2015-12-07 21:05:27 +01:00
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import bpy
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import os
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2016-07-19 19:42:46 +02:00
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import assets
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2016-10-27 01:11:11 +02:00
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import armutils
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2016-11-30 11:40:28 +01:00
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import make_state as state
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2015-12-07 21:05:27 +01:00
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2016-08-12 02:29:09 +02:00
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def add_armory_library(sdk_path, name):
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return ('project.addLibrary("../' + bpy.path.relpath(sdk_path + '/' + name)[2:] + '");\n').replace('\\', '/')
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2015-12-07 21:05:27 +01:00
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# Write khafile.js
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2016-10-09 16:06:18 +02:00
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def write_khafilejs(is_play, export_physics, dce_full=False):
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2016-06-30 13:22:05 +02:00
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2016-10-27 01:11:11 +02:00
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sdk_path = armutils.get_sdk_path()
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2016-06-30 13:22:05 +02:00
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# Merge duplicates and sort
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2016-09-28 00:00:59 +02:00
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shader_references = sorted(list(set(assets.shaders)))
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shader_data_references = sorted(list(set(assets.shader_datas)))
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asset_references = sorted(list(set(assets.assets)))
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2016-10-12 17:52:27 +02:00
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wrd = bpy.data.worlds['Arm']
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2016-01-17 22:38:46 +01:00
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2016-06-30 13:22:05 +02:00
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with open('khafile.js', 'w') as f:
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f.write(
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2015-12-07 21:05:27 +01:00
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"""// Auto-generated
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2016-10-17 00:02:51 +02:00
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let project = new Project('""" + wrd.arm_project_name + """');
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2015-12-07 21:05:27 +01:00
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project.addSources('Sources');
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""")
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2016-06-30 13:22:05 +02:00
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2016-08-12 02:29:09 +02:00
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f.write(add_armory_library(sdk_path, 'armory'))
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f.write(add_armory_library(sdk_path, 'iron'))
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2016-06-30 13:22:05 +02:00
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2016-09-08 14:08:31 +02:00
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if export_physics:
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2016-10-12 18:26:56 +02:00
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f.write("project.addDefine('arm_physics');\n")
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2016-08-21 20:00:37 +02:00
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f.write(add_armory_library(sdk_path + '/lib/', 'haxebullet'))
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2016-11-30 11:40:28 +01:00
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if state.target == 'krom' or state.target == 'html5':
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ammojs_path = sdk_path + '/lib/haxebullet/js/ammo/ammo.js'
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ammojs_path = ammojs_path.replace('\\', '/')
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f.write("project.addAssets('" + ammojs_path + "');\n")
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2016-08-21 20:00:37 +02:00
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2016-12-07 02:01:42 +01:00
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export_navigation = wrd.arm_navigation != 'Disabled'
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if export_navigation:
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f.write("project.addDefine('arm_navigation');\n")
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f.write(add_armory_library(sdk_path + '/lib/', 'haxerecast'))
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if state.target == 'krom' or state.target == 'html5':
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recastjs_path = sdk_path + '/lib/haxerecast/js/recast/recast.js'
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recastjs_path = recastjs_path.replace('\\', '/')
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f.write("project.addAssets('" + recastjs_path + "');\n")
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2016-10-09 16:06:18 +02:00
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if dce_full:
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f.write("project.addParameter('-dce full');")
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2016-09-28 00:00:59 +02:00
