Lubos Lenco
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85ea9845f2
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Cleaning up.
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2016-10-12 17:52:27 +02:00 |
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Lubos Lenco
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0bbd0a59a3
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Voxel cone tracing.
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2016-10-09 16:06:18 +02:00 |
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Lubos Lenco
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f7e9d964a7
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Essential tessellated displacement shaders.
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2016-09-28 00:00:59 +02:00 |
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Lubos Lenco
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9f68ec79c9
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Fix all the bugs, PCSS works.
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2016-09-08 14:08:31 +02:00 |
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Lubos Lenco
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cd2e936fcf
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Fix translucent, redirect traces to Blender.
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2016-09-05 17:03:20 +02:00 |
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Lubos
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ca1faf8d90
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More probes and Electron live patching.
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2016-09-02 23:11:04 +02:00 |
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Lubos Lenco
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f3554b4de8
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Dual quaternion skinning, mirrors.
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2016-08-29 09:56:34 +02:00 |
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Lubos Lenco
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8e3c2e0c74
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Match Blender naming.
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2016-08-25 00:26:01 +02:00 |
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Lubos Lenco
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5dd8f5a926
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Anims, begin dual quaternion skinning.
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2016-08-23 22:55:46 +02:00 |
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Lubos Lenco
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61e859dae9
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Basic Python and JS scripting.
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2016-08-21 00:16:13 +02:00 |
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Lubos Lenco
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55e174c9d0
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Prepare for the new shader compiler.
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2016-08-13 20:38:45 +02:00 |
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Lubos Lenco
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6e44b04d3f
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Shader fixes.
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2016-08-12 13:48:04 +02:00 |
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Lubos Lenco
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5af755bb33
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Match sky strength to Cycles.
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2016-08-11 22:24:45 +02:00 |
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Lubos Lenco
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175a8c58e0
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Begin stereo rendering for VR.
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2016-08-10 17:46:16 +02:00 |
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Lubos Lenco
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15ad0571ce
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Forward+ render path, faster shaders.
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2016-08-07 01:43:21 +02:00 |
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Lubos Lenco
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c3f8cd31f7
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Update to latest Kha.
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2016-08-04 22:38:56 +02:00 |
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Lubos Lenco
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fc9ef1ae2f
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Empty navmesh traits.
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2016-07-27 14:25:01 +02:00 |
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Lubos Lenco
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43d486e808
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Sync data blend.
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2016-07-21 13:05:40 +02:00 |
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Lubos Lenco
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e90c151cd4
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Overlays.
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2016-07-21 11:22:34 +02:00 |
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Lubos Lenco
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5bfa99dc77
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Track referenced assets.
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2016-07-19 19:42:46 +02:00 |
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Lubos Lenco
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0792bd6901
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Fixed list indices.
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2016-07-17 23:29:30 +02:00 |
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Lubos Lenco
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cf8f7186da
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Expose more shader constants.
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2016-07-17 20:29:53 +02:00 |
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Lubos Lenco
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42516a7566
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Compositor for forward path.
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2016-07-12 12:03:43 +02:00 |
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Lubos Lenco
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d10ac62f06
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Talk to SDK.
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2016-06-30 13:22:05 +02:00 |
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Lubos Lenco
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25bfcf0684
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Multi-light system.
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2016-06-26 12:11:51 +02:00 |
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Lubos Lenco
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3106ca3dfe
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Filtered SSR.
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2016-06-21 13:29:27 +02:00 |
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Lubos Lenco
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b9d860b7be
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Parallax occlusion mapping.
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2016-06-18 13:58:12 +02:00 |
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Lubos Lenco
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6439afb284
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Hosek Wilkie sky model.
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2016-06-03 17:18:38 +02:00 |
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Lubos Lenco
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0ff38c5e08
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Improved material parsing and pipeline nodes.
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2016-05-25 00:13:44 +02:00 |
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Lubos Lenco
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27683773fa
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Base color decals done.
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2016-05-18 18:55:53 +02:00 |
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Lubos Lenco
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7a4ce91202
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Light emission node.
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2016-05-16 12:01:12 +02:00 |
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Lubos Lenco
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9431337efe
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God-rays pass base.
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2016-05-12 21:03:23 +02:00 |
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Lubos Lenco
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437562b364
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Preliminary polygonal lights.
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2016-05-10 12:11:31 +02:00 |
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Lubos Lenco
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7034be1da1
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Collision margin.
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2016-05-06 23:46:04 +02:00 |
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Lubos Lenco
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3162a01974
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Basic toon shader.
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2016-05-06 19:46:56 +02:00 |
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Lubos Lenco
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da8d2521dc
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Added readme note.
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2016-04-29 11:11:45 +02:00 |
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Lubos Lenco
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7d5bcbbb55
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Update render pipelines data.
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2016-04-20 23:11:25 +02:00 |
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Lubos Lenco
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837711c783
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Environment links.
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2016-04-08 16:17:57 +02:00 |
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Lubos Lenco
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c769095a1d
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Skinning for animated shadows.
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2016-04-07 00:06:57 +02:00 |
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Lubos Lenco
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052b2d26cd
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Update to latest Kha.
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2016-04-06 15:09:53 +02:00 |
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Lubos Lenco
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905ab70b04
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More stencil buffers.
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2016-04-02 13:42:07 +02:00 |
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Lubos Lenco
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72fc9b1aef
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Stencil buffers.
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2016-04-02 00:33:19 +02:00 |
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Lubos Lenco
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d486d38614
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Deferred shadows.
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2016-03-22 23:35:54 +01:00 |
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Lubos Lenco
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1fc28ceacd
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More deferred rendering.
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2016-03-18 23:02:00 +01:00 |
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Lubos Lenco
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ed6f725944
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Math is fun again
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2016-03-15 11:43:06 +01:00 |
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Lubos Lenco
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18a1add122
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Depth, SSAO and blur passes
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2016-03-15 11:29:53 +01:00 |
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Lubos Lenco
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41f2a799c9
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Sync shader
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2016-03-13 12:50:52 +01:00 |
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Lubos Lenco
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3d4d3bd169
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Depth textures
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2016-03-11 15:07:41 +01:00 |
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Lubos Lenco
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f4a609e221
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PCF and VSM
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2016-03-09 23:59:18 +01:00 |
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Lubos Lenco
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886725f42a
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Improve tangent export
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2016-03-09 13:08:46 +01:00 |
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