luboslenco
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060448e555
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More dof changes
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2019-05-31 14:11:39 +02:00 |
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luboslenco
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ae0fa5da1e
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Check define
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2019-05-26 21:03:25 +02:00 |
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luboslenco
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2da0e03d17
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Micro shadowing
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2019-05-21 21:53:57 +02:00 |
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luboslenco
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297a7b8281
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b28 fixes
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2019-05-20 14:32:48 +02:00 |
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luboslenco
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d05641b4a3
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Auto-exposure speed
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2019-05-01 10:52:42 +02:00 |
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luboslenco
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e402442754
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Water refract
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2019-04-29 16:21:44 +02:00 |
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luboslenco
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aa5c4f7e73
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Link to embedded data
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2019-04-26 11:12:09 +02:00 |
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luboslenco
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01fcbea2e0
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Pre-compile clouds data
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2019-04-25 22:39:08 +02:00 |
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luboslenco
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faae72e5e4
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Auto exposure fixes
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2019-04-23 12:05:50 +02:00 |
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unknown
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54bb309807
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Auto exposure fixes
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2019-04-22 14:11:17 +02:00 |
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unknown
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44f1e115e9
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Begin histogram
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2019-04-21 19:16:23 +02:00 |
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unknown
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5240249982
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Use voxelao instead of voxelgi, gi will be reworked into raytracing
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2019-04-06 18:52:21 +02:00 |
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luboslenco
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c29e8fdbd0
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Shadows cleanup
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2019-03-23 10:56:30 +01:00 |
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Lubos Lenco
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d1c93532b4
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Fix --shaderversion for ios
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2019-02-13 16:29:53 +01:00 |
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Lubos Lenco
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44c8cdb679
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Fix legacy shaders flag
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2019-02-10 20:37:38 +01:00 |
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luboslenco
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e0e4bf303f
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Send operators to Krom
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2019-02-10 11:47:42 +01:00 |
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luboslenco
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dc08938884
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Disable cone trace for zero intensity
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2019-02-07 21:33:04 +01:00 |
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luboslenco
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7b7260d647
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Update volumetric
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2019-01-28 11:28:21 +01:00 |
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luboslenco
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e17d06225c
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Expose voxel shadow
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2019-01-27 19:12:00 +01:00 |
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luboslenco
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9ba53d172d
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Transluc + sss fixes
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2019-01-24 12:47:51 +01:00 |
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luboslenco
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169bf4878b
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Clamp cascade size
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2019-01-21 17:59:25 +01:00 |
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luboslenco
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735ba8eb91
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HLSL voxels
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2019-01-11 20:42:16 +01:00 |
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luboslenco
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d64441b7d3
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Update voxelgi
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2019-01-10 21:54:36 +01:00 |
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luboslenco
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a531b52b9f
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UI style
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2018-12-19 13:33:17 +01:00 |
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luboslenco
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a9d4e9c2ef
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Begin b28 era
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2018-12-18 23:48:38 +01:00 |
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luboslenco
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9c9fd0881e
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Uniform fixes
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2018-12-15 19:03:11 +01:00 |
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luboslenco
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d8f78638bd
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Begin shadow index
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2018-12-10 23:29:04 +01:00 |
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luboslenco
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6176a26e22
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Improved light sampling
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2018-12-10 17:25:29 +01:00 |
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luboslenco
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00d7bba7c8
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Deferred modes
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2018-12-10 09:46:46 +01:00 |
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luboslenco
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023668221e
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Update shadowmap props
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2018-12-10 00:02:40 +01:00 |
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luboslenco
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835792f7fc
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Shader fixes
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2018-12-07 13:48:40 +01:00 |
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luboslenco
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93cc102bf5
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Faster
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2018-12-06 15:23:08 +01:00 |
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luboslenco
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0cc0915e44
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Need for speed
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2018-12-05 17:47:45 +01:00 |
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luboslenco
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7075374c8f
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Use HLSL define
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2018-11-27 21:44:56 +01:00 |
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luboslenco
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850dade8a5
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Merge clustered rendeder - wip, unstable
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2018-11-22 11:08:03 +01:00 |
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luboslenco
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ac38825cef
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Cleanup
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2018-11-19 15:41:26 +01:00 |
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luboslenco
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4904b50f1a
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Cleanup
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2018-11-19 14:28:04 +01:00 |
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luboslenco
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9e7ac66160
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Reflection cubemap pass
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2018-10-04 15:35:33 +02:00 |
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luboslenco
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0d5ddf4eef
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Begin probe pass
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2018-10-01 22:01:03 +02:00 |
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luboslenco
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0a4f9cbac7
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Shader pass variant
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2018-09-13 12:13:32 +02:00 |
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luboslenco
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8bb14e766a
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Fix cameraProj def in compositor
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2018-09-01 18:35:32 +02:00 |
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luboslenco
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d2a96abcde
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Rename Lamp to Light to keep in sync with Blender2.8
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2018-08-28 15:10:28 +02:00 |
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unknown
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43a3ab2d6e
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Detect local armsdk
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2018-08-16 23:07:50 +02:00 |
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unknown
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6046ede38b
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Auto-enable blending
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2018-08-16 14:46:18 +02:00 |
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unknown
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91b2735130
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Update exporter for b28
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2018-08-14 19:18:25 +02:00 |
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luboslenco
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9c6e6eb462
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Improve dce
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2018-07-24 21:28:03 +02:00 |
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luboslenco
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0ba60eea90
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Legacy shader fixes
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2018-06-28 16:26:15 +02:00 |
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luboslenco
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e48b16d3d4
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Upgrading armory into b2.8 engine
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2018-05-24 22:16:28 +02:00 |
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luboslenco
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57c44fcda0
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Fix material specular
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2018-05-19 19:29:14 +02:00 |
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luboslenco
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2d11ef2656
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Enable includes in project shaders
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2018-04-25 22:38:52 +02:00 |
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