Commit graph

78 commits

Author SHA1 Message Date
Lubos Lenco 6ccfb00f72 Fix ammo path on Windows. 2016-11-28 09:23:29 +01:00
Lubos Lenco 98bf287985 Load ammo using eval. 2016-11-24 17:35:12 +01:00
Lubos Lenco 04df49b88f Migrating to Krom. 2016-11-23 15:34:59 +01:00
Lubos Lenco 0f7ea897ca Improve linked data. 2016-11-21 16:49:32 +01:00
Lubos Lenco a2667d8dca Capture output as render result. 2016-11-12 18:30:39 +01:00
Lubos Lenco ac509cefd2 Asset loading progress. 2016-11-07 23:06:08 +01:00
Lubos Lenco 509dc23ca3 Utils to armutils. 2016-10-27 01:11:11 +02:00
Lubos Lenco 272b735ec0 Line endings, windows fixes. 2016-10-25 13:01:20 +02:00
Lubos Lenco 016dc01e5f Fix bloom and dof. 2016-10-21 19:36:08 +02:00
Lubos Lenco 9edb0b0fa9 Shaders overhaul. 2016-10-17 17:39:40 +02:00
Lubos Lenco 1dc2dcf6f8 Reusing shader code. 2016-10-17 00:02:51 +02:00
Lubos Lenco 361b1d91cb Use tabs for Haxe. 2016-10-15 20:19:09 +02:00
Lubos Lenco dec9eb1351 Separate uniforms. 2016-10-15 15:08:25 +02:00
Lubos Lenco 17f30c4b85 Support compressed assets. 2016-10-15 12:17:33 +02:00
Lubos Lenco 0fef65aa5f Defines to lower-case. 2016-10-12 18:26:56 +02:00
Lubos Lenco 85ea9845f2 Cleaning up. 2016-10-12 17:52:27 +02:00
Lubos Lenco 0bbd0a59a3 Voxel cone tracing. 2016-10-09 16:06:18 +02:00
Lubos Lenco a2a7cf4a18 Grease pencil essentials. 2016-09-30 23:24:18 +02:00
Lubos Lenco f7e9d964a7 Essential tessellated displacement shaders. 2016-09-28 00:00:59 +02:00
Lubos Lenco 80b8bc3236 Prop descriptions. 2016-09-23 00:34:42 +02:00
Lubos Lenco b983c75271 Basic Blender operator mapping. 2016-09-14 16:17:26 +02:00
Lubos Lenco 02145ffc6a Asynchronous resource loading. 2016-09-14 11:49:32 +02:00
Lubos Lenco 46052817fc More embedded player work. 2016-09-12 20:12:13 +02:00
Lubos Lenco 9f68ec79c9 Fix all the bugs, PCSS works. 2016-09-08 14:08:31 +02:00
Lubos Lenco cd2e936fcf Fix translucent, redirect traces to Blender. 2016-09-05 17:03:20 +02:00
Lubos db00e84343 More live patching. 2016-09-03 13:30:52 +02:00
Lubos ca1faf8d90 More probes and Electron live patching. 2016-09-02 23:11:04 +02:00
Lubos Lenco f3554b4de8 Dual quaternion skinning, mirrors. 2016-08-29 09:56:34 +02:00
Lubos Lenco 5dd8f5a926 Anims, begin dual quaternion skinning. 2016-08-23 22:55:46 +02:00
Lubos Lenco 878a27ee93 Packed assets support. 2016-08-22 21:56:28 +02:00
Lubos Lenco e90dbbcd4b More Python/JS scripting. 2016-08-21 20:00:37 +02:00
Lubos Lenco 61e859dae9 Basic Python and JS scripting. 2016-08-21 00:16:13 +02:00
Lubos Lenco 5d1f9e4c66 More compositor nodes + clean up. 2016-08-15 23:45:03 +02:00
Lubos Lenco 8dc44c5069 Less code = better code. 2016-08-15 01:59:49 +02:00
Lubos Lenco 55e174c9d0 Prepare for the new shader compiler. 2016-08-13 20:38:45 +02:00
luboslenco 1f19d26002 More windows fixes. 2016-08-13 14:02:12 +02:00
Lubos Lenco b9e841ac45 More Windows fixes. 2016-08-12 15:26:56 +02:00
Lubos Lenco 412fe22c4b Windows fixes. 2016-08-12 02:29:09 +02:00
Lubos Lenco 5af755bb33 Match sky strength to Cycles. 2016-08-11 22:24:45 +02:00
Lubos Lenco daf8dd6c16 Light culling for deferred. 2016-08-09 23:51:40 +02:00
Lubos Lenco f7ea3d62d0 Super fast shaders. 2016-08-07 23:12:14 +02:00
Lubos Lenco 15ad0571ce Forward+ render path, faster shaders. 2016-08-07 01:43:21 +02:00
Lubos Lenco c3f8cd31f7 Update to latest Kha. 2016-08-04 22:38:56 +02:00
Lubos Lenco f34760589f Fixed skin export. 2016-07-28 22:38:11 +02:00
Lubos Lenco 1f3684f9b0 Static temporal AA. 2016-07-28 13:21:27 +02:00
Lubos Lenco fc9ef1ae2f Empty navmesh traits. 2016-07-27 14:25:01 +02:00
Lubos Lenco c5438db51a Fixed depth writing. 2016-07-24 19:15:36 +02:00
Lubos Lenco e38f433349 More profile. 2016-07-22 23:25:07 +02:00
Lubos Lenco a2488719b1 Begin visual console. 2016-07-21 17:45:39 +02:00
Lubos Lenco e90c151cd4 Overlays. 2016-07-21 11:22:34 +02:00