Commit graph

41 commits

Author SHA1 Message Date
Lubos Lenco 91cb952fd8 Shader cleanup 2017-12-13 14:44:21 +01:00
Lubos Lenco a1532d5bec Simplify shader passes 2017-12-13 14:21:42 +01:00
Lubos Lenco 71929bd32f Shaders clean up 2017-11-20 12:38:35 +01:00
Lubos Lenco d2944f83fa Precompute camera plane values 2017-11-04 18:35:34 +01:00
Lubos Lenco 35db7293a9 Merge SSGI 2017-11-04 16:16:07 +01:00
Lubos Lenco 21c89b3eec Faster voxels 2017-10-23 16:24:57 +02:00
Lubos Lenco 7912b4ca26 Radiance for env col 2017-10-22 20:52:39 +02:00
Lubos Lenco 5b91790265 Fix emission 2017-10-15 19:11:26 +02:00
Lubos Lenco 2985ea60d0 Dynamic camera for voxels 2017-10-12 12:12:48 +02:00
Lubos Lenco 4cfbde85a5 Environment light fixes 2017-09-25 10:16:34 +02:00
Lubos Lenco 9edf6fd4bc Envmap fixes 2017-09-20 18:35:37 +02:00
Lubos Lenco 4209b61d2c VoxelAO 2017-08-22 10:04:13 +02:00
Lubos Lenco a0d14aed21 Voxel refraction 2017-08-13 20:28:06 +02:00
Lubos Lenco 7b0aa99a2a Fix voxel emission 2017-08-06 17:36:25 +02:00
Lubos Lenco 63fb40936f Minor voxel fix 2017-08-05 11:55:51 +02:00
Lubos Lenco 2f292b786c More conetracing 2017-08-03 17:25:13 +02:00
Lubos Lenco 4a992ebd19 Atomic ops for voxels 2017-08-03 14:01:04 +02:00
Lubos Lenco 9f62011ffc DFGI test 2017-08-02 11:46:54 +02:00
Lubos Lenco d05665982e DFAO 2017-07-17 13:50:17 +02:00
Lubos Lenco a64586af62 Tune down voxel occlusion 2017-06-28 16:02:21 +02:00
Lubos Lenco 2d8dd9c59b Higher range for emission 2017-06-26 22:39:02 +02:00
Lubos Lenco dc7a4d40ae D3D fixes 2017-06-23 15:47:51 +02:00
Lubos Lenco 0c0a9c6aaf Firefox webgl fix 2017-05-31 10:43:57 +02:00
Lubos Lenco 52efec23da SSS node 2017-05-23 15:01:56 +02:00
Lubos Lenco 0df4db841b Voxel tweaks 2017-05-20 19:07:15 +02:00
Lubos Lenco 3e8b400ee2 Add cubemap shadows to voxel pass 2017-05-19 00:59:01 +02:00
Lubos Lenco 791f88f3d5 Expose voxelgi props 2017-05-17 23:02:36 +02:00
Lubos Lenco d75d6dc849 Faster conetrace 2017-05-11 23:08:47 +02:00
Lubos Lenco b626197f78 Fix voxel nodes 2017-03-29 14:32:44 +02:00
Lubos Lenco 44f257f6ba Deferred+ renderer 2017-03-28 14:30:51 +02:00
Lubos Lenco 359bb45871 Renderer speedup round 2 2017-03-12 17:29:22 +01:00
Lubos Lenco fc167d2885 Renderer speedup round 1 2017-03-11 01:50:47 +01:00
luboslenco 3a69768c81 Voxel AO 2017-02-23 10:55:25 +01:00
luboslenco 0a51699aff VGI work 2017-02-22 15:50:19 +01:00
Lubos Lenco 660406bab2 Use float4s to prevent padding 2017-02-07 11:50:21 +01:00
Lubos Lenco 0341e08a4f Irradiance switch 2017-01-23 20:41:45 +01:00
Lubos Lenco f0bb3a7462 Switch to bui 2017-01-02 22:46:18 +01:00
Lubos Lenco f4898a130c Begin true material builder 2016-12-13 01:09:17 +01:00
Lubos Lenco cc8fe0e957 Less precision for packed metallic 2016-12-04 11:37:39 +01:00
Lubos Lenco 9edb0b0fa9 Shaders overhaul. 2016-10-17 17:39:40 +02:00
Lubos Lenco 1dc2dcf6f8 Reusing shader code. 2016-10-17 00:02:51 +02:00
Renamed from raw/deferred_indirect/deferred_indirect.frag.glsl (Browse further)