armory/raw/forward/forward.shader.json

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{
"contexts": [
{
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"id": "forward",
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"params": [
{
"id": "depth_write",
"value": "true"
},
{
"id": "compare_mode",
"value": "less"
},
{
"id": "cull_mode",
"value": "counter_clockwise"
}
],
"links": [
{
"id": "M",
"link": "_modelMatrix"
},
{
"id": "NM",
"link": "_normalMatrix"
},
{
"id": "V",
"link": "_viewMatrix"
},
{
"id": "P",
"link": "_projectionMatrix"
},
{
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"id": "LMVP",
"link": "_lightModelViewProjectionMatrix"
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},
{
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"id": "lightDir",
"link": "_lightDirection"
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},
{
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"id": "lightColor",
"link": "_lightColor"
},
{
"id": "lightStrength",
"link": "_lightStrength"
},
{
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"id": "eye",
"link": "_cameraPosition"
},
{
"id": "skinBones",
"link": "_skinBones",
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"ifdef": ["_Skinning"]
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},
{
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"id": "shirr",
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"link": "_envmapIrradiance"
},
{
"id": "senvmapRadiance",
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"link": "_envmapRadiance",
"ifdef": ["_Rad"]
},
{
"id": "envmapNumMipmaps",
"link": "_envmapNumMipmaps",
"ifdef": ["_Rad"]
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},
{
"id": "senvmapBrdf",
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"link": "_envmapBrdf",
"ifdef": ["_Rad"]
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},
{
"id": "envmapStrength",
"link": "_envmapStrength"
},
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{
"id": "sltcMat",
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"link": "_ltcMat",
"ifdef": ["_PolyLight"]
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},
{
"id": "sltcMag",
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"link": "_ltcMag",
"ifdef": ["_PolyLight"]
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}
],
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"vertex_shader": "forward.vert.glsl",
"fragment_shader": "forward.frag.glsl"
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},
{
"id": "shadowmap",
"params": [
{
"id": "depth_write",
"value": "true"
},
{
"id": "compare_mode",
"value": "less"
},
{
"id": "cull_mode",
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"value": "counter_clockwise"
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}
],
"links": [
{
"id": "LMVP",
"link": "_lightModelViewProjectionMatrix"
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},
{
"id": "skinBones",
"link": "_skinBones",
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"ifdef": ["_Skinning"]
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}
],
"vertex_shader": "shadowmap.vert.glsl",
"fragment_shader": "shadowmap.frag.glsl"
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}
]
}