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for ref in shader_references:
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f.write("project.addShaders('" + ref + "');\n")
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2016-06-30 13:22:05 +02:00
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2016-09-28 00:00:59 +02:00
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for ref in shader_data_references:
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ref = ref.replace('\\', '/')
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f.write("project.addAssets('" + ref + "');\n")
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for ref in asset_references:
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2016-08-13 14:02:12 +02:00
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ref = ref.replace('\\', '/')
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2016-06-30 13:22:05 +02:00
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f.write("project.addAssets('" + ref + "');\n")
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2015-12-07 21:05:27 +01:00
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2016-10-17 00:02:51 +02:00
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if wrd.arm_play_console:
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2016-10-12 18:26:56 +02:00
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f.write("project.addDefine('arm_profile');\n")
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2016-08-21 20:00:37 +02:00
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f.write(add_armory_library(sdk_path, 'lib/zui'))
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2016-08-13 14:02:12 +02:00
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font_path = sdk_path + '/armory/Assets/droid_sans.ttf'
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font_path = font_path.replace('\\', '/')
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f.write('project.addAssets("' + font_path + '");\n')
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2016-07-20 17:33:17 +02:00
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2016-08-21 20:00:37 +02:00
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# f.write(add_armory_library(sdk_path, 'lib/haxeui/haxeui-core'))
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# f.write(add_armory_library(sdk_path, 'lib/haxeui/haxeui-kha'))
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# f.write(add_armory_library(sdk_path, 'lib/haxeui/hscript'))
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2016-07-24 19:15:36 +02:00
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2016-10-17 00:02:51 +02:00
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if wrd.arm_minimize == False:
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2016-10-12 18:26:56 +02:00
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f.write("project.addDefine('arm_json');\n")
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2016-08-07 23:12:14 +02:00
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2016-10-17 00:02:51 +02:00
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if wrd.arm_deinterleaved_buffers == True:
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2016-10-12 18:26:56 +02:00
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f.write("project.addDefine('arm_deinterleaved');\n")
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2016-08-07 23:12:14 +02:00
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2016-10-12 17:52:27 +02:00
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if wrd.generate_gpu_skin == False:
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2016-10-12 18:26:56 +02:00
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f.write("project.addDefine('arm_cpu_skin');\n")
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2016-08-23 22:55:46 +02:00
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2016-07-28 13:21:27 +02:00
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for d in assets.khafile_defs:
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f.write("project.addDefine('" + d + "');\n")
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2016-10-17 00:02:51 +02:00
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config_text = wrd.arm_khafile
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2016-06-30 13:22:05 +02:00
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if config_text != '':
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f.write(bpy.data.texts[config_text].as_string())
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2016-01-11 13:50:54 +01:00
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2016-08-04 22:38:56 +02:00
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f.write("\n\nresolve(project);\n")
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2016-01-11 13:07:44 +01:00
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2015-12-07 21:05:27 +01:00
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# Write Main.hx
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2016-10-17 00:02:51 +02:00
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def write_main(is_play, in_viewport, is_publish):
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2016-09-02 23:11:04 +02:00
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wrd = bpy.data.worlds['Arm']
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2016-10-27 01:11:11 +02:00
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resx, resy = armutils.get_render_resolution()
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scene_name = armutils.get_project_scene_name()
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2016-10-17 00:02:51 +02:00
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scene_ext = '.zip' if (bpy.data.scenes[scene_name].data_compressed and is_publish) else ''
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2016-06-30 13:22:05 +02:00
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#if not os.path.isfile('Sources/Main.hx'):
