Robert Seifert
6cfa463c2b
changed balanceCollieveTank to better simulate tanks
...
Original this just spread out the liquid to all network parts. For the
ContainerNetwork which simulate tanks this fills the bottom tanks first.
2013-06-03 08:32:17 -04:00
Robert Seifert
24ed8116dc
Fixed render crash if volume is greater than cap
2013-06-03 08:30:25 -04:00
Robert Seifert
561ecfea74
Almost done with part one of tank render
...
I have still yet to code the tank merging for the render which will be a
pain since either A) have to move around dozens of liquid block to
render a full rank, or B) render one large block which will take calcing
out the size and pos of the cube... B will also not work with odd
shapped cubes unless multi are used hmm...
2013-06-03 07:53:57 -04:00
Robert Seifert
ccf812758b
Added render classes from BC
...
I'll need to edit these later just so i don't fill like i took code
freely from BC. Even though there license does allow taking code freely
:/
2013-06-03 07:11:14 -04:00
Robert Seifert
097e46a43e
Working on new tank render
2013-06-03 07:09:55 -04:00
Robert Seifert
7239fbb58c
updated subs
2013-06-03 05:27:41 -04:00
Robert Seifert
ad231f03a5
updated subs
2013-06-03 05:25:53 -04:00
Robert Seifert
260602f2e8
Fixed/Finished Networked Tanks
...
Still need to do more testing as well get a new render for the tanks,
but so far they seem to work rather nice.
2013-06-03 05:24:56 -04:00
Robert Seifert
dc4e34496e
Network corrections
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Fixed several issues with the network but there are still more to go.
2013-06-03 04:27:08 -04:00
Robert Seifert
64877994d4
Worked on tank and edits for network
2013-06-03 04:26:18 -04:00
Robert Seifert
5a08ed4b1c
Changes for new network code (untested)(Broken)
...
Most likely i will have to do tons of bug fixes after this. As well the
code for the tank is unfinished so this will not even compile.
2013-06-03 02:24:42 -04:00
Robert Seifert
3de7ab0ca5
Massive Fluid Network changes
...
Got started on this and didn't stop to better document the changes.
First the man changes are to div out the network code to be more usable
in other way than fluids. As well to make a new network class for the
tanks which are now becoming a more like the pipes. I will later as well
make a mechanical network and a data network for later use.
On top of that there are some helper class that i didn't upload before i
started work. There is nothing too them as they were in the start of
development.
2013-06-03 02:22:29 -04:00
Robert Seifert
ab1d6a3a81
more package changes
2013-06-02 23:53:57 -04:00
Robert Seifert
9f44093d0c
package rework and changes
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renamed the main package to start with dark like my other mods. As well
split the fluid and mech content up to there own package roots. This
will later lead to them become two downloads... maybe.
2013-06-02 23:49:34 -04:00
Robert Seifert
a7dc361a8e
add lang to load path
2013-06-02 03:45:21 -04:00
Robert WC Seifert
4cca8f565a
Merge pull request #34 from PancakeCandy/patch-1
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Created France Translation
2013-06-02 00:38:05 -07:00
PancakeCandy
a92bef70c7
Created France Translation
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Now people from france can use Assembly line in their language!
2013-06-02 09:05:00 +02:00
Robert Seifert
45964b3723
Fixed Tab Name
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turns out i mistakenly add the tab name localization to Greater
Securities English translation file
2013-06-01 13:51:50 -04:00
Robert Seifert
b9d17eeb84
...
2013-06-01 01:52:19 -04:00
Robert Seifert
a7e8785cb8
prop name correction
2013-06-01 01:51:49 -04:00
Robert WC Seifert
e03f6de845
Merge pull request #31 from PancakeCandy/patch-1
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Translated Encoder to Codeerder Fix
2013-05-29 12:48:06 -07:00
PancakeCandy
cfd1f82248
Translated Encoder to Codeerder Fix
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Another translation
2013-05-29 16:10:17 +03:00
Robert Seifert
835ae8a047
Fixed pump not filling area at all
...
