:00
DarkGuardsman
e306156684 Added IPowerLess interface
Mainly worthless but is used to make it easier for other classes to
check if a tile runs without power. Example is in NetworkSharedPower
class were it need to check for to see if it can run power less based
off it network parts.
2013-07-29 02:35:10 -04:00
DarkGuardsman
4788e2d51a Worked on fill method in FluidHelper class 2013-07-29 02:33:09 -04:00
DarkGuardsman
38e0833a21 Added a read and write method to NetworkTile class
Should allow networks that extend this to read and write data from there
tiles when its called. Mainly used to store important info in tiles
while merging or splitting a network. However, it is used by
NetworkFluidTiles class in FM for reading/writing fluid volumes to the
tiles.
2013-07-29 02:32:52 -04:00
DarkGuardsman
ced2f8f142 Added consume power and client update to machine prefab
Though general its a bad idea to control packet handling in a prefab
class i though it be best seeing as most of my machines need a client
update. As well added a generic consume power method that is called per
tick server side.
2013-07-29 00:50:46 -04:00
DarkGuardsman
2fa69b1221 Fixed NPE and added Fill tank method to fluidhelper
Fixed a null point crash with getting the block when trying to fill a
tile.

Added: FillTanksAllSides to make it easy for tiles to fill
IFluidHandlers around them
2013-07-27 18:17:50 -04:00
DarkGuardsman
472a6894db Changed drain and added fill method to FluidHelper 2013-07-26 21:53:54 -04:00
DarkGuardsman
1c234740eb reformatting and cleanup 2013-07-26 02:17:17 -04:00
DarkGuardsman
a1400a1a12 Add init() to network after merge/split
This should remove the need for other networks to have custom split or
merge code just to add a few lines of code. Example was the removal of
the needed for Fluid networks in FM to have custom split/merge code to
add balanceTanks() method.
2013-07-25 07:19:55 -04:00
DarkGuardsman
c6dcab98a6 Added an auto block ID finder
This should prevent issues with config files generating but will not
prevent Block ID conflict with other mods. However, later i might expand
this to try to pre-register the block and correct its block ID if
something goes wrong.
2013-07-24 15:26:41 -04:00
DarkGuardsman
81c1d78ac1 attempted to fix a load error 2013-07-23 23:50:07 -04:00
DarkGuardsman
533fef288e Fixed errors with Domain and recipe loader 2013-07-23 03:38:55 -04:00
DarkGuardsman
18cd9b1319 Developed a way to load recipes easier 2013-07-23 01:46:27 -04:00
DarkGuardsman
27acf3287e Created a Triple class 2013-07-23 01:45:38 -04:00
DarkGuardsman
b52de99572 reworked recipe system and main class file 2013-07-22 18:25:01 -04:00
DarkGuardsman
75b5ace914 updated ICBM api 2013-07-22 18:24:55 -04:00
DarkGuardsman
090c84b48f moved API file 2013-07-22 01:20:20 -04:00
Robert WC Seifert
505472fd98 Update README.md 2013-07-22 01:12:45 -04:00
DarkGuardsman
7f130d330f uploading license.txt 2013-07-22 01:11:21 -04:00
Robert WC Seifert
9883d971f7 Update README.md 2013-07-22 01:10:30 -04:00
DarkGuardsman
fb37031651 Moved APIs over from API bank to reduce repo count 2013-07-22 01:05:40 -04:00
DarkGuardsman
7e1ef517b9 massive package and file movement 2013-07-22 01:00:00 -04:00
DarkGuardsman
b44b1d709f registered Multi-block 2013-07-22 00:44:26 -04:00