Commit graph

2167 commits

Author SHA1 Message Date
Lubos Lenco 083b345da4
Merge pull request #1310 from N8n5h/patch-3
expand the info raycast returns
2019-06-30 10:40:07 +02:00
N8n5h 1c5e228f0b
Merge pull request #1 from N8n5h/patch-4
Update CastPhysicsRayNode.hx
2019-06-29 23:05:00 -03:00
N8n5h 5ced15ad89
Update CastPhysicsRayNode.hx
keep compatibility with the new change
2019-06-29 22:58:53 -03:00
N8n5h dfb7609a28
expand in the info raycast returns
This change will allow to get the position of a hit with raycast, the normal and the body, some extra info that otherwise you couldn't obtain because raycast only returns a body, this may break some compat but I think is better than having multiple functions that do the same logic only for obtaining each piece of information separated (to keep compatibility).
2019-06-29 22:57:09 -03:00
Lubos Lenco 6b5677f514
Merge pull request #1309 from Sandy10000/Sandy10000-patch-1
Update input_on_keyboard.py
2019-06-29 18:42:55 +02:00
Sandy10000 c2c7fef3ef
Update input_on_keyboard.py
fix keyboard input logic node
2019-06-29 16:05:44 +09:00
Lubos Lenco 9e6a765583
Merge pull request #1307 from BlackGoku36/master
fix keyboard period, comma, enter input logic node
2019-06-28 10:09:31 +02:00
BlackGoku36 3822587314 fix keyboard input logic node 2019-06-27 20:47:11 +05:30
Lubos Lenco 013032f381
Merge pull request #1303 from MoritzBrueckner/trait-creation
Hide is_object property from user during trait script creation
2019-06-25 08:50:47 +02:00
Lubos Lenco 7762c9ec2a
Merge pull request #1304 from MoritzBrueckner/animation-constant
Add support for fcurves with constant interpolation
2019-06-25 08:49:40 +02:00
MoritzBrueckner 6a29442ceb Fix classify_animation_curve() in blender\arm\exporter.py 2019-06-24 11:30:24 +02:00
MoritzBrueckner 15660ab5f3 Cleanup whitespace 2019-06-23 22:52:41 +02:00
MoritzBrueckner f10a8caee7 Add support for fcurves with interpolation set to constant 2019-06-23 22:52:30 +02:00
MoritzBrueckner 0b5505f0ca Better property name 2019-06-23 16:58:06 +02:00
MoritzBrueckner 5cf8811acf hide is_object property in UI also for canvas/UI traits 2019-06-23 14:51:44 +02:00
MoritzBrueckner 8cb9b10423 Hide is_object property from user during trait script creation
This property is used internally only and doesn't need to be exposed to the UI
2019-06-23 12:57:39 +02:00
MoritzBrueckner 96cf036b0a Cleanup whitespace 2019-06-23 12:56:32 +02:00
unknown 05b43aca02 Emit arm_audio 2019-06-22 17:06:02 +02:00
unknown 8bccdd9879 lz4 compress stubs 2019-06-22 11:29:05 +02:00
unknown 4c8a40c3f5 Move in _voxelBlend uniform 2019-06-21 23:47:21 +02:00
unknown ec179489af Move runtime material parser 2019-06-21 17:26:19 +02:00
Lubos Lenco 5410566a29
Merge pull request #1300 from MoritzBrueckner/get-property-name
Return property name in Get Property node
2019-06-21 15:29:23 +02:00
MoritzBrueckner 79b16f3e01 Return property name in Get Property node
Implement request from https://github.com/armory3d/armory/issues/1155
2019-06-21 14:23:04 +02:00
luboslenco 06875b963a Use std.Math 2019-06-20 11:35:20 +02:00
Lubos Lenco f0b478db94
Merge pull request #1298 from N8n5h/patch-2
hotfix, no length property on map
2019-06-18 15:49:57 +02:00
N8n5h 056afb3fc0
hotfix, no length property on map
Sorry I added that length check last minute to be sure but didn't test, it seems it doesn't have length prop, but without that check should be fine.
2019-06-18 10:47:39 -03:00
Lubos Lenco ab4fd65967
Merge pull request #1297 from N8n5h/patch-1
Add a function to find a rigidBody by their id
2019-06-18 08:19:08 +02:00
luboslenco 1ad5fd8089 Shared samplers 2019-06-18 08:17:25 +02:00
N8n5h dbcf230b2c
Add a function to find a rigidBody by their id 2019-06-17 21:45:09 -03:00
luboslenco a6656a2b65 Shared samplers 2019-06-17 17:39:44 +02:00
luboslenco 46e75c1d40 Emit --sound flag only when audio module is enabled 2019-06-14 09:38:21 +02:00
luboslenco fd7eb64b86 Specify return type 2019-06-13 14:37:40 +02:00
luboslenco f4a9cceebe Bump version date 2019-06-06 12:11:35 +02:00
Lubos Lenco 331cfd7719
Merge pull request #1290 from indokan1945/patch-1
Camera Motion Blur Pattern Fix
2019-06-06 09:54:31 +02:00
indokan1945 9cdd8a4bab
Motion Blur Pattern Fix
Same fix as the camera motion blur
2019-06-06 09:22:49 +07:00
indokan1945 c488ea6a90
Blur Pattern Fix
When you flip the y coordinate of coord in getVelocity() function, the y of the velocity vector will also get flipped. If we let this on, the result of the motion blur will be weird, creating X pattern blur rather than O pattern blur, noticeable especially when looking down/up and rotating around camera front axis. To fix this, negative the y of velocity vector manually and problem solved.
2019-06-06 09:05:44 +07:00
luboslenco 9be7287c51 More b28 changes 2019-06-03 11:29:16 +02:00
luboslenco 49c0ef017f Principled update 2019-06-03 11:04:52 +02:00
luboslenco 5e54187202 Principled update 2019-06-03 10:55:32 +02:00
unknown 36277934dc Triplanar stubs 2019-06-02 16:53:13 +02:00
luboslenco 060448e555 More dof changes 2019-05-31 14:11:39 +02:00
luboslenco 00237fdd42 Fix ssrs 2019-05-30 20:22:57 +02:00
luboslenco ae0fa5da1e Check define 2019-05-26 21:03:25 +02:00
luboslenco 585abb1b90 make_world callback 2019-05-24 15:21:22 +02:00
luboslenco bde6cfa76f Keep compatible 2019-05-24 09:34:59 +02:00
Lubos Lenco 147b9e5682
Merge pull request #1279 from Disar/master
gpu_dof.fstop  > dof.aperture_fstop
2019-05-24 09:28:33 +02:00
Sidar Talei d0893c78b4 gpu_dof > dof.aperture_fstop 2019-05-24 03:53:30 +02:00
luboslenco d4772375ef More b28 fixes 2019-05-23 11:57:00 +02:00
luboslenco 2da0e03d17 Micro shadowing 2019-05-21 21:53:57 +02:00
luboslenco 297a7b8281 b28 fixes 2019-05-20 14:32:48 +02:00