Commit graph

4040 commits

Author SHA1 Message Date
DarkGuardsman
3d82011b96 Fixed Liquid renderer
This was at one point in time the BuildCraft fluid renderer. However, i
have rewrote most of it in order to fix it. BuiltCraft staff is welcome
to take anything from the render code they want.
2013-07-18 14:32:31 -04:00
DarkGuardsman
e3300615a6 Turned Lib into a mod 2013-07-18 14:31:28 -04:00
DarkGuardsman
3933ce1179 Merge remote-tracking branch 'origin/master' into MC1.6 2013-07-16 19:10:25 -04:00
DarkGuardsman
2123d65cac Revert "Fixed config issue with multi-Block"
This reverts commit 0af366fb85.
2013-07-16 19:09:45 -04:00
DarkGuardsman
ebb0d0f43a Fixed multi block config 2013-07-16 19:08:51 -04:00
DarkGuardsman
0af366fb85 Fixed config issue with multi-Block 2013-07-16 19:06:15 -04:00
DarkGuardsman
4404f4feab Fixed tank fluid rendering
This took a bit of time too do plus rewriting BuildCraft fluid render
code to just find out they registered the texture path wrong
2013-07-15 19:21:55 -04:00
DarkGuardsman
9baa621c94 fixed error with computer craft api change 2013-07-14 10:54:43 -04:00
DarkGuardsman
d9a74730ab Edit, changes, etc..
Forgot to push while i still remember what i did and what each change
was. Guess it will due just to have it synced
2013-07-14 10:50:35 -04:00
DarkGuardsman
c6dbe71cfe Fixed NPE error with fluidstack 2013-07-12 11:27:22 -04:00
DarkGuardsman
6d454f880f Fixed most texture issues 2013-07-12 11:27:11 -04:00
DarkGuardsman
9ce878400a Fixed Resource Location and asset loading
mod/assemblyline -> assets/al
2013-07-12 11:09:45 -04:00
DarkGuardsman
805b632818 slight network change 2013-07-11 04:40:38 -04:00
DarkGuardsman
7a3fc461d0 removed all update errors from MC1.6 2013-07-11 04:40:07 -04:00
DarkGuardsman
f749ddc7fa (untested) removed all red errors 2013-07-11 04:39:20 -04:00
DarkGuardsman
7b6ae77fdf All errors remove and updated to 1.6
Not to just bug test
2013-07-10 23:51:50 -04:00
DarkGuardsman
bbcc18dd9c added multi-block code from old UE 2013-07-10 04:35:08 -04:00
DarkGuardsman
eac9b1ee8c Added BC fluid render and fixed them 2013-07-10 04:34:55 -04:00
DarkGuardsman
77183651d0 little cleanup and error killing 2013-07-10 04:33:31 -04:00
DarkGuardsman
5d12db00be changed consumeItem to be static 2013-07-10 02:05:34 -04:00
DarkGuardsman
f760a4dcb4 Fixed all non-graphic errors(untested) 2013-07-10 02:05:03 -04:00
DarkGuardsman
c20acfc473 added to fluid Helper 2013-07-09 23:44:59 -04:00
DarkGuardsman
d4b3d3585a removed more errors and formating 2013-07-09 23:44:27 -04:00
DarkGuardsman
6f0411f1fe Cleaned up errors in pumps
Need to check these later too see if they actually function at all
2013-07-09 22:17:51 -04:00
DarkGuardsman
c961f3634e removed more errors 2013-07-09 14:27:00 -04:00
DarkGuardsman
e096748451 starting to look better
Still have a ton of work too just update all method and remove errors.
Though it is starting to look better and better by the min.
2013-07-09 14:25:58 -04:00
DarkGuardsman
485ca799d8 Oh joy of updating to 1.6
This is going to take a lot of time to get working 100%
2013-07-09 13:10:09 -04:00
DarkGuardsman
ce11ee36cc Merge remote-tracking branch 'origin/master' into MC1.6 2013-07-08 05:44:44 -04:00
DarkGuardsman
2e1f2de9a6 Fixed NPE with setting filter 2013-07-08 05:44:00 -04:00
DarkGuardsman
d5fc3aaf85 Oh this is going to hurt 2013-07-08 03:21:40 -04:00
DarkGuardsman
a4435994e7 Init update to 1.6
Mostly done but just a few textures refs too go
2013-07-08 03:14:00 -04:00
DarkGuardsman
c304f3e6d0 removed basic components again
some how it re-added itself
2013-07-08 01:42:57 -04:00
DarkGuardsman
12c49e72e2 updated build script 2013-07-08 01:39:25 -04:00
DarkGuardsman
e1e5a4461f version++ 2013-07-08 01:39:06 -04:00
DarkGuardsman
6d8fc08fe1 updated build file 2013-07-08 01:38:24 -04:00
DarkGuardsman
691eb0ce65 updated Dark-Lib 2013-07-08 01:32:39 -04:00
DarkGuardsman
feffc68ff5 enabled de_DE lang 2013-07-08 01:31:43 -04:00
DarkGuardsman
e59dd6d7ea updated Dark-Lib 2013-07-08 01:31:06 -04:00
DarkGuardsman
0e24faf8d5 enabled de_DE lang 2013-07-08 01:30:17 -04:00
DarkGuardsman
30161f90f1 Fixed some power math 2013-07-08 01:28:37 -04:00
DarkGuardsman
b5dc2b3c71 Merge branch 'master' of https://github.com/DarkGuardsman/Assembly-Line 2013-07-08 01:09:41 -04:00
DarkGuardsman
00bd3a9e8e ... 2013-07-08 01:09:08 -04:00
DarkGuardsman
0db6bb803d changed power network and machine 2013-07-07 09:26:51 -04:00
DarkGuardsman
d08bb5c48e more work on network
resolved a few power issues though i'm running into mekanism energy
cubes self powering. As well energy cube, different one,  is request
power from the network but is never getting supplied any.
2013-07-07 09:26:00 -04:00
Robert WC Seifert
46389975b2 Merge pull request #31 from Vexatos/patch-1
Create de_DE.properties
2013-07-07 04:34:24 -07:00
Vexatos
1ea058b614 Create de_DE.properties
Also, added cookies.
2013-07-07 13:33:00 +02:00
Robert WC Seifert
2674a4e586 Merge pull request #45 from Vexatos/patch-1
Created de_DE.properties
2013-07-07 04:07:05 -07:00
Vexatos
8f0085446c Update de_DE.properties
Also, removed Herobrine.
2013-07-07 13:01:36 +02:00
Vexatos
875d155e50 Create de_DE.properties
Also, added Cookies.
2013-07-07 12:58:12 +02:00
DarkGuardsman
88778499fb more work on assembly network
still buggy as in not working past powering assembly tiles. As well it
seems to be getting a 100W packet of power every 2 seconds from both
mekanism and buildcraft power pipes. It should not be storing anymore
than the internal battery size but its seem to be anyways. As well max
packet size should only be equal to the request which as well is not the
case.
2013-07-07 05:15:13 -04:00