armory/Sources/armory/logicnode/GetVelocityNode.hx

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package armory.logicnode;
import iron.object.Object;
import armory.trait.physics.RigidBody;
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using armory.object.TransformExtension;
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class GetVelocityNode extends LogicNode {
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public function new(tree: LogicTree) {
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super(tree);
}
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override function get(from: Int): Dynamic {
var object: Object = inputs[0].get();
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var localLinear: Bool = inputs.length > 1 ? inputs[1].get() : false;
var localAngular: Bool = inputs.length > 2 ? inputs[2].get() : false;
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if (object == null) return null;
#if arm_physics
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var rb: RigidBody = object.getTrait(RigidBody);
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if (from == 0) {
!localLinear ? return rb.getLinearVelocity() : return object.transform.worldVecToOrientation(rb.getLinearVelocity());
}
else {
!localAngular ? return rb.getAngularVelocity() : return object.transform.worldVecToOrientation(rb.getAngularVelocity());
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}
#end
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return null;
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}
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}