Lubos Lenco
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f34760589f
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Fixed skin export.
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2016-07-28 22:38:11 +02:00 |
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Lubos Lenco
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1f3684f9b0
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Static temporal AA.
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2016-07-28 13:21:27 +02:00 |
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Lubos Lenco
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fc9ef1ae2f
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Empty navmesh traits.
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2016-07-27 14:25:01 +02:00 |
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Lubos Lenco
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c5438db51a
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Fixed depth writing.
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2016-07-24 19:15:36 +02:00 |
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Lubos Lenco
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e38f433349
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More profile.
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2016-07-22 23:25:07 +02:00 |
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Lubos Lenco
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a2488719b1
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Begin visual console.
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2016-07-21 17:45:39 +02:00 |
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Lubos Lenco
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63338a29ea
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Font nodes.
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2016-07-21 14:31:33 +02:00 |
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Lubos Lenco
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43d486e808
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Sync data blend.
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2016-07-21 13:05:40 +02:00 |
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Lubos Lenco
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e90c151cd4
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Overlays.
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2016-07-21 11:22:34 +02:00 |
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Lubos Lenco
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08ebff641e
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Binary assets.
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2016-07-20 17:33:17 +02:00 |
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Lubos Lenco
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30b5ca972d
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Draw skydome.
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2016-07-20 01:14:28 +02:00 |
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Lubos Lenco
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5bfa99dc77
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Track referenced assets.
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2016-07-19 19:42:46 +02:00 |
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Lubos Lenco
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77f6c6652a
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Fixed cpp vehicle.
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2016-07-19 09:50:35 +02:00 |
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Lubos Lenco
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5685d75582
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More shader constants, improved vehicle.
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2016-07-18 20:28:52 +02:00 |
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Lubos Lenco
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91fa10b970
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Drop to ground.
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2016-07-18 12:31:31 +02:00 |
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Lubos Lenco
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0792bd6901
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Fixed list indices.
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2016-07-17 23:29:30 +02:00 |
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Lubos Lenco
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cf8f7186da
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Expose more shader constants.
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2016-07-17 20:29:53 +02:00 |
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Lubos Lenco
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42516a7566
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Compositor for forward path.
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2016-07-12 12:03:43 +02:00 |
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Lubos Lenco
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941d12feb7
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Basic volumetric cloudscapes.
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2016-07-12 00:09:02 +02:00 |
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Lubos Lenco
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ca373d6bfd
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Finalizing SDK.
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2016-07-10 00:51:39 +02:00 |
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Lubos Lenco
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d10ac62f06
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Talk to SDK.
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2016-06-30 13:22:05 +02:00 |
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Lubos Lenco
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25bfcf0684
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Multi-light system.
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2016-06-26 12:11:51 +02:00 |
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Lubos Lenco
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f295941c5a
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Begin compositor nodes.
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2016-06-22 12:21:15 +02:00 |
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Lubos Lenco
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2d24606374
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Fast geometry processing.
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2016-06-22 10:32:19 +02:00 |
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Lubos Lenco
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fc92e5a556
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Parse images by filename, handle npot texture repeat.
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2016-06-21 14:43:50 +02:00 |
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Lubos Lenco
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3106ca3dfe
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Filtered SSR.
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2016-06-21 13:29:27 +02:00 |
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Lubos Lenco
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b9d860b7be
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Parallax occlusion mapping.
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2016-06-18 13:58:12 +02:00 |
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Lubos Lenco
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f5eb1e8165
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krafix chews through SMAA shaders.
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2016-06-14 23:32:44 +02:00 |
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Lubos Lenco
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ebae263779
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Initial SMAA translate.
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2016-06-14 12:33:11 +02:00 |
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Lubos Lenco
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1be5d871c6
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Raw SMAA shaders.
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2016-06-13 15:07:57 +02:00 |
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Lubos Lenco
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56340d135d
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Spherical harmonics for irradiance probes.
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2016-06-13 12:23:59 +02:00 |
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Lubos Lenco
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e4948d5713
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PCSS, begin SMAA.
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2016-06-07 14:51:41 +02:00 |
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Lubos Lenco
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0dbe35f27c
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Hybrid path-tracing, blended probes.
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2016-06-07 09:38:49 +02:00 |
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Lubos Lenco
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6439afb284
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Hosek Wilkie sky model.
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2016-06-03 17:18:38 +02:00 |
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Lubos Lenco
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63ff6726bb
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Fix translucent resolve.
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2016-05-27 09:46:35 +02:00 |
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Lubos Lenco
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fb4ae736e6
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Preliminary weighted blended OIT.
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2016-05-27 01:12:21 +02:00 |
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Lubos Lenco
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0ff38c5e08
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Improved material parsing and pipeline nodes.
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2016-05-25 00:13:44 +02:00 |
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Lubos Lenco
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b2466322c0
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Color ramp, decals, shader compiler work.
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2016-05-19 22:22:41 +02:00 |
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Lubos Lenco
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27683773fa
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Base color decals done.
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2016-05-18 18:55:53 +02:00 |
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Lubos Lenco
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d3376736fd
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More robust material parsing.
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2016-05-18 01:34:21 +02:00 |
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Lubos Lenco
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f9e71793ca
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Context skipping.
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2016-05-16 13:02:16 +02:00 |
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Lubos Lenco
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7a4ce91202
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Light emission node.
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2016-05-16 12:01:12 +02:00 |
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Lubos Lenco
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58b3c32f01
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Empty decals pass.
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2016-05-15 12:12:21 +02:00 |
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Lubos Lenco
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68452c0006
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Ocean modifier hook.
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2016-05-15 00:39:44 +02:00 |
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Lubos Lenco
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a589a76250
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Bindable depth.
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2016-05-13 00:08:11 +02:00 |
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Lubos Lenco
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9431337efe
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God-rays pass base.
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2016-05-12 21:03:23 +02:00 |
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Lubos Lenco
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96fa1d6d32
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SSDO.
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2016-05-10 13:26:43 +02:00 |
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Lubos Lenco
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437562b364
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Preliminary polygonal lights.
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2016-05-10 12:11:31 +02:00 |
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Lubos Lenco
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6ca3543de0
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Clean up.
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2016-05-07 13:22:51 +02:00 |
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Lubos Lenco
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bb00363333
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Fixed static mesh collision for cpp.
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2016-05-07 00:32:52 +02:00 |
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