DarkGuardsman
0b5da1920b
runnableMachine no longer drain its own network
...
If runable machine is an instance of INetworkPart it will not drain
power from any tile entity around it that shares the same network to
prevent self powering.
2013-07-07 05:06:34 -04:00
DarkGuardsman
b1fbad6201
minor edit
2013-07-06 02:18:31 -04:00
DarkGuardsman
aade0001b4
Fixed infinite power issue
2013-07-06 02:17:11 -04:00
DarkGuardsman
04318b350b
network changes
2013-07-06 00:48:12 -04:00
DarkGuardsman
202a775a6d
Cleanup and fixed network split
2013-07-06 00:46:56 -04:00
DarkGuardsman
cb320b6115
cleanup
2013-07-06 00:45:50 -04:00
DarkGuardsman
5113e5f660
Got network working on power now
...
Still need to fix what looks like an infinite power issue.
2013-07-05 23:21:32 -04:00
DarkGuardsman
b0b7ae3c06
Fixed slanted belt network connections
2013-07-05 22:32:47 -04:00
DarkGuardsman
4f4225d6f8
more work on assembly power network
2013-07-05 22:11:31 -04:00
DarkGuardsman
353333f80a
cleaned up armbot
2013-07-05 22:11:15 -04:00
DarkGuardsman
d4cdd93130
Working on my own power network class
2013-07-05 22:09:50 -04:00
DarkGuardsman
80dce03362
Added my own direction class
...
Same as ForgeDirection but with more directions
2013-07-05 22:09:40 -04:00
DarkGuardsman
f4e5f023ce
random changes to runnable machine
2013-07-05 22:09:24 -04:00
DarkGuardsman
3510a37a90
changed path finder to use tileEntity lists
...
This should allow for more connections than the standard 6 sides that
most tiles seem to only use.
2013-07-05 22:09:08 -04:00
DarkGuardsman
b6c026b1ba
cleanup
2013-07-05 22:08:22 -04:00
DarkGuardsman
1fc0664683
rejector cleanup
2013-07-05 20:12:23 -04:00
DarkGuardsman
0621433663
slight package change
2013-07-05 19:52:51 -04:00
DarkGuardsman
f9f985b468
removed basic components submodule
...
no longer needed
2013-07-04 22:56:48 -04:00
DarkGuardsman
976f382fbd
general work on belt network
2013-07-04 22:55:41 -04:00
DarkGuardsman
f231b67db3
cleanup
2013-07-04 02:10:47 -04:00
Robert WC Seifert
f96560d6a5
Merge pull request #30 from DarkGuardsman/Overhaul
...
changes for dark-Library
2013-07-03 23:03:51 -07:00
Robert WC Seifert
7d021d7998
Update LICENSE.txt
2013-07-02 15:47:54 -04:00
DarkGuardsman
6dc9cb3255
changed recipes
2013-07-01 19:41:54 -04:00
DarkGuardsman
e3816bb574
Changes for the dark-lib
2013-07-01 19:41:47 -04:00
DarkGuardsman
a18587e998
changes for dark-Library
2013-07-01 19:40:40 -04:00
DarkGuardsman
ce76d225ee
removed basic components
2013-07-01 19:05:40 -04:00
DarkGuardsman
296838857a
updated basic component lib
2013-07-01 19:01:21 -04:00
DarkGuardsman
ac15cf12a0
Changed RunnableMachine to function diffrent
2013-07-01 19:00:36 -04:00
DarkGuardsman
0d465abb7e
working on belts
2013-06-30 22:35:01 -04:00
DarkGuardsman
c69ac743ee
cleanup
2013-06-30 22:13:49 -04:00
DarkGuardsman
7de88e4d70
worked on packet handling and power
...
changed the packet handler to use a method allowing for super classes to
work with the packet. This is without losing the packet ID or needing to
reread the data from the packet again.
As well more improvement to how the tile understands how its powered
from the network. Added ways to detect if the tile was remove, no longer
connected, and a delay in case the power source missed a power cycle.
More improvement are to come especial with how much power is used by the
entire network.
2013-06-30 21:48:59 -04:00
DarkGuardsman
702e72227f
updated subs
2013-06-30 19:26:51 -04:00
DarkGuardsman
12ea85d5b9
more work on tile network code
2013-06-30 19:25:37 -04:00
DarkGuardsman
6474b73099
updated subs
2013-06-30 19:24:20 -04:00
DarkGuardsman
30fc0c0914
cleanup
2013-06-30 19:23:37 -04:00
DarkGuardsman
1160213f47
more work on network code
2013-06-30 01:58:26 -04:00
DarkGuardsman
aca1e28a97
Changed how config file is handled
2013-06-27 13:39:31 -04:00
DarkGuardsman
bdd481f8c2
move TileEntity Registry to main file
2013-06-27 13:12:36 -04:00
DarkGuardsman
c479ce22ac
changed base block file
2013-06-27 13:08:05 -04:00
DarkGuardsman
4e9da6a76f
wrote a pathfinder to see if the tile has power
...
This path finder will track back to see if it can find a power source in
range to power it.
2013-06-25 23:29:31 -04:00
DarkGuardsman
f23892e224
Reworking assembly network
...
Changing the fake network like power system for the belts into a better
network. This way i can start to do more with the network and manage it
better.
2013-06-25 22:30:27 -04:00
DarkGuardsman
fe90843d44
updated subs
2013-06-25 15:37:24 -04:00
DarkGuardsman
b5bb3e6316
Worked on Manipulator
...
This has not fixed issue with mekanism interaction yet. However, i am
still working on this though i don't think it just the manipulator
causing the issue.
Changes:
*Fixed: Filter not resetting for inventory helper
*Fixed: Manipulator consume items
*Fixed: Manipulator taking more items than existed
*General: Cleanup, docs, and minor corrections
2013-06-25 14:52:23 -04:00
DarkGuardsman
50c1f30793
Fixed spaces in config file
2013-06-24 16:10:32 -04:00
DarkGuardsman
934814cfbf
Fixed an error with give stack being null
...
All though this caused no crash it was still an issue
2013-06-22 23:00:23 -04:00
Calclavia
43f54a3d5d
Fixed Buildcraft energy issue
2013-06-21 19:41:13 -04:00
DarkGuardsman
0b64248a5a
updated dark lib
2013-06-19 06:25:22 -04:00
DarkGuardsman
dcac13647a
updated dark lib
2013-06-19 06:24:08 -04:00
DarkGuardsman
84ae6e0118
imported classes from dark-library
2013-06-19 06:23:36 -04:00
DarkGuardsman
cf1d9f4598
cleaned up and reduced library
...
@calclavia update submodules as i'm still working on getting Bitbucket
to clone ICBM threw sourceTree. Something about modding-lib will not
cloning... if you moved it to bitbucket might want to give me access.
2013-06-19 06:22:33 -04:00