armory/raw/blur_pass/blur_pass.shader.json

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{
"contexts": [
{
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"id": "blur_pass_x",
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"params": [
{
"id": "depth_write",
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"value": "false"
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},
{
"id": "compare_mode",
"value": "always"
},
{
"id": "cull_mode",
"value": "none"
}
],
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"links": [
{
"id": "dir",
"link": "_vec2x"
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},
{
"id": "screenSize",
"link": "_screenSize"
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}
],
"texture_params": [],
"vertex_shader": "blur_pass.vert.glsl",
"fragment_shader": "blur_pass.frag.glsl"
},
{
"id": "blur_pass_y",
"params": [
{
"id": "depth_write",
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"value": "false"
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},
{
"id": "compare_mode",
"value": "always"
},
{
"id": "cull_mode",
"value": "none"
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}
],
"links": [
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{
"id": "dir",
"link": "_vec2y"
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},
{
"id": "screenSize",
"link": "_screenSize"
}
],
"texture_params": [],
"vertex_shader": "blur_pass.vert.glsl",
"fragment_shader": "blur_pass.frag.glsl"
},
{
"id": "blur_pass_x2",
"params": [
{
"id": "depth_write",
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"value": "false"
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},
{
"id": "compare_mode",
"value": "always"
},
{
"id": "cull_mode",
"value": "none"
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}
],
"links": [
{
"id": "dir",
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"link": "_vec2x2"
},
{
"id": "screenSize",
"link": "_screenSize"
}
],
"texture_params": [],
"vertex_shader": "blur_pass.vert.glsl",
"fragment_shader": "blur_pass.frag.glsl"
},
{
"id": "blur_pass_y2",
"params": [
{
"id": "depth_write",
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"value": "false"
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},
{
"id": "compare_mode",
"value": "always"
},
{
"id": "cull_mode",
"value": "none"
}
],
"links": [
{
"id": "dir",
"link": "_vec2y2"
},
{
"id": "screenSize",
"link": "_screenSize"
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}
],
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"texture_params": [],
"vertex_shader": "blur_pass.vert.glsl",
"fragment_shader": "blur_pass.frag.glsl"
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}
]
}