luboslenco
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be4853cb6a
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Forward path water pass
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2019-08-22 11:59:54 +02:00 |
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Alexander
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000ec17e3d
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Chromatic aberration
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2019-08-08 20:02:42 +02:00 |
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luboslenco
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ff5cf50e4e
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Fix dynamic resolution
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2019-08-07 22:43:30 +02:00 |
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luboslenco
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f5f7926d1f
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Expose mesh target
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2019-07-18 20:26:41 +02:00 |
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luboslenco
|
8b9c875a4b
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Fix cleanup
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2019-05-20 14:25:17 +02:00 |
|
luboslenco
|
9802016556
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Cleanup
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2019-05-19 15:23:56 +02:00 |
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luboslenco
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ebe0f20cce
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Fix target set in forward path
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2019-05-01 21:26:15 +02:00 |
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luboslenco
|
b3ca6b4cc1
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Fix probe check
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2019-04-30 13:30:38 +02:00 |
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luboslenco
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537b4ddd1e
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Update water path
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2019-04-29 16:25:01 +02:00 |
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luboslenco
|
faae72e5e4
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Auto exposure fixes
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2019-04-23 12:05:50 +02:00 |
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unknown
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54bb309807
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Auto exposure fixes
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2019-04-22 14:11:17 +02:00 |
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unknown
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44f1e115e9
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Begin histogram
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2019-04-21 19:16:23 +02:00 |
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luboslenco
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903c72d62e
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Fix overlays target
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2019-04-17 12:46:12 +02:00 |
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luboslenco
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d4680b5e1a
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Update shader load
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2019-04-15 13:47:51 +02:00 |
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unknown
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5240249982
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Use voxelao instead of voxelgi, gi will be reworked into raytracing
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2019-04-06 18:52:21 +02:00 |
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unknown
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445a4fdc61
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Code cleanup
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2019-04-06 16:05:01 +02:00 |
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luboslenco
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93ab14bfa4
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Pass tex data
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2019-04-04 15:52:42 +02:00 |
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luboslenco
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c29e8fdbd0
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Shadows cleanup
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2019-03-23 10:56:30 +01:00 |
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luboslenco
|
6b8fc76763
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Dynamic voxel alloc
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2019-03-14 10:55:15 +01:00 |
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luboslenco
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06418f08fc
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Config cleanup
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2019-02-28 23:16:33 +01:00 |
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luboslenco
|
9cd951819a
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Fix raytracer
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2019-02-19 10:09:42 +01:00 |
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luboslenco
|
89afc182e8
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Depth bind fixes
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2019-02-14 11:17:19 +01:00 |
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luboslenco
|
af0efb7eca
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Motion blur fixes
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2019-02-10 18:08:38 +01:00 |
|
luboslenco
|
64edf25dee
|
Fix translucency with no lights
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2019-02-10 17:32:51 +01:00 |
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luboslenco
|
7b258d311d
|
Enable config for dynamic resolution
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2019-02-10 17:30:31 +01:00 |
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luboslenco
|
7b7260d647
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Update volumetric
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2019-01-28 11:28:21 +01:00 |
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luboslenco
|
4172e0a2c6
|
Fix LTC shadow
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2019-01-27 23:48:54 +01:00 |
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luboslenco
|
58ceac834b
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Make shader variant when config is enabled
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2019-01-27 18:56:04 +01:00 |
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luboslenco
|
9ba53d172d
|
Transluc + sss fixes
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2019-01-24 12:47:51 +01:00 |
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luboslenco
|
68b5e1bb3b
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Implement ssr for forward path
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2019-01-23 13:45:58 +01:00 |
|
luboslenco
|
3c25095c94
|
Clamp sun direction for sky
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2019-01-22 11:46:21 +01:00 |
|
luboslenco
|
ecfa16fa97
|
Improve light probe
|
2019-01-15 20:49:03 +01:00 |
|
luboslenco
|
4a0166c6c2
|
Relight fix
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2019-01-11 20:54:36 +01:00 |
|
luboslenco
|
735ba8eb91
|
HLSL voxels
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2019-01-11 20:42:16 +01:00 |
|
luboslenco
|
d00f31ef8d
|
Fix deferred voxelgi
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2019-01-10 22:21:18 +01:00 |
|
luboslenco
|
d64441b7d3
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Update voxelgi
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2019-01-10 21:54:36 +01:00 |
|
luboslenco
|
1e39f73eb4
|
Fix water_pass depth
|
2019-01-09 19:10:20 +01:00 |
|
luboslenco
|
c47ec1c9a3
|
Fix decal context
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2019-01-09 14:52:30 +01:00 |
|
unknown
|
721e39d5e6
|
Fix instancing unpack
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2019-01-02 15:33:30 +01:00 |
|
unknown
|
87a895d3b6
|
Shadowmap size cleanup
|
2018-12-28 13:31:43 +01:00 |
|
luboslenco
|
a7d14cb444
|
Probe fixes
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2018-12-21 11:37:10 +01:00 |
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luboslenco
|
7dcb443060
|
Use shadow samplers, remove arm_dev
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2018-12-15 15:07:30 +01:00 |
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luboslenco
|
975f995796
|
Faster and smaller vertex data
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2018-12-14 15:27:43 +01:00 |
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luboslenco
|
914030e7f4
|
Shadowmap arrays
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2018-12-11 23:05:18 +01:00 |
|
luboslenco
|
d8f78638bd
|
Begin shadow index
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2018-12-10 23:29:04 +01:00 |
|
luboslenco
|
6176a26e22
|
Improved light sampling
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2018-12-10 17:25:29 +01:00 |
|
luboslenco
|
00d7bba7c8
|
Deferred modes
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2018-12-10 09:46:46 +01:00 |
|
luboslenco
|
023668221e
|
Update shadowmap props
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2018-12-10 00:02:40 +01:00 |
|
luboslenco
|
835792f7fc
|
Shader fixes
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2018-12-07 13:48:40 +01:00 |
|
luboslenco
|
13bb02e337
|
Fast clear
|
2018-12-06 20:36:56 +01:00 |
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