Robert
54884c1091
Moved inv helper to core
2013-11-11 15:43:28 -05:00
Robert
821ee1ef3e
change in recipe formate
2013-11-11 12:24:48 -05:00
Robert
17f5c82fef
Worked on some crafting
2013-11-11 12:23:48 -05:00
Robert
dc000f4740
Implemented AutoCraft event
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Not that the armbot works right now but why not. We can just fix it
later if it doesn't work.
2013-11-10 21:48:20 -05:00
Archtikz
d2bfde1820
Fixed Imports
2013-11-10 16:56:36 +00:00
Robert
5006dbe895
import changes
2013-11-09 19:48:00 -05:00
Robert
73e4ccb805
import changes
2013-11-09 19:34:24 -05:00
Robert
e3228669a1
File change from src/minecraft/dark to src/dark
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Long over due
2013-11-09 11:25:43 -05:00
DarkGuardsman
1b2d075986
changed gitignore
2013-11-08 17:36:51 -05:00
DarkGuardsman
4e3602cfa7
changed gitignore
2013-11-08 17:36:36 -05:00
DarkGuardsman
c7d217a062
changed gitignore
2013-11-08 17:35:36 -05:00
DarkGuardsman
c0fbd23374
CleanupFormatting
2013-11-08 12:04:38 -05:00
DarkGuardsman
dc99750577
CleanupFormatting
2013-11-08 12:04:33 -05:00
DarkGuardsman
d5cd5edcf5
CleanupFormatting
2013-11-08 12:04:28 -05:00
DarkGuardsman
951b309c7d
Tile Network changes
2013-11-08 03:05:18 -05:00
DarkGuardsman
9276167ba5
Tile Network changes
2013-11-08 03:04:58 -05:00
DarkGuardsman
046438c2d3
Tile Network changes
2013-11-08 03:03:48 -05:00
DarkGuardsman
7fa0a418f4
Updated License
2013-11-07 23:11:53 -05:00
DarkGuardsman
786158733c
Auto-Sync
2013-11-07 23:11:52 -05:00
DarkGuardsman
1c1402aa99
Started setting up the crop block as a plant
2013-11-07 23:11:24 -05:00
DarkGuardsman
0c42816a09
Updated License
2013-11-07 23:11:04 -05:00
DarkGuardsman
801cfaed63
Updated License
2013-11-07 23:09:53 -05:00
DarkGuardsman
a9a61eae0a
cleanup
2013-11-07 23:09:39 -05:00
DarkGuardsman
f08bc529fd
Auto-Sync
2013-11-04 23:12:50 -05:00
DarkGuardsman
d406964a27
Auto-Sync
2013-11-04 23:12:44 -05:00
DarkGuardsman
eb1fecdcec
Added a bit to farm blocks
2013-11-04 19:52:50 -05:00
Robert WC Seifert
3896f650a2
Merge pull request #52 from Vexatos/master
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Updated de_DE.properties and fixed en_US
2013-11-04 15:57:00 -08:00
Vexatos
26b7bcd943
Updated de_DE.properties and fixed en_US
2013-11-04 19:19:49 +01:00
DarkGuardsman
ab36d51c2c
More work on foods
2013-11-04 03:34:14 -05:00
DarkGuardsman
3d97fa49ba
Worked on food item
2013-11-04 01:39:09 -05:00
DarkGuardsman
5c2d07b0f5
Decided to make a turkey
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Also override the vinalla egg item, but added an option in the config to
not.
2013-11-04 00:52:23 -05:00
DarkGuardsman
1bc39b050a
Fixed a crash with filter list being null
2013-11-03 01:34:31 -05:00
DarkGuardsman
79c49fdb41
removed debug
2013-11-03 01:12:19 -05:00
DarkGuardsman
f0c156a442
Removed a bit issue with packet updates
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Tanks were being forced updated by a world update call every time they
got any fluid. This would easily cause 100 packets a tick per machine.
2013-11-03 01:00:28 -05:00
DarkGuardsman
27567fe18c
Beat packet usage down
2013-11-03 01:20:03 -04:00
DarkGuardsman
6636b47004
Trying to buffer update rate for tank
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Before they could update as fast as they want. Now i'm limiting update
to once a second. After this i'm going to work on sending a packet from
server tile network to client tile network. Then have the client update
its volume. This will reduce packet size but will increase CPU time on
the client.
2013-11-02 21:03:57 -04:00
DarkGuardsman
50b1bc8752
Removed need for pipes to update volume
2013-11-02 09:59:23 -04:00
DarkGuardsman
2506ed7728
More debug code
2013-11-02 09:48:58 -04:00
DarkGuardsman
f4d890b927
Removed debug code
2013-11-02 09:23:34 -04:00
DarkGuardsman
4a693fee48
Fixed a large issue with mass packet updates
...
What was going on and i didn't see this till now is the tanks were
updating every single time the network's tank changed. Too fix this i've
changed the tanks to no update until after the network recalculates the
tanks volume. This way the tanks will only update if there volume has
changed which was the original design.
2013-11-02 08:49:32 -04:00
DarkGuardsman
1cb08ac305
Re-added Tank volume config
2013-10-31 04:56:01 -04:00
DarkGuardsman
d78adb1892
Fixed tank and pipe render connection issues
2013-10-31 04:51:38 -04:00
DarkGuardsman
7d19ddb767
Got rid of multi tank code for prefab
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Both this time and the last time i tried this it caused more issues than
it was worth. I'll deal with it later in its own special class as the
main tiles will not need more than one tank.
2013-10-31 04:26:00 -04:00
DarkGuardsman
d98a1d6d69
Fixed a few more issues but things are still broken
2013-10-30 22:35:18 -04:00
DarkGuardsman
4d65261212
Worked on and fixed issue with network fluid code
2013-10-30 22:00:37 -04:00
Robert WC Seifert
7f94bf5c08
Merge pull request #50 from crafteverywhere/patch-1
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Create zh_CN.lang
2013-10-30 09:47:21 -07:00
Robert WC Seifert
d124b8ab33
Merge pull request #61 from crafteverywhere/patch-1
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Update zh_CN.properties
2013-10-30 09:46:31 -07:00
crafteverywhere
39807508e7
Rename zh_CN.lang to zh_CN.properties
2013-10-31 00:10:24 +08:00
crafteverywhere
cceeec1fae
Update zh_CN.properties
2013-10-31 00:09:31 +08:00
crafteverywhere
efc939db86
Create zh_CN.lang
2013-10-31 00:06:13 +08:00