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with open('Sources/Main.hx', 'w') as f:
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f.write(
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2015-12-07 21:05:27 +01:00
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"""// Auto-generated
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package ;
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class Main {
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2016-10-17 00:02:51 +02:00
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public static inline var projectName = '""" + wrd.arm_project_name + """';
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public static inline var projectPackage = '""" + wrd.arm_project_package + """';
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2016-11-07 23:06:08 +01:00
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public static inline var projectAssets = """ + str(len(assets.assets)) + """;
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2016-08-15 23:45:03 +02:00
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static inline var projectWidth = """ + str(resx) + """;
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static inline var projectHeight = """ + str(resy) + """;
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2016-10-17 00:02:51 +02:00
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static inline var projectSamplesPerPixel = """ + str(wrd.arm_project_samples_per_pixel) + """;
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static inline var projectScene = '""" + scene_name + scene_ext + """';
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2016-12-07 02:01:42 +01:00
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static var state:Int;
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static function loadLib(name:String) {
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kha.LoaderImpl.loadBlobFromDescription({ files: [name] }, function(b:kha.Blob) {
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untyped __js__("(1, eval)({0})", b.toString());
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state--;
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start();
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});
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}
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2016-06-30 13:22:05 +02:00
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public static function main() {
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2016-09-23 00:34:42 +02:00
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iron.system.CompileTime.importPackage('armory.trait');
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iron.system.CompileTime.importPackage('armory.renderpath');
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2016-10-17 00:02:51 +02:00
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iron.system.CompileTime.importPackage('""" + wrd.arm_project_package + """');
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2016-12-07 02:01:42 +01:00
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state = 1;
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#if (js && arm_physics) state++; loadLib("ammo.js"); #end
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#if (js && arm_navigation) state++; loadLib("recast.js"); #end
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state--; start();
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2016-06-30 13:22:05 +02:00
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}
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2016-11-24 17:35:12 +01:00
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static function start() {
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2016-12-07 02:01:42 +01:00
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if (state > 0) return;
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2016-10-15 15:08:25 +02:00
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armory.object.Uniforms.register();
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2016-06-30 13:22:05 +02:00
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kha.System.init({title: projectName, width: projectWidth, height: projectHeight, samplesPerPixel: projectSamplesPerPixel}, function() {
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2016-08-22 21:56:28 +02:00
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iron.App.init(function() {
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2016-11-07 23:06:08 +01:00
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""")
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if is_publish and wrd.arm_loadbar:
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f.write("""iron.App.notifyOnRender2D(armory.trait.internal.LoadBar.render);""")
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f.write("""
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2016-09-23 00:34:42 +02:00
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iron.Scene.setActive(projectScene, function(object:iron.object.Object) {""")
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2016-11-23 15:34:59 +01:00
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# if armutils.with_krom() and in_viewport and is_play:
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2016-11-12 18:30:39 +01:00
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if is_play:
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2016-09-23 00:34:42 +02:00
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f.write("""
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2016-11-23 15:34:59 +01:00
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object.addTrait(new armory.trait.internal.SpaceArmory());""")
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2016-09-23 00:34:42 +02:00
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f.write("""
