Commit graph

3492 commits

Author SHA1 Message Date
Rseifert
5787f65148 Reformating, and rebalance of tanks, Final 1.4.5
Did some file changes to make finding things easier
Added: Custom creative tab
Changed: File root system, :p to many files
Changed: Tank liquid trade method to balance out instead of full trade
Changed: the packet update rate of the Tank to try to fix Render Lag
Fixed: Tank Render so Liquid levels can be seen
BugIgnorable: uneven levels of liquid will not show up on tank render
but are present
BugIgnorable: eValve names sometime glitch and call all instances Empty
XXX
TODO: Fix Textures, and add model for eValve
TODO: Finish One way valve
TODO: Finish OIL,STEAM,FUEL liquid/gas blocks
2012-12-23 05:28:26 -05:00
Rseifert
b9b23fc63f Recipes,Names, and Liquid tank fixes
Fixed: the pipes having the same name as eValves
Fixed: Liquid tank trading system
Fixed: Tank being full and not filling next tank
Fixed: empty version of things showing up for Liquid type default
Added: eValve recipes
CleanedUP: Recipes, and convered most # to enum data to make things
easier to read
2012-12-23 04:26:36 -05:00
Rseifert
c93aa22dfe Almost done with 1.4.5 update
Everything is now converted to Forge Liquid API system. Everything also
works too some degree, but more bug testing is need.

Fixed: Issue with pump pumping none still sources
Fixed: Issue with EValve no getting powered on map load
ReAdded: StorageTank
etc etc minor cleanup, changes, stuff
2012-12-23 02:49:37 -05:00
Rseifert
2860ccfaf3 etc etc part update to 1.4.5
Update to 1.4.5 as well forge's merged folder system
also a part update to using forge's liquid api, the
rest will be updated later after basic pipes is finished
and can be used as a jar to prevent import issues
2012-12-22 20:43:35 -05:00
Rseifert
2ca16920ec fixed issues, and finished preversion of eValve
fixed some issues with pipes but the main change is the addition of the
extractor valve(better name to come). This valve cause a machine to
start to output liqiud to basic Utilities pipes at a pressure so they
work. The Valve can also be turned off by redstone input to act as a
output control of storage tanks.
2012-12-22 08:46:23 -05:00
Rseifert
494d98bb05 where do i begin
I've made a mess of changes since last upload. Main big change is change
in forge file formate that merged minecraft and common folder. The other
is the complete rewrite to Forge Liquid api. So far only the pump,
boiler, and pipe are converted to the new system. The pipe will actual
not fully work with most machines since it can't drain liquids out of
machines. In future update there will be a block to do this called a
pipe pump. Other than those changes nothing much is diffrent.
2012-12-22 04:44:17 -05:00
Henry Mao
b32bf79fd3 Minor tweaks and fixes 2012-12-20 01:39:50 +08:00
Henry Mao
46f591a45d Reformat 2012-12-20 00:59:16 +08:00
Henry Mao
7ab4cb1306 Readded models 2012-12-20 00:53:32 +08:00
Henry Mao
d50dc96612 Removed models 2012-12-20 00:53:22 +08:00
Henry Mao
17ac65816b Added Rejector to Assembly Net 2012-12-20 00:46:53 +08:00
AtomicStryker
7a7aabb0d7 Updated to 1.4.6 Forge/FML, fixed some refactoring
Never push code that doesn't compile!
2012-12-18 22:29:18 +01:00
Henry Mao
4a318d8a9b Allowed manipulator to accept energy transport 2012-12-19 01:12:47 +08:00
Henry Mao
c474055404 Cleaned Up Conveyor Belt 2012-12-18 22:56:45 +08:00
Henry Mao
f1115785e7 Fixed create bug 2012-12-18 22:14:35 +08:00
Henry Mao
937a4171d1 Git Ignore Changes 2012-12-18 21:13:23 +08:00
Henry Mao
eca5490dcb Fixed critial server bug 2012-12-17 09:30:21 +08:00
Henry Mao
f73da078df AL 0.1.7 Release 2012-12-16 23:54:17 +08:00
Henry Mao
1781a35ae4 Fixed crates 2012-12-15 23:29:54 +08:00
Henry Mao
481b0d9852 Assembly Line Release 0.1.6 2012-12-15 21:55:34 +08:00
Henry Mao
c8439b6590 Fixed crates and allowed items to go up and down 2012-12-15 20:56:01 +08:00
Henry Mao
f7968b4729 Belt Direction Fix 2012-12-15 12:53:22 +08:00
Henry Mao
75bf4c9244 Version Bump 2012-12-15 11:48:44 +08:00
Henry Mao
6ef0840fdb Assembly Line Release 0.1.5
Full log here:
http://calclavia.com/universalelectricity/?m=18&p=changelog
2012-12-14 23:35:41 +08:00
Henry Mao
d311e58311 Added future multi-lang support 2012-12-14 22:21:52 +08:00
Henry Mao
efc755d77a Updated to Forge 6.4.2 2012-12-14 22:13:14 +08:00
AtomicStryker
abd08fc54e EntityCraftingArm initial work
Made existing field names clearer
Added basic needed Entity Overrides
Networked claw position using DataWatchers
Laid out grabbing functionality and structure
Added plenty of TODOs for a plan
Wrote some doc and comments

