Commit graph

36 commits

Author SHA1 Message Date
Moritz Brückner de72bbf3a4 Cleanup arm.lib.make_datas 2021-09-07 23:40:52 +02:00
tong e05d556552 Webserver log, port prefs 2021-08-26 10:01:35 +02:00
Moritz Brückner ea8c13686c Implement basic addon reloading 2021-08-04 22:56:11 +02:00
Moritz Brückner aab56427d5 Lz4: update docstring, Lz4.hx is now in Iron 2020-09-17 21:38:51 +02:00
Moritz Brückner 12b7885821 Small format improvements 2020-08-31 00:14:24 +02:00
Moritz Brückner 3066d5f98c Lz4: Fix bug with unsigned right-shifting 2020-08-30 22:53:21 +02:00
Moritz Brückner e785ee020c Better lz4 error handling 2020-08-20 22:58:10 +02:00
Moritz Brückner 3c6f853605 Port lz4 compression from Armorpaint 2020-08-20 22:34:52 +02:00
luboslenco b0cd02d68e Allow multiple color attachment formats 2020-05-10 10:46:12 +02:00
Lubos Lenco 967f69b24a Color attachment format 2020-05-06 18:11:02 +02:00
luboslenco 49bb295cda Fix bool array pack 2019-04-17 12:46:41 +02:00
unknown 5b2b6428d5 Use per-target color mask 2019-04-06 13:03:04 +02:00
luboslenco 905f18a9a3 Restart compilation server on project clean 2019-02-21 09:13:00 +01:00
luboslenco e8a1c94e8b Faster builds using compilation server 2019-01-31 12:14:52 +01:00
luboslenco 58ceac834b Make shader variant when config is enabled 2019-01-27 18:56:04 +01:00
luboslenco 5d42c3ddf0 Fast exporter 2018-12-18 16:46:36 +01:00
luboslenco 975f995796 Faster and smaller vertex data 2018-12-14 15:27:43 +01:00
luboslenco 914030e7f4 Shadowmap arrays 2018-12-11 23:05:18 +01:00
luboslenco bf639496e9 Faster shadow sample 2018-11-29 23:43:33 +01:00
luboslenco 7f261b4365 Save gbuffer slot 2018-11-22 18:07:32 +01:00
luboslenco a8e66d120b Parse color_writes 2018-10-18 14:53:28 +02:00
luboslenco e5e82d5a74 Parse shader define 2018-10-09 12:38:30 +02:00
luboslenco 0a4f9cbac7 Shader pass variant 2018-09-13 12:13:32 +02:00
luboslenco 13731ae634 Set Material Param nodes 2018-06-12 13:50:27 +02:00
Lubos Lenco 778205e6a9 Make shaders faster 2018-02-18 19:10:14 +01:00
Lubos Lenco 42b4185187 Reduce shader count 2017-12-20 15:37:58 +01:00
Lubos Lenco a1532d5bec Simplify shader passes 2017-12-13 14:21:42 +01:00
Lubos Lenco a8da0a18d0 Clean shader names 2017-11-04 19:34:09 +01:00
Lubos Lenco 4a992ebd19 Atomic ops for voxels 2017-08-03 14:01:04 +02:00
Lubos Lenco 9d9f39aeb4 New material bind system 2017-05-25 16:48:41 +02:00
Lubos Lenco da5f18c97c Do not hard-code build dir 2017-05-23 01:03:44 +02:00
Lubos Lenco 0df4db841b Voxel tweaks 2017-05-20 19:07:15 +02:00
Lubos Lenco a759210355 Optimized scene format 2017-05-17 17:06:52 +02:00
Lubos Lenco 46223379c5 Use floats 2017-04-12 13:25:09 +02:00
Lubos Lenco d8044cf1df Begin cubemap capture 2017-03-17 18:34:03 +01:00
Lubos Lenco 0fc938911c Move py sources to arm package 2017-03-15 12:30:14 +01:00