Lubos Lenco
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55e174c9d0
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Prepare for the new shader compiler.
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2016-08-13 20:38:45 +02:00 |
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Lubos Lenco
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c5438db51a
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Fixed depth writing.
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2016-07-24 19:15:36 +02:00 |
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Lubos Lenco
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5685d75582
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More shader constants, improved vehicle.
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2016-07-18 20:28:52 +02:00 |
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Lubos Lenco
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6439afb284
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Hosek Wilkie sky model.
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2016-06-03 17:18:38 +02:00 |
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Lubos Lenco
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68452c0006
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Ocean modifier hook.
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2016-05-15 00:39:44 +02:00 |
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Lubos Lenco
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9431337efe
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God-rays pass base.
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2016-05-12 21:03:23 +02:00 |
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Lubos Lenco
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afc4ac293b
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Separable subsurface scattering.
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2016-05-01 00:56:40 +02:00 |
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Lubos Lenco
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c1023ac03b
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Film grain and empty SSS
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2016-04-30 13:25:26 +02:00 |
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Lubos Lenco
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9debab116c
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HDR enabled.
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2016-04-22 16:52:38 +02:00 |
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Lubos Lenco
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8d0b1f7e0b
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Reconstruct pos from gbuffer using ray interpolation.
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2016-04-20 19:35:22 +02:00 |
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Lubos Lenco
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052b2d26cd
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Update to latest Kha.
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2016-04-06 15:09:53 +02:00 |
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Lubos Lenco
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905ab70b04
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More stencil buffers.
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2016-04-02 13:42:07 +02:00 |
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Lubos Lenco
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72fc9b1aef
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Stencil buffers.
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2016-04-02 00:33:19 +02:00 |
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Lubos Lenco
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804d3c9400
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Bloom pass.
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2016-04-01 01:48:18 +02:00 |
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