Still need to rework the method to fix a few other issues
2013-05-29 02:47:55 -04:00
Robert Seifert
d42b579ad0
update subs
2013-05-29 01:46:54 -04:00
Robert Seifert
24645491a8
update subs
2013-05-29 01:45:31 -04:00
Robert Seifert
04a81b09a3
Fixed crash with getting flow rate
2013-05-29 01:38:53 -04:00
Robert Seifert
711b51f947
Dutch translation by PancakeCandy
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Might have to see if this actually loads correctly later but for now its
added.
2013-05-28 21:51:35 -04:00
Robert Seifert
d28d329026
Model Upload
2013-05-28 21:40:26 -04:00
Robert Seifert
b536463a5c
Model Upload
2013-05-28 21:39:38 -04:00
Robert Seifert
f770370792
updated subs
2013-05-25 23:55:11 -04:00
Robert Seifert
06c4b53895
updated Dark-Lib sub
2013-05-25 23:54:21 -04:00
Robert Seifert
b056b97a9c
minor changes to autocrafter
2013-05-25 23:53:02 -04:00
Robert Seifert
8e11878c0a
cleanup
2013-05-25 23:51:19 -04:00
Robert Seifert
5d56a519a6
added give command
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Give command is used to give an item to an inventory or place it in the
inventory of a tile.
wording is the same as take command Give ID:Meta amount
I will improve this command more allowing for the removal of the extra
args
2013-05-25 23:37:59 -04:00
Robert Seifert
0d8c6560c4
improved take command wording
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Command wording now goes Take ID:Meta amount
ex Take 1:0 10
ex Take 5 20
2013-05-25 23:36:55 -04:00
Robert WC Seifert
42d292163f
Merge pull request #26 from nekojess/crate-fix
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Fix double right clicking crates.
2013-05-25 19:34:40 -07:00
Robert Seifert
df341a78b9
Added Take command
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Take command is used to take an item from an inventory supporting the
new ISidedInv.
2013-05-25 22:26:47 -04:00
Robert Seifert
aa54e73903
updated subs
2013-05-25 21:40:53 -04:00
Robert Seifert
8a384d6585
updated Dark-Lib sub
2013-05-25 21:40:03 -04:00
Robert Seifert
b70fc9bdce
Added crafting manager from assembly line
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Still needs improved to be more flex-able and useable by other tiles.
However, it should be very useful for anyone doing autocrafting. As well
if anyone who uses it spots and issue fill free to improve/fix it.
2013-05-25 21:39:01 -04:00
Robert Seifert
f5832befb9
moved crafting manager to Dark-Lib
2013-05-25 21:37:27 -04:00
Robert Seifert
8149be82bf
Fixed armbot not starting on area load
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Also increased the speed of rotation from 1.3f to 2.0f. Later i'll be
making tiered version of the arm starting with a wooden prototype
version.
2013-05-25 21:37:11 -04:00
Robert Seifert
adedb540a1
added a fail safe for no users on a lock
2013-05-25 20:45:16 -04:00
Robert Seifert
64a3690375
removed white extra from gui
2013-05-25 20:44:38 -04:00
Jessica Creighton
805d2dee16
Fix double right clicking crates.
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1) It was not figuring out what to do when holding nothing. 2) It was returning prematurely when searching player inventory
2013-05-25 14:48:17 -04:00
Robert Seifert
7d9c674271
fixed imprinter item insert bug for ISidedInv
2013-05-25 01:49:58 -04:00
Robert Seifert
d2c8dac2f7
cleanup
2013-05-25 01:49:41 -04:00
Robert Seifert
6e1d387bf1
cleanup
2013-05-25 01:49:31 -04:00
Robert Seifert
54f7b4be6b
Fixed hopper support
2013-05-25 01:36:13 -04:00
Robert Seifert
0163b72306
Fixed crate item lose and update bug
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Though i had got this taken care of last time but looks like now.
Change: Inventory is now only used for automation support. Player
interaction goes strait to the collective itemstack then is build back
into the inventory after.
2013-05-25 01:21:23 -04:00