armory/blender/arm/logicnode/transform/LN_vector_to_object_orientation.py
2021-07-11 11:28:00 +02:00

22 lines
742 B
Python

from arm.logicnode.arm_nodes import *
class VectorToObjectOrientationNode(ArmLogicTreeNode):
"""Converts the given world vector to a vector oriented by the given object.
The object scale is taken in count.
@seeNode World Vector To Object Space
@seeNode Get World Orientation
@seeNode Vector From Transform
"""
bl_idname = 'LNVectorToObjectOrientationNode'
bl_label = 'Vector to Object Orientation'
arm_section = 'rotation'
arm_version = 1
def init(self, context):
super(VectorToObjectOrientationNode, self).init(context)
self.add_input('ArmNodeSocketObject', 'Object')
self.add_input('NodeSocketVector', 'World')
self.add_output('NodeSocketVector', 'Oriented')