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2016-08-29 09:56:34 +02:00
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});
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2016-08-22 21:56:28 +02:00
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});
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2016-06-30 13:22:05 +02:00
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});
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}
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2015-12-07 21:05:27 +01:00
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}
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""")
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2016-07-10 00:51:39 +02:00
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# Write electron.js
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2016-11-24 17:35:12 +01:00
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def write_electronjs(w, h):
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2016-09-02 23:11:04 +02:00
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wrd = bpy.data.worlds['Arm']
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2016-07-10 00:51:39 +02:00
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with open('build/electron.js', 'w') as f:
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f.write(
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"""// Auto-generated
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'use strict';
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const electron = require('electron');
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const app = electron.app;
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const BrowserWindow = electron.BrowserWindow;
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let mainWindow;
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2016-11-24 17:35:12 +01:00
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function createWindow () {
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2016-07-10 00:51:39 +02:00
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mainWindow = new BrowserWindow({width: """ + str(int(w)) + """, height: """ + str(int(h)) + """, autoHideMenuBar: true, useContentSize: true});
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2016-07-28 13:21:27 +02:00
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mainWindow.loadURL('file://' + __dirname + '/html5/index.html');
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//mainWindow.loadURL('http://localhost:8040/build/html5/index.html');
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2016-11-24 17:35:12 +01:00
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mainWindow.on('closed', function() { mainWindow = null; });
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2016-07-10 00:51:39 +02:00
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}
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app.on('ready', createWindow);
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app.on('window-all-closed', function () { app.quit(); });
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app.on('activate', function () { if (mainWindow === null) { createWindow(); } });
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""")
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# Write index.html
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2016-11-24 17:35:12 +01:00
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def write_indexhtml(w, h):
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if not os.path.exists('build/html5'):
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os.makedirs('build/html5')
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2016-07-10 00:51:39 +02:00
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with open('build/html5/index.html', 'w') as f:
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f.write(
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"""<!DOCTYPE html>
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<html>
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<head>
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<meta charset="utf-8"/>
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2016-08-04 22:38:56 +02:00
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<title>Armory</title>
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2016-07-10 00:51:39 +02:00
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<style>
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html, body, canvas, div {
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margin:0; padding: 0; width:100%; height:100%;
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}
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#khanvas {
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display:block; border:none; outline:none;
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}
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</style>
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</head>
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<body>
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<canvas id='khanvas' width='""" + str(w) + """' height='""" + str(h) + """'></canvas>
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<script src='kha.js'></script>
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</body>
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</html>
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""")
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2016-09-02 23:11:04 +02:00
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def write_compiledglsl():
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clip_start = bpy.data.cameras[0].clip_start # Same clip values for all cameras for now
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clip_end = bpy.data.cameras[0].clip_end
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shadowmap_size = bpy.data.worlds['Arm'].shadowmap_size
