Lubos Lenco
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f34760589f
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Fixed skin export.
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2016-07-28 22:38:11 +02:00 |
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Lubos Lenco
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1f3684f9b0
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Static temporal AA.
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2016-07-28 13:21:27 +02:00 |
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Lubos Lenco
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fc9ef1ae2f
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Empty navmesh traits.
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2016-07-27 14:25:01 +02:00 |
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Lubos Lenco
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c5438db51a
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Fixed depth writing.
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2016-07-24 19:15:36 +02:00 |
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Lubos Lenco
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e90c151cd4
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Overlays.
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2016-07-21 11:22:34 +02:00 |
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Lubos Lenco
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08ebff641e
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Binary assets.
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2016-07-20 17:33:17 +02:00 |
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Lubos Lenco
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30b5ca972d
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Draw skydome.
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2016-07-20 01:14:28 +02:00 |
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Lubos Lenco
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5bfa99dc77
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Track referenced assets.
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2016-07-19 19:42:46 +02:00 |
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Lubos Lenco
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5685d75582
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More shader constants, improved vehicle.
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2016-07-18 20:28:52 +02:00 |
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Lubos Lenco
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0792bd6901
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Fixed list indices.
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2016-07-17 23:29:30 +02:00 |
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Lubos Lenco
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cf8f7186da
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Expose more shader constants.
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2016-07-17 20:29:53 +02:00 |
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Lubos Lenco
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42516a7566
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Compositor for forward path.
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2016-07-12 12:03:43 +02:00 |
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Lubos Lenco
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941d12feb7
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Basic volumetric cloudscapes.
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2016-07-12 00:09:02 +02:00 |
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Lubos Lenco
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ca373d6bfd
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Finalizing SDK.
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2016-07-10 00:51:39 +02:00 |
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Lubos Lenco
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d10ac62f06
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Talk to SDK.
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2016-06-30 13:22:05 +02:00 |
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Lubos Lenco
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25bfcf0684
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Multi-light system.
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2016-06-26 12:11:51 +02:00 |
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Lubos Lenco
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f295941c5a
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Begin compositor nodes.
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2016-06-22 12:21:15 +02:00 |
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Lubos Lenco
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3106ca3dfe
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Filtered SSR.
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2016-06-21 13:29:27 +02:00 |
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Lubos Lenco
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b9d860b7be
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Parallax occlusion mapping.
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2016-06-18 13:58:12 +02:00 |
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Lubos Lenco
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0dbe35f27c
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Hybrid path-tracing, blended probes.
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2016-06-07 09:38:49 +02:00 |
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Lubos Lenco
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6439afb284
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Hosek Wilkie sky model.
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2016-06-03 17:18:38 +02:00 |
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Lubos Lenco
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fb4ae736e6
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Preliminary weighted blended OIT.
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2016-05-27 01:12:21 +02:00 |
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Lubos Lenco
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0ff38c5e08
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Improved material parsing and pipeline nodes.
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2016-05-25 00:13:44 +02:00 |
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Lubos Lenco
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d3376736fd
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More robust material parsing.
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2016-05-18 01:34:21 +02:00 |
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Lubos Lenco
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a589a76250
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Bindable depth.
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2016-05-13 00:08:11 +02:00 |
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Lubos Lenco
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f9604b5bb6
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First waters.
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2016-05-05 19:50:03 +02:00 |
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Lubos Lenco
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da8d2521dc
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Added readme note.
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2016-04-29 11:11:45 +02:00 |
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Lubos Lenco
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7d5bcbbb55
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Update render pipelines data.
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2016-04-20 23:11:25 +02:00 |
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Lubos Lenco
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8d0b1f7e0b
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Reconstruct pos from gbuffer using ray interpolation.
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2016-04-20 19:35:22 +02:00 |
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Lubos Lenco
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e2bc96ecb5
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Support reroute node in pipeline.
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2016-04-18 10:46:55 +02:00 |
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Lubos Lenco
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85b01f318d
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Attaching specified color buffer from MRT.
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2016-04-18 01:16:51 +02:00 |
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Lubos Lenco
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f290684ca4
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Fixed ping-pong.
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2016-04-16 18:57:32 +02:00 |
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Lubos Lenco
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6cc221f43e
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Render target ping-pong.
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2016-04-16 03:50:51 +02:00 |
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Lubos Lenco
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1980c326b8
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Added Quad Pass pipeline node.
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2016-04-15 20:19:39 +02:00 |
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Lubos Lenco
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5e029b0a83
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Reference shader in draw_quad.
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2016-04-15 00:02:32 +02:00 |
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Lubos Lenco
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837711c783
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Environment links.
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2016-04-08 16:17:57 +02:00 |
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Lubos Lenco
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72fc9b1aef
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Stencil buffers.
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2016-04-02 00:33:19 +02:00 |
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Lubos Lenco
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dc2d85f446
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Bind envmaps.
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2016-03-19 21:25:53 +01:00 |
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Lubos Lenco
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73325c8244
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Path-trace pipeline nodes
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2016-03-17 20:56:03 +01:00 |
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Lubos Lenco
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18a1add122
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Depth, SSAO and blur passes
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2016-03-15 11:29:53 +01:00 |
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Lubos Lenco
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3d4d3bd169
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Depth textures
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2016-03-11 15:07:41 +01:00 |
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Lubos Lenco
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8098ae931d
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Material work
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2016-03-08 14:45:22 +01:00 |
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Lubos Lenco
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83f8a82247
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Improve assets references
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2016-02-08 17:28:05 +01:00 |
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Lubos Lenco
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5b7617f3f0
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Parse world nodes
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2016-02-08 14:58:55 +01:00 |
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Lubos Lenco
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574eae7f7b
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Load resources from blend file
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2016-02-08 12:03:20 +01:00 |
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Lubos Lenco
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d74fa3c777
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Export logic nodes to separate folder
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2016-02-07 23:03:52 +01:00 |
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Lubos Lenco
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4c3468b6f4
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Automate generating shader variations
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2016-01-28 14:47:46 +01:00 |
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