Some how two numbers got switched causing the entire render to fail. Not
sure how these numbers got changed as i have not messed with them since
i wrote them. As well the code worked before last commit...
Still need to fix the top siding when left or right doesn't render for
the face of the tank. As well i need to change the collision box so
player's can float in the mix.
Package change was actual in the Dark-Lib however it effected the
imports.
As well i adjusted the render of the Tank and still have more to do for
it. Right now it only changes for tanks above it and bellow it.
I have still yet to code the tank merging for the render which will be a
pain since either A) have to move around dozens of liquid block to
render a full rank, or B) render one large block which will take calcing
out the size and pos of the cube... B will also not work with odd
shapped cubes unless multi are used hmm...
Got started on this and didn't stop to better document the changes.
First the man changes are to div out the network code to be more usable
in other way than fluids. As well to make a new network class for the
tanks which are now becoming a more like the pipes. I will later as well
make a mechanical network and a data network for later use.
On top of that there are some helper class that i didn't upload before i
started work. There is nothing too them as they were in the start of
development.
renamed the main package to start with dark like my other mods. As well
split the fluid and mech content up to there own package roots. This
will later lead to them become two downloads... maybe.
Give command is used to give an item to an inventory or place it in the
inventory of a tile.
wording is the same as take command Give ID:Meta amount
I will improve this command more allowing for the removal of the extra
args