armory/Shaders/ssao_reproject_pass/ssao_reproject_pass.shader.json

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{
"contexts": [
{
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"name": "ssao_reproject_pass",
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"params": [
{
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"name": "depth_write",
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"value": "false"
},
{
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"name": "compare_mode",
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"value": "always"
},
{
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"name": "cull_mode",
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"value": "none"
}
],
"links": [
{
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"name": "snoise",
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"link": "_noise8"
},
{
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"name": "invVP",
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"link": "_inverseViewProjectionMatrix"
},
{
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"name": "eye",
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"link": "_cameraPosition"
},
{
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"name": "eyeLook",
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"link": "_cameraLook"
},
{
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"name": "screenSize",
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"link": "_screenSize"
},
{
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"name": "aspectRatio",
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"link": "_aspectRatio"
}
],
"texture_params": [],
"vertex_shader": "ssao_reproject_pass.vert.glsl",
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"vertex_shader_path": "../pass_viewray.vert.glsl",
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"fragment_shader": "ssao_reproject_pass.frag.glsl"
}
]
}