Commit graph

20 commits

Author SHA1 Message Date
Lubos Lenco d10ac62f06 Talk to SDK. 2016-06-30 13:22:05 +02:00
Lubos Lenco 25bfcf0684 Multi-light system. 2016-06-26 12:11:51 +02:00
Lubos Lenco 6439afb284 Hosek Wilkie sky model. 2016-06-03 17:18:38 +02:00
Lubos Lenco 0ff38c5e08 Improved material parsing and pipeline nodes. 2016-05-25 00:13:44 +02:00
Lubos Lenco 7a4ce91202 Light emission node. 2016-05-16 12:01:12 +02:00
Lubos Lenco 9431337efe God-rays pass base. 2016-05-12 21:03:23 +02:00
Lubos Lenco 437562b364 Preliminary polygonal lights. 2016-05-10 12:11:31 +02:00
Lubos Lenco 3162a01974 Basic toon shader. 2016-05-06 19:46:56 +02:00
Lubos Lenco da8d2521dc Added readme note. 2016-04-29 11:11:45 +02:00
Lubos Lenco 837711c783 Environment links. 2016-04-08 16:17:57 +02:00
Lubos Lenco c769095a1d Skinning for animated shadows. 2016-04-07 00:06:57 +02:00
Lubos Lenco 052b2d26cd Update to latest Kha. 2016-04-06 15:09:53 +02:00
Lubos Lenco 905ab70b04 More stencil buffers. 2016-04-02 13:42:07 +02:00
Lubos Lenco 72fc9b1aef Stencil buffers. 2016-04-02 00:33:19 +02:00
Lubos Lenco 886725f42a Improve tangent export 2016-03-09 13:08:46 +01:00
Lubos Lenco 46f993ebd3 Mipmaps and texture params 2016-02-18 15:26:45 +01:00
Lubos Lenco d74fa3c777 Export logic nodes to separate folder 2016-02-07 23:03:52 +01:00
Lubos Lenco 888f633871 Parse PBR shader 2016-01-31 00:20:07 +01:00
Lubos Lenco 42369a0cd8 Texture parameters base 2016-01-11 17:46:01 +01:00
Lubos Lenco 3b0862afe5 Include only referenced shaders 2016-01-11 13:07:44 +01:00
Renamed from shader_data/forward_pass/blender.shader.json (Browse further)