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wrd = bpy.data.worlds['Arm']
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2016-08-22 21:56:28 +02:00
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with open('build/compiled/Shaders/compiled.glsl', 'w') as f:
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2016-07-10 00:51:39 +02:00
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f.write(
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2016-10-17 17:39:40 +02:00
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"""#ifndef _COMPILED_GLSL_
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#define _COMPILED_GLSL_
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const float PI = 3.1415926535;
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2016-07-10 00:51:39 +02:00
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const float PI2 = PI * 2.0;
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2016-07-17 20:29:53 +02:00
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const vec2 cameraPlane = vec2(""" + str(round(clip_start * 100) / 100) + """, """ + str(round(clip_end * 100) / 100) + """);
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2016-07-10 00:51:39 +02:00
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const vec2 shadowmapSize = vec2(""" + str(shadowmap_size) + """, """ + str(shadowmap_size) + """);
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2016-07-12 00:09:02 +02:00
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""")
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if wrd.generate_clouds:
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f.write(
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2016-07-17 20:29:53 +02:00
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"""const float cloudsDensity = """ + str(round(wrd.generate_clouds_density * 100) / 100) + """;
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const float cloudsSize = """ + str(round(wrd.generate_clouds_size * 100) / 100) + """;
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const float cloudsLower = """ + str(round(wrd.generate_clouds_lower * 1000)) + """;
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const float cloudsUpper = """ + str(round(wrd.generate_clouds_upper * 1000)) + """;
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const vec2 cloudsWind = vec2(""" + str(round(wrd.generate_clouds_wind[0] * 1000) / 1000) + """, """ + str(round(wrd.generate_clouds_wind[1] * 1000) / 1000) + """);
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const float cloudsSecondary = """ + str(round(wrd.generate_clouds_secondary * 100) / 100) + """;
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const float cloudsPrecipitation = """ + str(round(wrd.generate_clouds_precipitation * 100) / 100) + """;
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const float cloudsEccentricity = """ + str(round(wrd.generate_clouds_eccentricity * 100) / 100) + """;
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""")
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if wrd.generate_ocean:
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f.write(
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"""const float seaLevel = """ + str(round(wrd.generate_ocean_level * 100) / 100) + """;
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const float seaMaxAmplitude = """ + str(round(wrd.generate_ocean_amplitude * 100) / 100) + """;
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const float seaHeight = """ + str(round(wrd.generate_ocean_height * 100) / 100) + """;
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const float seaChoppy = """ + str(round(wrd.generate_ocean_choppy * 100) / 100) + """;
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const float seaSpeed = """ + str(round(wrd.generate_ocean_speed * 100) / 100) + """;
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const float seaFreq = """ + str(round(wrd.generate_ocean_freq * 100) / 100) + """;
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const vec3 seaBaseColor = vec3(""" + str(round(wrd.generate_ocean_base_color[0] * 100) / 100) + """, """ + str(round(wrd.generate_ocean_base_color[1] * 100) / 100) + """, """ + str(round(wrd.generate_ocean_base_color[2] * 100) / 100) + """);
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const vec3 seaWaterColor = vec3(""" + str(round(wrd.generate_ocean_water_color[0] * 100) / 100) + """, """ + str(round(wrd.generate_ocean_water_color[1] * 100) / 100) + """, """ + str(round(wrd.generate_ocean_water_color[2] * 100) / 100) + """);
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2016-07-27 14:25:01 +02:00
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const float seaFade = """ + str(round(wrd.generate_ocean_fade * 100) / 100) + """;
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2016-07-17 20:29:53 +02:00
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""")
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if wrd.generate_ssao:
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f.write(
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"""const float ssaoSize = """ + str(round(wrd.generate_ssao_size * 100) / 100) + """;
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const float ssaoStrength = """ + str(round(wrd.generate_ssao_strength * 100) / 100) + """;
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2016-08-09 23:51:40 +02:00
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const float ssaoTextureScale = """ + str(round(wrd.generate_ssao_texture_scale * 10) / 10) + """;
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2016-07-17 20:29:53 +02:00
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""")
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2016-08-07 01:43:21 +02:00
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# if wrd.generate_shadows:
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# f.write(
