Commit graph

14 commits

Author SHA1 Message Date
Lubos Lenco
1dc2dcf6f8 Reusing shader code. 2016-10-17 00:02:51 +02:00
Lubos Lenco
8e3c2e0c74 Match Blender naming. 2016-08-25 00:26:01 +02:00
Lubos Lenco
f7ea3d62d0 Super fast shaders. 2016-08-07 23:12:14 +02:00
Lubos Lenco
c5438db51a Fixed depth writing. 2016-07-24 19:15:36 +02:00
Lubos Lenco
3106ca3dfe Filtered SSR. 2016-06-21 13:29:27 +02:00
Lubos Lenco
8d0b1f7e0b Reconstruct pos from gbuffer using ray interpolation. 2016-04-20 19:35:22 +02:00
Lubos Lenco
a6f6489dd0 Reconsctruct pos from depth. 2016-04-17 16:07:54 +02:00
Lubos Lenco
5e029b0a83 Reference shader in draw_quad. 2016-04-15 00:02:32 +02:00
Lubos Lenco
052b2d26cd Update to latest Kha. 2016-04-06 15:09:53 +02:00
Lubos Lenco
905ab70b04 More stencil buffers. 2016-04-02 13:42:07 +02:00
Lubos Lenco
72fc9b1aef Stencil buffers. 2016-04-02 00:33:19 +02:00
Lubos Lenco
d6e7a7d1ca Alchemy AO 2016-03-26 12:53:25 +01:00
Lubos Lenco
01c8806abd Blur and SSAO passes 2016-03-22 12:04:08 +01:00
Lubos Lenco
18a1add122 Depth, SSAO and blur passes 2016-03-15 11:29:53 +01:00