Rseifert
3dd7fdada1
Changed item render for rejector
...
Change out the item render for the rejector block. Also corrected a
minor model issue with the robotic arm but nothing major changed with
it.
2013-01-17 21:00:06 -05:00
Rseifert
c6e3320609
Changed out the model for the Block
...
*Still need to do the item view
*I also removed some unneeded textures
*Change gitignore to not include thumb.db files since they always seem
to change
2013-01-17 20:32:53 -05:00
Henry Mao
ceb784fa26
AL 0.2.3 Release!
2013-01-13 15:51:43 +08:00
Henry Mao
09f519ede1
More work on the imprinter
2013-01-12 22:22:08 +08:00
Henry Mao
7d822b0cee
Fixed up slanted belt render
2013-01-10 19:50:11 +08:00
Rseifert
370681e042
Textured Slanted Model
...
well mostly, the Up slant needs a seperate texture unless someone can
think of a way to use the current without rotating the model alot.
2013-01-10 01:22:26 -05:00
Rseifert
7a7ff20133
model edit
...
mainly just so i can sync my repo. But its also contains the half
finished Slanted belt model
2013-01-09 22:24:45 -05:00
Henry Mao
6fc94411b6
Version Bump
2013-01-08 19:51:28 +08:00
Henry Mao
cb22292c9a
Encoder Texture Update
2013-01-06 02:22:42 +08:00
Henry Mao
23e432ac23
Added own creative tab
2013-01-05 23:19:56 +08:00
Henry Mao
0d978d5de4
Fixed Encoder Gui Render Issues
2013-01-05 23:07:35 +08:00
Henry Mao
f9ed7dbf60
Fixed oversized Gui and made packets work
2013-01-05 00:05:19 +08:00
Henry Mao
be43631eae
Version Bump
2013-01-04 12:26:59 +08:00
Brian Ricketts
e7a0d11263
More work on Encoder GUI
2012-12-30 23:45:53 -06:00
Brian Ricketts
433b06ea55
Started adding the programmer for the arm (it and disks need textures!)
2012-12-30 15:43:13 -06:00
Henry Mao
e12c9231e2
Renamed filter to imprint
2012-12-30 00:03:05 +08:00
Henry Mao
9cc32fd692
Version Bump
2012-12-29 23:50:03 +08:00
Henry Mao
8c5d407ca1
Added un-imprinting feature
2012-12-29 17:05:40 +08:00
Brian Ricketts
6c0ad6cb20
Updated language file for Imprinter
...
Changed version number to 0.2.0
2012-12-29 01:15:21 -06:00
Brian Ricketts
d1dfaad6dd
Added missing belt textures
2012-12-28 03:13:37 -06:00
Brian Ricketts
b55ca97831
Animated the conveyor belts
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To do: animate manipulators
2012-12-28 01:44:34 -06:00
Henry Mao
790fbb3e9c
AS 0.1.9 Release
2012-12-28 14:30:11 +08:00
Henry Mao
c4105e06bf
Attempted to make autocrafting
2012-12-27 20:05:15 +08:00
Henry Mao
91d48f4628
Made detectors use filters
2012-12-27 18:04:46 +08:00
Henry Mao
e88d2d9ee3
Made stamp work, changed detector to a block
2012-12-27 17:28:28 +08:00
Henry Mao
d4781ab3b0
Fixed detector and improved manipulator
2012-12-27 15:20:28 +08:00
Brian Ricketts
c11a15b6d5
Merged Item Sensor (Sensor) into Assembly Line
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Some errors left to resolve
2012-12-26 22:10:05 -06:00
Henry Mao
44a84fddd4
Started working on stamper
2012-12-26 20:57:13 +08:00
Henry Mao
dbdf81601b
Texture Update
2012-12-25 02:12:28 +08:00
Henry Mao
b32bf79fd3
Minor tweaks and fixes
2012-12-20 01:39:50 +08:00
Henry Mao
f73da078df
AL 0.1.7 Release
2012-12-16 23:54:17 +08:00
Henry Mao
75bf4c9244
Version Bump
2012-12-15 11:48:44 +08:00
Henry Mao
6ef0840fdb
Assembly Line Release 0.1.5
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Full log here:
http://calclavia.com/universalelectricity/?m=18&p=changelog
2012-12-14 23:35:41 +08:00
Henry Mao
d311e58311
Added future multi-lang support
2012-12-14 22:21:52 +08:00
Henry Mao
8a611891fb
Updated to UE 1.2.0
2012-12-08 12:33:18 +08:00
Henry Mao
0ba2651413
AL 0.1.3 Release
2012-11-28 21:42:30 +08:00
Henry Mao
14295aece6
Got rid of unwanted API
2012-11-28 18:27:50 +08:00
Rseifert
2ec75ad736
General Update: Untested
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really quick update that i should have uploaded 3 days ago but meh.
Anyways no real changes thought i change the task system to inlude the
TE
in the constuction instead of a seperate method. Since i have no way to
test the tasks yet i have yet to know if this will effect anything. Will
add arm to mod by dec 10. For the moment i have other things to do.
2012-11-26 11:58:03 -05:00
Rseifert
449890530c
Moved Stuff and toyed with belts
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no major changes just yet, need to teach my new coders how to make mods
first.
2012-11-06 01:35:24 -05:00
Rseifert
859616d353
uploading tnc models to resource folder
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Might want to change your script to ignore these Calc so they don't end
up package with the mod. I've upload them just incase someone else want
to change them later on. Also it help to have these if you edit textures
over loading the texture into the game and guessing.
2012-11-05 11:34:52 -05:00
Rseifert
27e43ebfa7
Cleaned up and started on crafters
...
I removed some commented out areas from the other files.
Also started on autocrafter at the moment nothing is done just creating
init files, methods, and trying to layout the ground work. Let see if i
can code these cleaner than i usually do he he :)
Also looks like some other things are getting uploaded in this. Might be
a slight version diff in the UE and Buildcraft api version i have. As
well i added the textures to the src folder. Not sure how you mod with
them in the resource folder.
2012-10-29 13:47:33 -04:00
Calclavia
4242c45a9f
Made manipulator output from inventory
2012-10-28 19:54:55 +08:00
Calclavia
ead4de1a27
Moved textures and fixed build file
2012-10-28 16:17:08 +08:00