DarkGuardsman
3d82011b96
Fixed Liquid renderer
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This was at one point in time the BuildCraft fluid renderer. However, i
have rewrote most of it in order to fix it. BuiltCraft staff is welcome
to take anything from the render code they want.
2013-07-18 14:32:31 -04:00
DarkGuardsman
e3300615a6
Turned Lib into a mod
2013-07-18 14:31:28 -04:00
DarkGuardsman
3933ce1179
Merge remote-tracking branch 'origin/master' into MC1.6
2013-07-16 19:10:25 -04:00
DarkGuardsman
2123d65cac
Revert "Fixed config issue with multi-Block"
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This reverts commit 0af366fb85
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2013-07-16 19:09:45 -04:00
DarkGuardsman
ebb0d0f43a
Fixed multi block config
2013-07-16 19:08:51 -04:00
DarkGuardsman
0af366fb85
Fixed config issue with multi-Block
2013-07-16 19:06:15 -04:00
DarkGuardsman
4404f4feab
Fixed tank fluid rendering
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This took a bit of time too do plus rewriting BuildCraft fluid render
code to just find out they registered the texture path wrong
2013-07-15 19:21:55 -04:00
DarkGuardsman
9baa621c94
fixed error with computer craft api change
2013-07-14 10:54:43 -04:00
DarkGuardsman
d9a74730ab
Edit, changes, etc..
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Forgot to push while i still remember what i did and what each change
was. Guess it will due just to have it synced
2013-07-14 10:50:35 -04:00
DarkGuardsman
c6dbe71cfe
Fixed NPE error with fluidstack
2013-07-12 11:27:22 -04:00
DarkGuardsman
6d454f880f
Fixed most texture issues
2013-07-12 11:27:11 -04:00
DarkGuardsman
9ce878400a
Fixed Resource Location and asset loading
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mod/assemblyline -> assets/al
2013-07-12 11:09:45 -04:00
DarkGuardsman
805b632818
slight network change
2013-07-11 04:40:38 -04:00
DarkGuardsman
7a3fc461d0
removed all update errors from MC1.6
2013-07-11 04:40:07 -04:00
DarkGuardsman
f749ddc7fa
(untested) removed all red errors
2013-07-11 04:39:20 -04:00
DarkGuardsman
7b6ae77fdf
All errors remove and updated to 1.6
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Not to just bug test
2013-07-10 23:51:50 -04:00
DarkGuardsman
bbcc18dd9c
added multi-block code from old UE
2013-07-10 04:35:08 -04:00
DarkGuardsman
eac9b1ee8c
Added BC fluid render and fixed them
2013-07-10 04:34:55 -04:00
DarkGuardsman
77183651d0
little cleanup and error killing
2013-07-10 04:33:31 -04:00
DarkGuardsman
5d12db00be
changed consumeItem to be static
2013-07-10 02:05:34 -04:00
DarkGuardsman
f760a4dcb4
Fixed all non-graphic errors(untested)
2013-07-10 02:05:03 -04:00
DarkGuardsman
c20acfc473
added to fluid Helper
2013-07-09 23:44:59 -04:00
DarkGuardsman
d4b3d3585a
removed more errors and formating
2013-07-09 23:44:27 -04:00
DarkGuardsman
6f0411f1fe
Cleaned up errors in pumps
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Need to check these later too see if they actually function at all
2013-07-09 22:17:51 -04:00
DarkGuardsman
c961f3634e
removed more errors
2013-07-09 14:27:00 -04:00
DarkGuardsman
e096748451
starting to look better
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Still have a ton of work too just update all method and remove errors.
Though it is starting to look better and better by the min.
2013-07-09 14:25:58 -04:00
DarkGuardsman
485ca799d8
Oh joy of updating to 1.6
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This is going to take a lot of time to get working 100%
2013-07-09 13:10:09 -04:00
DarkGuardsman
ce11ee36cc
Merge remote-tracking branch 'origin/master' into MC1.6
2013-07-08 05:44:44 -04:00
DarkGuardsman
2e1f2de9a6
Fixed NPE with setting filter
2013-07-08 05:44:00 -04:00
DarkGuardsman
d5fc3aaf85
Oh this is going to hurt
2013-07-08 03:21:40 -04:00
DarkGuardsman
a4435994e7
Init update to 1.6
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Mostly done but just a few textures refs too go
2013-07-08 03:14:00 -04:00
DarkGuardsman
c304f3e6d0
removed basic components again
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some how it re-added itself
2013-07-08 01:42:57 -04:00
DarkGuardsman
12c49e72e2
updated build script
2013-07-08 01:39:25 -04:00
DarkGuardsman
e1e5a4461f
version++
2013-07-08 01:39:06 -04:00
DarkGuardsman
6d8fc08fe1
updated build file
2013-07-08 01:38:24 -04:00
DarkGuardsman
691eb0ce65
updated Dark-Lib
2013-07-08 01:32:39 -04:00
DarkGuardsman
feffc68ff5
enabled de_DE lang
2013-07-08 01:31:43 -04:00
DarkGuardsman
e59dd6d7ea
updated Dark-Lib
2013-07-08 01:31:06 -04:00
DarkGuardsman
0e24faf8d5
enabled de_DE lang
2013-07-08 01:30:17 -04:00
DarkGuardsman
30161f90f1
Fixed some power math
2013-07-08 01:28:37 -04:00
DarkGuardsman
b5dc2b3c71
Merge branch 'master' of https://github.com/DarkGuardsman/Assembly-Line
2013-07-08 01:09:41 -04:00
DarkGuardsman
00bd3a9e8e
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2013-07-08 01:09:08 -04:00
DarkGuardsman
0db6bb803d
changed power network and machine
2013-07-07 09:26:51 -04:00
DarkGuardsman
d08bb5c48e
more work on network
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resolved a few power issues though i'm running into mekanism energy
cubes self powering. As well energy cube, different one, is request
power from the network but is never getting supplied any.
2013-07-07 09:26:00 -04:00
Robert WC Seifert
46389975b2
Merge pull request #31 from Vexatos/patch-1
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Create de_DE.properties
2013-07-07 04:34:24 -07:00
Vexatos
1ea058b614
Create de_DE.properties
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Also, added cookies.
2013-07-07 13:33:00 +02:00
Robert WC Seifert
2674a4e586
Merge pull request #45 from Vexatos/patch-1
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Created de_DE.properties
2013-07-07 04:07:05 -07:00
Vexatos
8f0085446c
Update de_DE.properties
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Also, removed Herobrine.
2013-07-07 13:01:36 +02:00
Vexatos
875d155e50
Create de_DE.properties
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Also, added Cookies.
2013-07-07 12:58:12 +02:00
DarkGuardsman
88778499fb
more work on assembly network
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still buggy as in not working past powering assembly tiles. As well it
seems to be getting a 100W packet of power every 2 seconds from both
mekanism and buildcraft power pipes. It should not be storing anymore
than the internal battery size but its seem to be anyways. As well max
packet size should only be equal to the request which as well is not the
case.
2013-07-07 05:15:13 -04:00