Ben Spiers
827ae480ef
It would probably be best if I didn't mess up other renderers just to make mine shiny.
2013-09-29 00:27:11 +01:00
Ben Spiers
ca4b71c095
Use a slightly more tessellated model for the shine
2013-09-28 23:12:10 +01:00
Ben Spiers
bf92e166b0
Update/improve the renderer a bit
2013-09-28 22:59:49 +01:00
Ben Spiers
a392540570
Update the caching of connections to account for acceptors
2013-09-28 22:23:51 +01:00
DarkGuardsman
badcd5a218
CleanUp
2013-09-27 19:03:19 -04:00
DarkGuardsman
6aa1a705d2
CleanUp
2013-09-27 19:03:16 -04:00
DarkGuardsman
6ab0c8f188
CleanUp
2013-09-27 19:03:11 -04:00
DarkGuardsman
74fb3882a6
update for packet handling
2013-09-27 18:58:31 -04:00
DarkGuardsman
bbd334284c
added to math helper
2013-09-27 18:56:56 -04:00
DarkGuardsman
53ca79a784
Updated packet handler
...
Changed it to actually use ISimplePacketReceiver instead of
TileEntityMachine prefab having a sub class to handle it. Shouldn't
really change anything but does reduce a little bit of code
2013-09-27 18:56:46 -04:00
DarkGuardsman
e5e212dec9
Reduced packet load of machines
...
Should help out a bit with over loaded connections.
2013-09-27 18:01:21 -04:00
Ben Spiers
d402a8f915
It was an old version, too.
2013-09-27 03:13:16 +01:00
Ben Spiers
1d8e1f339e
Well, that fixed the reobf, but now we're including the whole of multipart. This should stop that.
2013-09-27 03:13:01 +01:00
Ben Spiers
defe33eddd
Attempt to fix the reobfuscation issue
2013-09-27 02:33:35 +01:00
Ben Spiers
f18af3964b
Move some PartWire stuff up into superclasses
2013-09-27 00:41:29 +01:00
Ben Spiers
f51a371559
Insulation cleaning
2013-09-27 00:40:39 +01:00
Ben Spiers
a70bf89aac
Override bind to replace tile in network when it changes
2013-09-26 20:29:06 +01:00
Ben Spiers
5e832d86ac
Unused imports
2013-09-26 20:27:19 +01:00
Ben Spiers
484c3a83a6
getTile() is deprecated.
2013-09-26 20:26:54 +01:00
Ben Spiers
a7579ff98f
Big refactor of connection code. Connections can now be blocked by covers but pass through hollow covers.
2013-09-26 20:26:02 +01:00
Ben Spiers
2bf6c2de9c
Chickenbones fixed that bug
2013-09-26 20:19:19 +01:00
Ben Spiers
98990b3d54
Add option for silver to be shiny. It's not great but it's the best I can do
2013-09-26 17:55:28 +01:00
DarkGuardsman
7f44501e7a
Auto-Sync
2013-09-25 16:37:55 -04:00
DarkGuardsman
f6744ab4f9
Auto-Sync
2013-09-25 16:37:47 -04:00
DarkGuardsman
4659fcf404
Auto-Sync
2013-09-25 16:37:41 -04:00
DarkGuardsman
759e227e40
Toyed with rendering options
2013-09-25 16:37:06 -04:00
DarkGuardsman
6eb7a36c4e
Created alt block texture in place of rejector render
...
Since the renderers can be disabled i need to slowly work my way threw
and provide block based looks for all non-active models. Active means
things like armbot and sentry guns were the render has a function to
play with how it works.
2013-09-24 11:24:43 -04:00
DarkGuardsman
a169f82e81
Added tiered textures for crates
...
I know i said i wouldn't do this right away but it was a slow morning.
2013-09-24 11:23:18 -04:00
DarkGuardsman
11a2ac41b1
Toyed with a new way to register TileEntitySpecialRenderers
...
The idea is to let the object being registered control all aspects of
how its registered. This started with the blocks adding config files,
disabling themselves, and loading their own tile entities. Now i'm
working on having the tile entities register their own renderers, and
have configs as well. Give that the registration is actually handled by
the ModObjectRegistry and the object just provided the data instead of
the mod class.
2013-09-24 11:22:12 -04:00
DarkGuardsman
7562ea8d1b
Added messy todo list to top of crate tile entity
...
Not exactly coding standard but a nice reminder of what i'm going to be
working of for the next few days.
2013-09-24 00:05:01 -04:00
Ben Spiers
db9acd9058
Realise why increasing the "V" in HSV seemed to be having no effect, feel silly.
...
It would be cool if we could do some sort of specular reflection on the silver and maybe superconductor wires, but I don't think we can. Or if we could it would be way beyond the scope of this mod.
2013-09-24 04:12:49 +01:00
Ben Spiers
9df402ea96
Refine some metal colours to make the grey metals a bit more different and the others look a bit better (I think).
2013-09-24 03:09:13 +01:00
Ben Spiers
56ff149fdf
Add breaking particle effects.
2013-09-24 03:06:28 +01:00
Ben Spiers
e8a75ed2ff
Add a bit more distinctness to the UVs and add a config option for lo-fi insulation textures.
2013-09-24 03:03:59 +01:00
DarkGuardsman
fea5d199b9
Got Inf Fluid debug block working
2013-09-23 15:03:38 -04:00
DarkGuardsman
5f3240adef
Moved some classes to a non minecraft package
...
These are not directly related to minecraft and i might plan to use them
in a future project
2013-09-23 15:03:29 -04:00
DarkGuardsman
d4dbda70c0
ChangesToPairClass
2013-09-23 13:36:12 -04:00
DarkGuardsman
5b9b36a7dc
ChangesToPairClass
2013-09-23 13:36:08 -04:00
DarkGuardsman
016a002e05
ChangesToPairClass
2013-09-23 13:36:04 -04:00
DarkGuardsman
9543e46c0b
ChangesToPairClass
2013-09-23 13:35:59 -04:00
DarkGuardsman
a03af80087
Cleaned up connection helper
2013-09-23 13:35:09 -04:00
DarkGuardsman
c8212e763c
Moved entity fake block to entity package
2013-09-23 13:34:58 -04:00
DarkGuardsman
dae3de5f57
Created an interface for debug blocks
...
For later use mainly
2013-09-23 13:34:43 -04:00
DarkGuardsman
2a1b375597
Worked on Inf Fluid debug block
2013-09-23 13:34:24 -04:00
DarkGuardsman
0690c2a0d4
UpdatedToNewForgeVersion
2013-09-23 12:10:18 -04:00
DarkGuardsman
0f760d5ea1
UpdatedToNewForgeVersion
2013-09-23 12:10:11 -04:00
DarkGuardsman
5a4cbad70f
UpdatedToNewForgeVersion
2013-09-23 12:10:06 -04:00
DarkGuardsman
91cb7c22a2
UpdatedToNewForgeVersion
2013-09-23 12:09:59 -04:00
DarkGuardsman
c590609db2
Working on a way to load mod dependencies
...
Based off chicken bone's core mod.
2013-09-23 10:59:10 -04:00
Ben Spiers
0e01a0b132
I don't think it needed that interface.
2013-09-23 00:06:18 +01:00