Commit graph

326 commits

Author SHA1 Message Date
Ben Spiers
f18af3964b Move some PartWire stuff up into superclasses 2013-09-27 00:41:29 +01:00
Ben Spiers
f51a371559 Insulation cleaning 2013-09-27 00:40:39 +01:00
Ben Spiers
a70bf89aac Override bind to replace tile in network when it changes 2013-09-26 20:29:06 +01:00
Ben Spiers
5e832d86ac Unused imports 2013-09-26 20:27:19 +01:00
Ben Spiers
484c3a83a6 getTile() is deprecated. 2013-09-26 20:26:54 +01:00
Ben Spiers
a7579ff98f Big refactor of connection code. Connections can now be blocked by covers but pass through hollow covers. 2013-09-26 20:26:02 +01:00
Ben Spiers
2bf6c2de9c Chickenbones fixed that bug 2013-09-26 20:19:19 +01:00
Ben Spiers
98990b3d54 Add option for silver to be shiny. It's not great but it's the best I can do 2013-09-26 17:55:28 +01:00
Ben Spiers
db9acd9058 Realise why increasing the "V" in HSV seemed to be having no effect, feel silly.
It would be cool if we could do some sort of specular reflection on the silver and maybe superconductor wires, but I don't think we can. Or if we could it would be way beyond the scope of this mod.
2013-09-24 04:12:49 +01:00
Ben Spiers
9df402ea96 Refine some metal colours to make the grey metals a bit more different and the others look a bit better (I think). 2013-09-24 03:09:13 +01:00
Ben Spiers
56ff149fdf Add breaking particle effects. 2013-09-24 03:06:28 +01:00
Ben Spiers
e8a75ed2ff Add a bit more distinctness to the UVs and add a config option for lo-fi insulation textures. 2013-09-24 03:03:59 +01:00
Ben Spiers
0e01a0b132 I don't think it needed that interface. 2013-09-23 00:06:18 +01:00
Ben Spiers
df80d749ab Move refresh on neighbor change to PartConductor 2013-09-23 00:06:18 +01:00
Calclavia
22e69669f3 Merge branch 'master' into multipart-experimental
Conflicts:
	src/resonantinduction/ResonantInduction.java
2013-09-22 11:08:00 +08:00
Ben Spiers
0b5f5c470c Refine some colours: pink was too light, brown was nearly white and cyan was... not cyan 2013-09-22 01:47:11 +01:00
Ben Spiers
f53c129c10 Add obj models to fix weird rendering. 2013-09-22 01:47:11 +01:00
Ben Spiers
095355418a Stop them from always dropping wool. derp. 2013-09-22 01:47:10 +01:00
Ben Spiers
81778cebb6 Make networks form when loaded.
That was so annoying, feel like there should be a way of doing this with tile entities, but hey, I've always said multiparts are nicer to work with than vanilla block/tiles
2013-09-22 01:47:10 +01:00
Calclavia
c57ea54f85 Added copper wire oredict support 2013-09-21 23:34:05 +08:00
Calclavia
39edccc54b Updated to Minecraft 1.6.4 2013-09-21 11:20:39 +08:00
Calclavia
21ec04da42 Started work on injecting new furnace tile class in... 2013-09-21 10:54:03 +08:00
Ben Spiers
eb6fddd839 Useful while I'm debugging 2013-09-20 04:00:10 +01:00
Ben Spiers
e0877af41b Fix insulation and redstone signals having no effect other than visual.
I'm not sure that it worked before I started but it's fixed now anyway.
2013-09-20 03:59:37 +01:00
Ben Spiers
e6fdacc8f0 Allow shearing insulation off wires 2013-09-20 03:57:32 +01:00
Ben Spiers
9697763856 Move the neighbor update to PartAdvanced 2013-09-20 03:56:44 +01:00
Ben Spiers
397bf28db2 Apply new interfaces to old tileentity so they work nicely together 2013-09-19 21:12:30 +01:00
Ben Spiers
50b3414788 Use EnumWireMaterial more in PartWire, apply material interface. 2013-09-19 21:01:37 +01:00
Ben Spiers
1017308d47 Material Interfaces 2013-09-19 21:00:35 +01:00
Ben Spiers
7f110bed7a This is starting to come together pretty nicely:
* Works with unmodified UE. THANKS CB!
* Multiple wire materials again (only via /get for now)
* Icons on multiwire item
* IInsulation. Maybe integrate up to UE when this is done?
* Drops items
* Proper clientsyncing
* Probably more, I forget
2013-09-19 20:18:50 +01:00
Ben Spiers
900d823fde And add the stuff to the mod 2013-09-17 04:28:27 +01:00
Ben Spiers
9ee8691858 For some reason. 2013-09-17 04:28:26 +01:00
Ben Spiers
a3b37b2b95 For debugging 2013-09-17 04:28:26 +01:00
Ben Spiers
4ba7492601 Start work on multipart integration. Needs some edits to UE to not crash when placing a wire next to an old wire.
Won't PR to UE yet in case CB can apply a fix for it to stop it being an issue. Might push the UE changes to my github.
2013-09-17 04:25:09 +01:00
Calclavia
e27a6a1f5c Fixed inconsistant Tesla electric bolt 2013-09-13 18:20:54 +08:00
Calclavia
20e864b1e0 Fixed outputting BuildCraft power if UE network is detected 2013-09-13 18:07:42 +08:00
Calclavia
7d57f983e0 Attempt to fix render battery crash 2013-09-08 19:58:19 +08:00
Calclavia
e2a1b5c08a Added Mekanism universal cable conversion recipe 2013-09-07 23:24:48 +08:00
Calclavia
dc3a6e7b87 Added basic BuildCraft support for wires 2013-08-29 20:28:31 +08:00
Calclavia
1b8ed1d8b8 Got multimeter working with IC2 and BuildCraft machines 2013-08-27 21:48:31 +08:00
Calclavia
02c44613d4 Made battery GUI display precise units 2013-08-25 21:05:38 +08:00
Calclavia
a7b94b483f Fixed #24 - Wires not working with furnace 2013-08-25 21:00:30 +08:00
Calclavia
7c07ab9436 Some work on wire furnace burn time 2013-08-25 17:55:48 +08:00
Calclavia
c72b57cc34 Fixed #8 2013-08-25 17:48:52 +08:00
Calclavia
9c4cf9d727 Fixed #18 - Furnace wire crash 2013-08-25 17:46:05 +08:00
Calclavia
d66e4dca9a Fixed #17 - Tesla not transfering power 2013-08-25 17:41:41 +08:00
Calclavia
d3bcfd9a0a Added infinite capacitors 2013-08-25 17:31:27 +08:00
Calclavia
258a479d38 Added IC2 interchangeable recipes 2013-08-25 17:15:00 +08:00
Calclavia
8f4427d14c Added insulation and colored wires 2013-08-25 16:59:52 +08:00
Calclavia
b19963a050 Got multimeter working with wires 2013-08-24 20:00:33 +08:00