Commit graph

14 commits

Author SHA1 Message Date
Lubos Lenco 55e174c9d0 Prepare for the new shader compiler. 2016-08-13 20:38:45 +02:00
Lubos Lenco c5438db51a Fixed depth writing. 2016-07-24 19:15:36 +02:00
Lubos Lenco 5685d75582 More shader constants, improved vehicle. 2016-07-18 20:28:52 +02:00
Lubos Lenco 6439afb284 Hosek Wilkie sky model. 2016-06-03 17:18:38 +02:00
Lubos Lenco 68452c0006 Ocean modifier hook. 2016-05-15 00:39:44 +02:00
Lubos Lenco 9431337efe God-rays pass base. 2016-05-12 21:03:23 +02:00
Lubos Lenco afc4ac293b Separable subsurface scattering. 2016-05-01 00:56:40 +02:00
Lubos Lenco c1023ac03b Film grain and empty SSS 2016-04-30 13:25:26 +02:00
Lubos Lenco 9debab116c HDR enabled. 2016-04-22 16:52:38 +02:00
Lubos Lenco 8d0b1f7e0b Reconstruct pos from gbuffer using ray interpolation. 2016-04-20 19:35:22 +02:00
Lubos Lenco 052b2d26cd Update to latest Kha. 2016-04-06 15:09:53 +02:00
Lubos Lenco 905ab70b04 More stencil buffers. 2016-04-02 13:42:07 +02:00
Lubos Lenco 72fc9b1aef Stencil buffers. 2016-04-02 00:33:19 +02:00
Lubos Lenco 804d3c9400 Bloom pass. 2016-04-01 01:48:18 +02:00