Commit graph

1561 commits

Author SHA1 Message Date
Lubos Lenco
d6e7a7d1ca Alchemy AO 2016-03-26 12:53:25 +01:00
Lubos Lenco
9145384a9c DoF, bokeh, vignette pass 2016-03-23 23:35:44 +01:00
Lubos Lenco
0da78eac3e Motion blur pass. 2016-03-23 15:09:12 +01:00
Lubos Lenco
37155ddf6b Begin motion blur. 2016-03-23 00:17:21 +01:00
Lubos Lenco
d486d38614 Deferred shadows. 2016-03-22 23:35:54 +01:00
Lubos Lenco
01c8806abd Blur and SSAO passes 2016-03-22 12:04:08 +01:00
Lubos Lenco
3578f775f5 FXAA 2016-03-20 21:38:01 +01:00
Lubos Lenco
bbda9e9c88 Full featured deferred lighting. 2016-03-20 18:44:11 +01:00
Lubos Lenco
dc2d85f446 Bind envmaps. 2016-03-19 21:25:53 +01:00
Lubos Lenco
1fc28ceacd More deferred rendering. 2016-03-18 23:02:00 +01:00
Lubos Lenco
73325c8244 Path-trace pipeline nodes 2016-03-17 20:56:03 +01:00
Lubos Lenco
bbd7ee2353 Basic path-trace renderer pipeline. 2016-03-17 19:29:53 +01:00
Lubos Lenco
ed6f725944 Math is fun again 2016-03-15 11:43:06 +01:00
Lubos Lenco
18a1add122 Depth, SSAO and blur passes 2016-03-15 11:29:53 +01:00
Lubos Lenco
41f2a799c9 Sync shader 2016-03-13 12:50:52 +01:00
Lubos Lenco
41ee896f42 Refactoring nodes 2016-03-12 12:11:55 +01:00
Lubos Lenco
3d4d3bd169 Depth textures 2016-03-11 15:07:41 +01:00
Lubos Lenco
f4a609e221 PCF and VSM 2016-03-09 23:59:18 +01:00
Lubos Lenco
1877297031 Orthogonalize tangents 2016-03-09 15:29:46 +01:00
Lubos Lenco
886725f42a Improve tangent export 2016-03-09 13:08:46 +01:00
Lubos Lenco
8098ae931d Material work 2016-03-08 14:45:22 +01:00
Lubos Lenco
51adf1ef1c Sync with latest Kha 2016-03-07 22:51:17 +01:00
Lubos Lenco
813966f4ea Improve shader resource parsing 2016-02-21 21:06:01 +01:00
Lubos Lenco
06f1385e82 Basic vehicle simulation 2016-02-20 12:46:12 +01:00
Lubos Lenco
bbef9544fa Physics drag trait 2016-02-19 11:41:54 +01:00
Lubos Lenco
46f993ebd3 Mipmaps and texture params 2016-02-18 15:26:45 +01:00
Lubos Lenco
6612795422 Properly process else directives in shaders 2016-02-17 01:26:07 +01:00
Lubos Lenco
4256fa8b8e Static mesh rigid body type 2016-02-15 14:26:45 +01:00
Lubos Lenco
b5e5334fb1 Fix rigid body params 2016-02-15 14:05:56 +01:00
Lubos Lenco
e2ab26a8f3 Unite def names 2016-02-15 12:48:15 +01:00
Lubos Lenco
b95f047c57 Improve normal mapping 2016-02-14 15:33:23 +01:00
Lubos Lenco
3c112ed571 Roughness, metalness and occlusion maps export 2016-02-13 20:22:25 +01:00
Lubos Lenco
4cec4f5a98 Basic image based lighting 2016-02-13 14:22:04 +01:00
Lubos Lenco
ccb7ede766 Include cubemap filtering tool 2016-02-10 18:47:49 +01:00
Lubos Lenco
42f7de586f Compile raw shaders 2016-02-08 21:31:53 +01:00
Lubos Lenco
83f8a82247 Improve assets references 2016-02-08 17:28:05 +01:00
Lubos Lenco
e4d811c22f Update blend data 2016-02-08 15:01:36 +01:00
Lubos Lenco
5b7617f3f0 Parse world nodes 2016-02-08 14:58:55 +01:00
Lubos Lenco
574eae7f7b Load resources from blend file 2016-02-08 12:03:20 +01:00
Lubos Lenco
d74fa3c777 Export logic nodes to separate folder 2016-02-07 23:03:52 +01:00
Lubos Lenco
888f633871 Parse PBR shader 2016-01-31 00:20:07 +01:00
Lubos Lenco
c206ca5790 Parse vcols attribute 2016-01-29 10:52:13 +01:00
Lubos Lenco
9593029e95 Lighting bool 2016-01-28 23:54:31 +01:00
Lubos Lenco
a388b54a33 Material parsing work 2016-01-28 23:26:10 +01:00
Lubos Lenco
4c3468b6f4 Automate generating shader variations 2016-01-28 14:47:46 +01:00
Lubos Lenco
6f50e4cd70 Deferred pipeline nodes 2016-01-28 13:21:51 +01:00
Lubos Lenco
c8bdae0ba9 Trait parameters UI 2016-01-28 12:32:05 +01:00
Lubos Lenco
18a1195ca5 Add only needed shader resources 2016-01-28 01:35:43 +01:00
Lubos Lenco
e26fef7bd9 Switch to modern glsl 2016-01-28 00:58:00 +01:00
Lubos Lenco
e8d7f7d6e4 Generate forward pipeline nodes 2016-01-27 23:40:33 +01:00