Disclaimer: I do not intend to finish this, or write the Renderer for
that matter. I'm helping!
2012-12-11 23:22:32 +01:00
Henry Mao
286a0d41f9 Readme Update 2012-12-09 21:50:54 +08:00
Henry Mao
62e8be5aaf Build 2012-12-09 21:48:37 +08:00
Henry Mao
8767ddda66 Merge pull request #5 from AtomicStryker/master
Atomic's lookthrough
2012-12-08 10:37:19 -08:00
AtomicStryker
7215733690 The files Atomic refactored
Delete! Exterminate!
2012-12-08 18:28:48 +01:00
AtomicStryker
5d41e8644d Atomic's Once-over
See issues for comments
2012-12-08 18:26:28 +01:00
Henry Mao
8a611891fb Updated to UE 1.2.0 2012-12-08 12:33:18 +08:00
Rseifert
a688f25511 Change how Pipe Guage works
Changed it so that the block being clicked on now supplies the custom
readout message. This way each block can have its own message instead of
a general one for the TE type.
2012-12-07 13:09:27 -05:00
Rseifert
72b65ab025 remove 1.4.2 archive, Changed Boiler, FireBox
Boiler is now its own block, and will later have upgraded version
FireBox is now its own Block, and will have a liquid burning version,
bio fuel version, and a lava buffer that can transfer more heat from
lava without damaging the boiler
I also made changes for the IReadOut interface from basic pipes
2012-12-07 12:50:03 -05:00
Henry Mao
ab2afa98cd Create README.md 2012-12-06 04:00:24 -08:00
Rseifert
d65bd5c89f half update and rewrite
long story short steam power is undergoing rewriting and basicPipies is
now basic Utilties which has its own repo again. Some minor changes are
removal of GUIs from steam piston and boiler. Boiler will become a heat
unit of some kind later so a GUI no longer makes since. Same for the
steam piston which you can get its force output using the presure guage.
Also electric gen is now moved to basic Utilities in case steam power is
not installed to use it.
2012-12-02 00:36:53 -05:00
Rseifert
680203f2b6 more rewriting of the base mod
most of this is just continued rewrites in an attempt to better the mod.
Some of the basic changes are:
removed HeatProducer / merged it with IProducer
removed Liquid from some of the interfaces name
renamed IMehcanical to IForce
moved around files
add generator from steampower to where it should be
and finally normal ctrl+shift+f formating
2012-12-02 00:30:56 -05:00
Henry Mao
0ba2651413 AL 0.1.3 Release 2012-11-28 21:42:30 +08:00
Henry Mao
232988887a Reformat 2012-11-28 18:29:26 +08:00
Henry Mao
14295aece6 Got rid of unwanted API 2012-11-28 18:27:50 +08:00
Rseifert
2ec75ad736 General Update: Untested
really quick update that i should have uploaded 3 days ago but meh.
Anyways no real changes thought i change the task system to inlude the
TE
in the constuction instead of a seperate method. Since i have no way to
test the tasks yet i have yet to know if this will effect anything. Will
add arm to mod by dec 10. For the moment i have other things to do.
2012-11-26 11:58:03 -05:00
Henry Mao
ce66426131 AS 0.1.2 Release 2012-11-17 11:19:22 +08:00
Rseifert
e70f8c52c9 bug fixes
fixed pipes not trading liquid to lower presure pipes
fixed a pump  issue that caused it to no have presure or connected
correctly
2012-11-14 13:58:33 -05:00
Rseifert
28f62284a0 moved over from other repo
got around to moving this so Calc could help me with the clean up of it.
So far i havn't changed much but will soon. The main focus for the next
week on the mod will be just cleanup and bug fixing. I will also be
moving the motor from steam power to here. The mod has alos been renamed
since now it contains more than just pipes.
2012-11-14 13:16:22 -05:00
Rseifert
d96e10e63e Cleanup
removed IC2, computer Craft and railcraft api. Wasn't using them anyways
so no point keeping them especial when i can't have IC2 uploaded like
that anyways
2012-11-12 15:48:50 -05:00
Henry Mao
ee30aad996 Added Architect's Table 2012-11-07 21:10:06 -08:00
Henry Mao
bde67ef14d Reformat 2012-11-07 20:53:32 -08:00
Rseifert
449890530c Moved Stuff and toyed with belts
no major changes just yet, need to teach my new coders how to make mods
first.
2012-11-06 01:35:24 -05:00
Rseifert
8be97739c9 Build number bump 2012-11-05 17:14:44 -05:00