armory/Sources/armory/logicnode/AnimationStateNode.hx

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package armory.logicnode;
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import iron.object.Object;
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class AnimationStateNode extends LogicNode {
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public function new(tree: LogicTree) {
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super(tree);
}
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override function get(from: Int): Dynamic {
var object: Object = inputs[0].get();
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if (object == null) return null;
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var animation = object.animation;
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if (animation == null) animation = object.getParentArmature(object.name);
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return switch (from) {
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case 0: animation.action;
case 1: animation.currentFrame();
case 2: animation.paused;
default: null;
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}
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}
}