Ben Spiers
f18af3964b
Move some PartWire stuff up into superclasses
2013-09-27 00:41:29 +01:00
Ben Spiers
f51a371559
Insulation cleaning
2013-09-27 00:40:39 +01:00
Ben Spiers
a70bf89aac
Override bind to replace tile in network when it changes
2013-09-26 20:29:06 +01:00
Ben Spiers
5e832d86ac
Unused imports
2013-09-26 20:27:19 +01:00
Ben Spiers
484c3a83a6
getTile() is deprecated.
2013-09-26 20:26:54 +01:00
Ben Spiers
a7579ff98f
Big refactor of connection code. Connections can now be blocked by covers but pass through hollow covers.
2013-09-26 20:26:02 +01:00
Ben Spiers
2bf6c2de9c
Chickenbones fixed that bug
2013-09-26 20:19:19 +01:00
Ben Spiers
98990b3d54
Add option for silver to be shiny. It's not great but it's the best I can do
2013-09-26 17:55:28 +01:00
Ben Spiers
db9acd9058
Realise why increasing the "V" in HSV seemed to be having no effect, feel silly.
...
It would be cool if we could do some sort of specular reflection on the silver and maybe superconductor wires, but I don't think we can. Or if we could it would be way beyond the scope of this mod.
2013-09-24 04:12:49 +01:00
Ben Spiers
9df402ea96
Refine some metal colours to make the grey metals a bit more different and the others look a bit better (I think).
2013-09-24 03:09:13 +01:00
Ben Spiers
56ff149fdf
Add breaking particle effects.
2013-09-24 03:06:28 +01:00
Ben Spiers
e8a75ed2ff
Add a bit more distinctness to the UVs and add a config option for lo-fi insulation textures.
2013-09-24 03:03:59 +01:00
Ben Spiers
0e01a0b132
I don't think it needed that interface.
2013-09-23 00:06:18 +01:00
Ben Spiers
df80d749ab
Move refresh on neighbor change to PartConductor
2013-09-23 00:06:18 +01:00
Calclavia
22e69669f3
Merge branch 'master' into multipart-experimental
...
Conflicts:
src/resonantinduction/ResonantInduction.java
2013-09-22 11:08:00 +08:00
Ben Spiers
0b5f5c470c
Refine some colours: pink was too light, brown was nearly white and cyan was... not cyan
2013-09-22 01:47:11 +01:00
Ben Spiers
f53c129c10
Add obj models to fix weird rendering.
2013-09-22 01:47:11 +01:00
Ben Spiers
095355418a
Stop them from always dropping wool. derp.
2013-09-22 01:47:10 +01:00
Ben Spiers
81778cebb6
Make networks form when loaded.
...
That was so annoying, feel like there should be a way of doing this with tile entities, but hey, I've always said multiparts are nicer to work with than vanilla block/tiles
2013-09-22 01:47:10 +01:00
Calclavia
c57ea54f85
Added copper wire oredict support
2013-09-21 23:34:05 +08:00
Calclavia
39edccc54b
Updated to Minecraft 1.6.4
2013-09-21 11:20:39 +08:00
Calclavia
21ec04da42
Started work on injecting new furnace tile class in...
2013-09-21 10:54:03 +08:00
Ben Spiers
eb6fddd839
Useful while I'm debugging
2013-09-20 04:00:10 +01:00
Ben Spiers
e0877af41b
Fix insulation and redstone signals having no effect other than visual.
...
I'm not sure that it worked before I started but it's fixed now anyway.
2013-09-20 03:59:37 +01:00
Ben Spiers
e6fdacc8f0
Allow shearing insulation off wires
2013-09-20 03:57:32 +01:00
Ben Spiers
9697763856
Move the neighbor update to PartAdvanced
2013-09-20 03:56:44 +01:00
Ben Spiers
397bf28db2
Apply new interfaces to old tileentity so they work nicely together
2013-09-19 21:12:30 +01:00
Ben Spiers
50b3414788
Use EnumWireMaterial more in PartWire, apply material interface.
2013-09-19 21:01:37 +01:00
Ben Spiers
1017308d47
Material Interfaces
2013-09-19 21:00:35 +01:00
Ben Spiers
7f110bed7a
This is starting to come together pretty nicely:
...
* Works with unmodified UE. THANKS CB!
* Multiple wire materials again (only via /get for now)
* Icons on multiwire item
* IInsulation. Maybe integrate up to UE when this is done?
* Drops items
* Proper clientsyncing
* Probably more, I forget
2013-09-19 20:18:50 +01:00
Ben Spiers
900d823fde
And add the stuff to the mod
2013-09-17 04:28:27 +01:00
Ben Spiers
9ee8691858
For some reason.
2013-09-17 04:28:26 +01:00
Ben Spiers
a3b37b2b95
For debugging
2013-09-17 04:28:26 +01:00
Ben Spiers
4ba7492601
Start work on multipart integration. Needs some edits to UE to not crash when placing a wire next to an old wire.
...
Won't PR to UE yet in case CB can apply a fix for it to stop it being an issue. Might push the UE changes to my github.
2013-09-17 04:25:09 +01:00
Calclavia
e27a6a1f5c
Fixed inconsistant Tesla electric bolt
2013-09-13 18:20:54 +08:00
Calclavia
20e864b1e0
Fixed outputting BuildCraft power if UE network is detected
2013-09-13 18:07:42 +08:00
Calclavia
7d57f983e0
Attempt to fix render battery crash
2013-09-08 19:58:19 +08:00
Calclavia
e2a1b5c08a
Added Mekanism universal cable conversion recipe
2013-09-07 23:24:48 +08:00
Calclavia
dc3a6e7b87
Added basic BuildCraft support for wires
2013-08-29 20:28:31 +08:00
Calclavia
1b8ed1d8b8
Got multimeter working with IC2 and BuildCraft machines
2013-08-27 21:48:31 +08:00
Calclavia
02c44613d4
Made battery GUI display precise units
2013-08-25 21:05:38 +08:00
Calclavia
a7b94b483f
Fixed #24 - Wires not working with furnace
2013-08-25 21:00:30 +08:00
Calclavia
7c07ab9436
Some work on wire furnace burn time
2013-08-25 17:55:48 +08:00
Calclavia
c72b57cc34
Fixed #8
2013-08-25 17:48:52 +08:00
Calclavia
9c4cf9d727
Fixed #18 - Furnace wire crash
2013-08-25 17:46:05 +08:00
Calclavia
d66e4dca9a
Fixed #17 - Tesla not transfering power
2013-08-25 17:41:41 +08:00
Calclavia
d3bcfd9a0a
Added infinite capacitors
2013-08-25 17:31:27 +08:00
Calclavia
258a479d38
Added IC2 interchangeable recipes
2013-08-25 17:15:00 +08:00
Calclavia
8f4427d14c
Added insulation and colored wires
2013-08-25 16:59:52 +08:00
Calclavia
b19963a050
Got multimeter working with wires
2013-08-24 20:00:33 +08:00