worked the add button into more of an insert button. As well added a
bellow and above button for insert though the above is disabled
currently due to bugs.
Well not fully but it can send the program to the client. The client can
remove and edit parts of the program. Though some changes don't save due
to the task not being fully setup yet.
well removed it from the gui but added it to the tile in the same exact
format. Mainly just to test that the gui can pull the program from the
tile. Once this test is done though the program will need to be moved to
server side. That way packet testing can begin. After that its on to
actual editing.
Turns out i was in the middle of converting AL to the registry system
and forgot to finish. So a few builds were pushed were no render code
was being register. This was due to how the registry system depends on
the block being registered to it to activate the other registry calls
for the block.
Ya its been done before but i'm trying to get into the holiday spirit
with my mods. Most of my mods care less what day it is but farm tech
will now have turkeys
I added the system to do this a while ago but never implemented it fully
in AL. There will be another change like this down the road for
registering all the tileEntities in the blocks
Working on creating an upgraded hopper that has features for control
when the hopper works, what it can handle, sorting, and direct
interaction with some machine. Including a version that has a create
built into it.
Better pistons & frames. Pistons will be an extended version of the
pistons found in minecraft. Frames will be my own take on the redpower
frames, and the solution to creating cranes & quarries. Though they will
be much easier to use then the redpower frames.