Lubos Lenco
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437562b364
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Preliminary polygonal lights.
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2016-05-10 12:11:31 +02:00 |
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Lubos Lenco
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f9604b5bb6
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First waters.
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2016-05-05 19:50:03 +02:00 |
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Lubos Lenco
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afc4ac293b
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Separable subsurface scattering.
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2016-05-01 00:56:40 +02:00 |
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Lubos Lenco
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60dce4b8e9
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Haxe 3.3 works.
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2016-04-27 10:29:32 +02:00 |
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Lubos Lenco
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9debab116c
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HDR enabled.
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2016-04-22 16:52:38 +02:00 |
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Lubos Lenco
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8d0b1f7e0b
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Reconstruct pos from gbuffer using ray interpolation.
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2016-04-20 19:35:22 +02:00 |
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Lubos Lenco
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a6f6489dd0
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Reconsctruct pos from depth.
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2016-04-17 16:07:54 +02:00 |
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Lubos Lenco
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f290684ca4
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Fixed ping-pong.
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2016-04-16 18:57:32 +02:00 |
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Lubos Lenco
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d5010e4bc3
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Prepare octahedron normal encoding.
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2016-04-16 13:19:03 +02:00 |
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Lubos Lenco
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d2c5bfcbb1
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More reflection raymarching.
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2016-04-12 14:44:21 +02:00 |
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Lubos Lenco
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d33d10313c
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Exposure and tonemapping.
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2016-04-08 21:55:07 +02:00 |
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Lubos Lenco
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837711c783
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Environment links.
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2016-04-08 16:17:57 +02:00 |
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Lubos Lenco
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052b2d26cd
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Update to latest Kha.
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2016-04-06 15:09:53 +02:00 |
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Lubos Lenco
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905ab70b04
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More stencil buffers.
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2016-04-02 13:42:07 +02:00 |
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Lubos Lenco
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72fc9b1aef
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Stencil buffers.
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2016-04-02 00:33:19 +02:00 |
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Lubos Lenco
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d6e7a7d1ca
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Alchemy AO
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2016-03-26 12:53:25 +01:00 |
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Lubos Lenco
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37155ddf6b
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Begin motion blur.
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2016-03-23 00:17:21 +01:00 |
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Lubos Lenco
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d486d38614
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Deferred shadows.
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2016-03-22 23:35:54 +01:00 |
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Lubos Lenco
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01c8806abd
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Blur and SSAO passes
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2016-03-22 12:04:08 +01:00 |
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Lubos Lenco
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bbda9e9c88
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Full featured deferred lighting.
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2016-03-20 18:44:11 +01:00 |
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Lubos Lenco
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dc2d85f446
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Bind envmaps.
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2016-03-19 21:25:53 +01:00 |
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Lubos Lenco
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1fc28ceacd
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More deferred rendering.
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2016-03-18 23:02:00 +01:00 |
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Lubos Lenco
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18a1add122
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Depth, SSAO and blur passes
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2016-03-15 11:29:53 +01:00 |
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