Remove unused fragment shader input
This commit is contained in:
parent
b70a60078b
commit
b4d5afd561
|
@ -1,8 +1,5 @@
|
|||
#version 450
|
||||
|
||||
// World-space normal from the vertex shader stage
|
||||
in vec3 wnormal;
|
||||
|
||||
// Color of each fragment on the screen
|
||||
out vec4 fragColor;
|
||||
|
||||
|
|
Loading…
Reference in a new issue