armory/blender/arm/logicnode/transform/LN_vector_to_object_orientation.py

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from arm.logicnode.arm_nodes import *
class VectorToObjectOrientationNode(ArmLogicTreeNode):
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"""Converts the given world vector to a vector oriented by the given object.
The object scale is taken in count.
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@seeNode World Vector To Object Space
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@seeNode Get World Orientation
@seeNode Vector From Transform
"""
bl_idname = 'LNVectorToObjectOrientationNode'
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bl_label = 'Vector to Object Orientation'
arm_section = 'rotation'
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arm_version = 1
def init(self, context):
super(VectorToObjectOrientationNode, self).init(context)
self.add_input('ArmNodeSocketObject', 'Object')
self.add_input('NodeSocketVector', 'World')
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self.add_output('NodeSocketVector', 'Oriented')