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# """const float shadowsBias = """ + str(wrd.generate_shadows_bias) + """;
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# """)
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2016-07-18 20:28:52 +02:00
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if wrd.generate_bloom:
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f.write(
|
2016-11-21 16:49:32 +01:00
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|
"""const float bloomThreshold = """ + str(round(wrd.generate_bloom_threshold * 100) / 100) + """;
|
2016-08-07 01:43:21 +02:00
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const float bloomStrength = """ + str(round(wrd.generate_bloom_strength * 100) / 100) + """;
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2016-10-21 19:36:08 +02:00
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const float bloomRadius = """ + str(round(wrd.generate_bloom_radius * 100) / 100) + """;
|
2016-07-18 20:28:52 +02:00
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|
""")
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if wrd.generate_motion_blur:
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f.write(
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|
"""const float motionBlurIntensity = """ + str(round(wrd.generate_motion_blur_intensity * 100) / 100) + """;
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""")
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if wrd.generate_ssr:
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f.write(
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|
"""const float ssrRayStep = """ + str(round(wrd.generate_ssr_ray_step * 100) / 100) + """;
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|
const float ssrMinRayStep = """ + str(round(wrd.generate_ssr_min_ray_step * 100) / 100) + """;
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const float ssrSearchDist = """ + str(round(wrd.generate_ssr_search_dist * 100) / 100) + """;
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const float ssrFalloffExp = """ + str(round(wrd.generate_ssr_falloff_exp * 100) / 100) + """;
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|
const float ssrJitter = """ + str(round(wrd.generate_ssr_jitter * 100) / 100) + """;
|
2016-08-09 23:51:40 +02:00
|
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|
const float ssrTextureScale = """ + str(round(wrd.generate_ssr_texture_scale * 10) / 10) + """;
|
2016-09-08 14:08:31 +02:00
|
|
|
""")
|
|
|
|
|
|
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|
if wrd.generate_volumetric_light:
|
|
|
|
f.write(
|
|
|
|
"""const float volumAirTurbidity = """ + str(round(wrd.generate_volumetric_light_air_turbidity * 100) / 100) + """;
|
|
|
|
const vec3 volumAirColor = vec3(""" + str(round(wrd.generate_volumetric_light_air_color[0] * 100) / 100) + """, """ + str(round(wrd.generate_volumetric_light_air_color[1] * 100) / 100) + """, """ + str(round(wrd.generate_volumetric_light_air_color[2] * 100) / 100) + """);
|
|
|
|
""")
|
|
|
|
|
2016-12-01 18:28:07 +01:00
|
|
|
if wrd.generate_pcss_state == 'On':
|
2016-09-08 14:08:31 +02:00
|
|
|
f.write(
|
|
|
|
"""const int pcssRings = """ + str(wrd.generate_pcss_rings) + """;
|
2016-08-15 23:45:03 +02:00
|
|
|
""")
|
|
|
|
|
2016-08-23 22:55:46 +02:00
|
|
|
# Compositor
|
2016-08-15 23:45:03 +02:00
|
|
|
if wrd.generate_letterbox:
|
|
|
|
f.write(
|
|
|
|
"""const float compoLetterboxSize = """ + str(round(wrd.generate_letterbox_size * 100) / 100) + """;
|
|
|
|
""")
|
|
|
|
|
|
|
|
if wrd.generate_grain:
|
|
|
|
f.write(
|
|
|
|
"""const float compoGrainStrength = """ + str(round(wrd.generate_grain_strength * 100) / 100) + """;
|
|
|
|
""")
|
|
|
|
|
|
|
|
if bpy.data.scenes[0].cycles.film_exposure != 1.0:
|
|
|
|
f.write(
|
|
|
|
"""const float compoExposureStrength = """ + str(round(bpy.data.scenes[0].cycles.film_exposure * 100) / 100) + """;
|
|
|
|
""")
|
|
|
|
|
|
|
|
if wrd.generate_fog:
|
|
|
|
f.write(
|
|
|
|
"""const float compoFogAmountA = """ + str(round(wrd.generate_fog_amounta * 100) / 100) + """;
|
|
|
|
const float compoFogAmountB = """ + str(round(wrd.generate_fog_amountb * 100) / 100) + """;
|
|
|
|
const vec3 compoFogColor = vec3(""" + str(round(wrd.generate_fog_color[0] * 100) / 100) + """, """ + str(round(wrd.generate_fog_color[1] * 100) / 100) + """, """ + str(round(wrd.generate_fog_color[2] * 100) / 100) + """);
|
|
|
|
""")
|
|
|
|
|
2016-10-21 19:36:08 +02:00
|
|
|
if bpy.data.cameras[0].dof_distance > 0.0:
|
2016-08-15 23:45:03 +02:00
|
|
|
f.write(
|
|
|
|
"""const float compoDOFDistance = """ + str(round(bpy.data.cameras[0].dof_distance * 100) / 100) + """;
|
2016-10-21 19:36:08 +02:00
|
|
|
const float compoDOFFstop = """ + str(round(bpy.data.cameras[0].gpu_dof.fstop * 100) / 100) + """;
|
|
|
|
const float compoDOFLength = """ + str(round(bpy.data.cameras[0].lens * 100) / 100) + """;
|
2016-08-23 22:55:46 +02:00
|
|
|
""")
|
|
|
|
|
|
|
|
# Skinning
|
|
|
|
if wrd.generate_gpu_skin:
|
|
|
|
f.write(
|
|
|
|
"""const int skinMaxBones = """ + str(wrd.generate_gpu_skin_max_bones) + """;
|
2016-07-10 00:51:39 +02:00
|
|
|
""")
|
|
|
|
|
2016-10-17 17:39:40 +02:00
|
|
|
f.write("""#endif // _COMPILED_GLSL_""")
|
|
|
|
|
2016-07-10 00:51:39 +02:00
|
|
|
def write_traithx(class_name):
|
2016-09-02 23:11:04 +02:00
|
|
|
wrd = bpy.data.worlds['Arm']
|
2016-10-17 00:02:51 +02:00
|
|
|
with open('Sources/' + wrd.arm_project_package + '/' + class_name + '.hx', 'w') as f:
|
2016-07-10 00:51:39 +02:00
|
|
|
f.write(
|
2016-10-17 00:02:51 +02:00
|
|
|
"""package """ + wrd.arm_project_package + """;
|
2016-07-10 00:51:39 +02:00
|
|
|
|
2016-09-02 23:11:04 +02:00
|
|
|
class """ + class_name + """ extends armory.Trait {
|
2016-07-10 00:51:39 +02:00
|
|
|
public function new() {
|
|
|
|
super();
|
|
|
|
|
|
|
|
// notifyOnInit(function() {
|
|
|
|
// });
|
|
|
|
|
|
|
|
// notifyOnUpdate(function() {
|
|
|
|
// });
|
|
|
|
|
|
|
|
// notifyOnRemove(function() {
|
|
|
|
// });
|
|
|
|
}
|
|
|
|
}
|
|
|
|
""")
|