Commit graph

55 commits

Author SHA1 Message Date
Lubos Lenco
1dc2dcf6f8 Reusing shader code. 2016-10-17 00:02:51 +02:00
Lubos Lenco
17f30c4b85 Support compressed assets. 2016-10-15 12:17:33 +02:00
Lubos Lenco
85ea9845f2 Cleaning up. 2016-10-12 17:52:27 +02:00
Lubos Lenco
0bbd0a59a3 Voxel cone tracing. 2016-10-09 16:06:18 +02:00
Lubos Lenco
e8ce9f2030 Minor bone export fixes. 2016-09-16 01:11:34 +02:00
Lubos Lenco
9f68ec79c9 Fix all the bugs, PCSS works. 2016-09-08 14:08:31 +02:00
Lubos
ca1faf8d90 More probes and Electron live patching. 2016-09-02 23:11:04 +02:00
Lubos Lenco
f3554b4de8 Dual quaternion skinning, mirrors. 2016-08-29 09:56:34 +02:00
Lubos Lenco
8e3c2e0c74 Match Blender naming. 2016-08-25 00:26:01 +02:00
Lubos Lenco
5dd8f5a926 Anims, begin dual quaternion skinning. 2016-08-23 22:55:46 +02:00
Lubos Lenco
55e174c9d0 Prepare for the new shader compiler. 2016-08-13 20:38:45 +02:00
Lubos Lenco
6e44b04d3f Shader fixes. 2016-08-12 13:48:04 +02:00
Lubos Lenco
daf8dd6c16 Light culling for deferred. 2016-08-09 23:51:40 +02:00
Lubos Lenco
f7ea3d62d0 Super fast shaders. 2016-08-07 23:12:14 +02:00
Lubos Lenco
15ad0571ce Forward+ render path, faster shaders. 2016-08-07 01:43:21 +02:00
Lubos Lenco
e90c151cd4 Overlays. 2016-07-21 11:22:34 +02:00
Lubos Lenco
cf8f7186da Expose more shader constants. 2016-07-17 20:29:53 +02:00
Lubos Lenco
42516a7566 Compositor for forward path. 2016-07-12 12:03:43 +02:00
Lubos Lenco
ca373d6bfd Finalizing SDK. 2016-07-10 00:51:39 +02:00
Lubos Lenco
d10ac62f06 Talk to SDK. 2016-06-30 13:22:05 +02:00
Lubos Lenco
25bfcf0684 Multi-light system. 2016-06-26 12:11:51 +02:00
Lubos Lenco
3106ca3dfe Filtered SSR. 2016-06-21 13:29:27 +02:00
Lubos Lenco
b9d860b7be Parallax occlusion mapping. 2016-06-18 13:58:12 +02:00
Lubos Lenco
56340d135d Spherical harmonics for irradiance probes. 2016-06-13 12:23:59 +02:00
Lubos Lenco
e4948d5713 PCSS, begin SMAA. 2016-06-07 14:51:41 +02:00
Lubos Lenco
0dbe35f27c Hybrid path-tracing, blended probes. 2016-06-07 09:38:49 +02:00
Lubos Lenco
6439afb284 Hosek Wilkie sky model. 2016-06-03 17:18:38 +02:00
Lubos Lenco
fb4ae736e6 Preliminary weighted blended OIT. 2016-05-27 01:12:21 +02:00
Lubos Lenco
0ff38c5e08 Improved material parsing and pipeline nodes. 2016-05-25 00:13:44 +02:00
Lubos Lenco
b2466322c0 Color ramp, decals, shader compiler work. 2016-05-19 22:22:41 +02:00
Lubos Lenco
7a4ce91202 Light emission node. 2016-05-16 12:01:12 +02:00
Lubos Lenco
68452c0006 Ocean modifier hook. 2016-05-15 00:39:44 +02:00
Lubos Lenco
a589a76250 Bindable depth. 2016-05-13 00:08:11 +02:00
Lubos Lenco
9431337efe God-rays pass base. 2016-05-12 21:03:23 +02:00
Lubos Lenco
96fa1d6d32 SSDO. 2016-05-10 13:26:43 +02:00
Lubos Lenco
437562b364 Preliminary polygonal lights. 2016-05-10 12:11:31 +02:00
Lubos Lenco
f9604b5bb6 First waters. 2016-05-05 19:50:03 +02:00
Lubos Lenco
afc4ac293b Separable subsurface scattering. 2016-05-01 00:56:40 +02:00
Lubos Lenco
60dce4b8e9 Haxe 3.3 works. 2016-04-27 10:29:32 +02:00
Lubos Lenco
9debab116c HDR enabled. 2016-04-22 16:52:38 +02:00
Lubos Lenco
8d0b1f7e0b Reconstruct pos from gbuffer using ray interpolation. 2016-04-20 19:35:22 +02:00
Lubos Lenco
a6f6489dd0 Reconsctruct pos from depth. 2016-04-17 16:07:54 +02:00
Lubos Lenco
f290684ca4 Fixed ping-pong. 2016-04-16 18:57:32 +02:00
Lubos Lenco
d5010e4bc3 Prepare octahedron normal encoding. 2016-04-16 13:19:03 +02:00
Lubos Lenco
d2c5bfcbb1 More reflection raymarching. 2016-04-12 14:44:21 +02:00
Lubos Lenco
d33d10313c Exposure and tonemapping. 2016-04-08 21:55:07 +02:00
Lubos Lenco
837711c783 Environment links. 2016-04-08 16:17:57 +02:00
Lubos Lenco
d6e7a7d1ca Alchemy AO 2016-03-26 12:53:25 +01:00
Lubos Lenco
37155ddf6b Begin motion blur. 2016-03-23 00:17:21 +01:00
Lubos Lenco
d486d38614 Deferred shadows. 2016-03-22 23:35:54 +01:00