Commit graph

316 commits

Author SHA1 Message Date
Lubos Lenco 6c965a73c5 Switch to make renderer 2016-12-23 02:51:24 +01:00
Lubos Lenco 82fc7176b2 Handle basecolor gamma 2016-12-21 19:15:51 +01:00
Lubos Lenco 0954693781 Fix shader paths 2016-12-21 00:51:04 +01:00
Lubos Lenco b0c0a426c7 Predefine common context names 2016-12-20 14:15:09 +01:00
Lubos Lenco 0114c00b71 Remove old materials 2016-12-20 01:39:16 +01:00
Lubos Lenco fa576fd2c8 Mat builder on par 2016-12-20 00:39:18 +01:00
Lubos Lenco e67172db9f New material builder progress 2016-12-19 01:25:22 +01:00
Lubos Lenco 19777385e5 Advancing new material builder 2016-12-17 23:48:18 +01:00
Lubos Lenco 924e187f9a Parse displacement socket 2016-12-17 15:34:43 +01:00
Lubos Lenco 15fe673b48 Fix py scripts in Krom 2016-12-16 00:12:21 +01:00
Lubos Lenco 8ae44827da Parse image nodes 2016-12-15 23:50:21 +01:00
Lubos Lenco d6409afad6 Parse shader normal socket 2016-12-15 22:31:20 +01:00
Lubos Lenco b22b0cfd36 Deferred for new mat builder 2016-12-15 14:28:22 +01:00
Lubos Lenco 002ded75c8 More material nodes 2016-12-15 00:18:59 +01:00
Lubos Lenco f15bc58255 Implementing material nodes 2016-12-13 20:06:23 +01:00
Lubos Lenco d5497db0a0 Groups in materials 2016-12-13 11:42:00 +01:00
Lubos Lenco f4898a130c Begin true material builder 2016-12-13 01:09:17 +01:00
Lubos Lenco 5eb7221953 Tessellated height maps in forward path 2016-12-11 13:32:38 +01:00
Lubos Lenco fdd52bf738 Fix translucency for alpha socket 2016-12-10 15:30:40 +01:00
Lubos Lenco 0d69eb0cc0 Print version to console 2016-12-10 14:26:02 +01:00
Lubos Lenco 0a0587f63d Fix cpp compilation 2016-12-10 14:20:16 +01:00
Lubos Lenco 0fb98cd2fe Handler fix 2016-12-09 02:10:45 +01:00
Lubos Lenco 70b20add0f Render path builder 2016-12-09 02:08:01 +01:00
Lubos Lenco 2ef3ad837b MSAA to enum 2016-12-08 16:38:21 +01:00
Lubos Lenco 1626bfee77 Bump version 2016-12-08 16:29:34 +01:00
Lubos Lenco 4127f57396 Fix trait writing 2016-12-08 14:38:04 +01:00
Lubos Lenco 9df4bc1e9e Passive rigid bodies and damping 2016-12-08 14:30:39 +01:00
Lubos Lenco fe1b5aa89a Show navmesh in viewport 2016-12-07 21:13:54 +01:00
Lubos Lenco 1377d02c0d Few navigation nodes 2016-12-07 14:33:18 +01:00
Lubos Lenco 1b03951f54 Detect navigation 2016-12-07 10:37:08 +01:00
Lubos Lenco bdd1599355 Fix logicnode name handling 2016-12-07 10:19:45 +01:00
Lubos Lenco 695d0bf69b Primitive navmeshes. 2016-12-07 02:01:42 +01:00
Lubos Lenco 9c3add2075 SDFGen macos binary 2016-12-05 21:53:06 +01:00
Lubos Lenco 447083a7fa Fix sdk path for macos 10.12 2016-12-05 17:37:26 +01:00
Lubos Lenco e4ca8535e9 Forward OIT 2016-12-05 15:03:47 +01:00
Lubos Lenco eb7155b377 Primitive lod system 2016-12-05 01:54:01 +01:00
Lubos Lenco cc91ed495b Prevent node errors 2016-12-03 13:27:42 +01:00
Lubos Lenco 245a764fb7 Opacity texture. 2016-12-02 00:13:09 +01:00
Lubos Lenco aeeec95db3 Merge clean buttons 2016-12-01 18:46:48 +01:00
Lubos Lenco cafc4034ed Improving soft shadows 2016-12-01 18:28:07 +01:00
Lubos Lenco 4a62e1710c Use first track as default. 2016-11-30 15:54:39 +01:00
Lubos Lenco 7f12b29d6d Tessellate on supported targets only. 2016-11-30 11:40:28 +01:00
Lubos Lenco 3a6155187f Fix scene format typedefs. 2016-11-30 01:33:26 +01:00
Lubos Lenco 00a69b2f11 Update render path nodes. 2016-11-29 22:17:55 +01:00
Lubos Lenco 2c64c4dc05 Shadows for translucent context. 2016-11-29 21:57:56 +01:00
Lubos Lenco d4d6158a26 Fix uv attribute check. 2016-11-28 16:52:58 +01:00
Lubos Lenco ace3967d7d Basic metaballs. 2016-11-28 14:40:07 +01:00
Lubos Lenco 6e2a68427c Export hidden renders by default. 2016-11-28 13:11:57 +01:00
Lubos Lenco 6ccfb00f72 Fix ammo path on Windows. 2016-11-28 09:23:29 +01:00
Lubos Lenco 418ce73d28 Patch for Krom. 2016-11-26 23:05:26 +01:00