Commit graph

13 commits

Author SHA1 Message Date
Alexander 60f72e7e0e Merge in PPM
Redone and ready to be merged with Armory
2020-03-04 17:45:19 +01:00
luboslenco aa5c4f7e73 Link to embedded data 2019-04-26 11:12:09 +02:00
luboslenco 0cc0915e44 Need for speed 2018-12-05 17:47:45 +01:00
luboslenco 8bb14e766a Fix cameraProj def in compositor 2018-09-01 18:35:32 +02:00
luboslenco d2a96abcde Rename Lamp to Light to keep in sync with Blender2.8 2018-08-28 15:10:28 +02:00
luboslenco 6574745791 Expose sharpen 2018-03-02 17:02:27 +01:00
Alexander Kleemann 42b0aaaded Implement LUT-based color-grading
3D LUT color grading. Maybe it's only necessary to only have the StringProperty like lensflare.
Todo: LUT size handling (resolution dependent), currently only 512x512 LUTS.
2017-12-07 17:09:44 +01:00
Lubos Lenco d2944f83fa Precompute camera plane values 2017-11-04 18:35:34 +01:00
Lubos Lenco fc167d2885 Renderer speedup round 1 2017-03-11 01:50:47 +01:00
Lubos Lenco 707daf8da3 Fix console 2017-02-28 13:48:19 +01:00
Lubos Lenco 7dad48c30c Lens texture test 2017-02-25 17:13:22 +01:00
Lubos Lenco 0114c00b71 Remove old materials 2016-12-20 01:39:16 +01:00
Lubos Lenco f4898a130c Begin true material builder 2016-12-13 01:09:17 +01:00
Renamed from Shaders/compositor_pass/compositor_pass.shader.json (Browse further)