Commit graph

2334 commits

Author SHA1 Message Date
luboslenco 928bec4232 Add checkstyle 2019-12-09 10:46:48 +01:00
Lubos Lenco 24ec5cf79b
Merge pull request #1507 from QuantumCoderQC/master
Moved kinematic and static flags from Bt.hx to RigidBody.hx
2019-12-08 10:04:49 +01:00
Lubos Lenco 8a6ad653e6
Merge pull request #1503 from N8n5h/fix-export-uv
Fix for faulty "missing uv maps"
2019-12-08 10:01:16 +01:00
luboslenco 6237c9e699 Include transformMath 2019-12-08 09:59:58 +01:00
Lubos Lenco 8a55211506
Merge pull request #1505 from Sandy10000/master
Calculate transform data directly
2019-12-08 09:51:31 +01:00
QuantumCoderQC 8c80b94b4a Moved kinematic and static flags from Bt.hx to RigidBody.hx 2019-12-07 21:41:08 +01:00
Sandy 99f5d4c756
Calculate transform data directly 2019-12-07 22:08:31 +09:00
Sandy 3531551288
Calculate transform data directly 2019-12-07 22:07:31 +09:00
N8n5h 4216d327a3 Fix for faulty "missing uv maps"
Ask for export_uvs to the original object instead of the evaluated copy. Reason is, it seems the dependency graph fails to update
whenever custom properties are set. So for that I think asking the original object in this case could be sufficient to fix it.

The same could be applied to the other functions that are in that chunk of code.
2019-12-05 17:17:51 -03:00
Lubos Lenco 528524d861
Merge pull request #1498 from N8n5h/fix-export-3
fix export with a 'zoo collection'
2019-12-02 14:37:48 +01:00
luboslenco 1c4df223cc Add denoise shader 2019-12-02 14:34:56 +01:00
N8n5h b1a25548a9 fix export with a 'zoo collection'
Add a temporary collection to the scene that links all the foreign objects meshes and collections with meshes to the current scene, have the dependency graph see it and then destroy it.
2019-12-02 09:01:46 -03:00
Lubos Lenco c97c5ff36b
Merge pull request #1494 from QuantumCoderQC/master
Implemented Kinematic and Static flags for better control.
2019-12-01 10:15:40 +01:00
QuantumCoderQC 5099580885 Implemented Kinematic and Static flags for better control. Mass of Animated(Kinematic) and Static objects will be set to zero. Implemented btMotionState for kinematic rigid bodies. And btSetWorldTransform for Dynamic and static rigid bodies. Kinematic rigid bodies can now be fully contolled through animation timeline inside blender. 2019-12-01 00:59:16 +01:00
luboslenco ad8ce6d16d Merge branch 'master' of https://github.com/armory3d/armory 2019-11-29 13:41:25 +01:00
luboslenco 2cf0ac3c58 Bump version 2019-11-29 13:41:10 +01:00
Lubos Lenco c1731f0187
Merge pull request #1489 from N8n5h/patch-2
add initial support to Mapping dynamic inputs
2019-11-27 10:00:20 +01:00
N8n5h 2b572db3d1
add initial support to Mapping dynamic inputs
This is to help transition to Blender 2.81.
I tried to tackle obtaining the input value if something was connected but it turned more complicated than I thought, so for starters I added support to the dynamic inputs default values so it compiles with no errors when a mapping node is present.

Please point out any ugly code.
2019-11-22 11:53:07 -03:00
luboslenco 51ab281a21 Fix starter for kha_node 2019-11-20 16:50:54 +01:00
luboslenco 7c0f25ee8c Merge branch 'master' of https://github.com/armory3d/armory 2019-11-16 14:11:53 +01:00
luboslenco f310776985 Use webassembly for ammo+krom 2019-11-16 14:11:32 +01:00
Lubos Lenco a6b7a50bca
Merge pull request #1474 from zaethan/master
corrected indices in getRotation node
2019-11-14 10:18:22 +01:00
luboslenco 405da0e10e Fix debug console compile 2019-11-13 09:09:06 +01:00
luboslenco 574f6ab96d Use material input for SetMaterialParam nodes 2019-11-12 13:50:29 +01:00
Yannik Böttcher b809cec5e6 corrected indices 2019-11-12 11:15:09 +01:00
luboslenco 3e57614e12 Update readme 2019-11-05 19:11:47 +01:00
Lubos Lenco b942a964f5
Merge pull request #1464 from Sandy10000/master
Fixed issue reported in Armory Forum
2019-11-05 19:08:28 +01:00
Sandy 47f5b4b78e
Fixed issue reported in Armory Forum
http://forums.armory3d.org/t/helper-text-in-logic-nodes/3673
2019-11-05 21:59:51 +09:00
luboslenco 8091193058 Fix comma and period keys 2019-11-04 21:35:18 +01:00
luboslenco 1d84a66893 Cleanup 2019-11-03 12:12:52 +01:00
luboslenco 3332dd7923 Update krom.yml 2019-11-03 12:10:11 +01:00
luboslenco 2640e0c1b1 Update krom.yml 2019-11-03 11:52:12 +01:00
Lubos Lenco 9eace7db61
Create krom.yml 2019-11-03 11:46:35 +01:00
luboslenco d87d4a7b58 Bump version 2019-11-01 13:47:01 +01:00
luboslenco b17fe028b6 Re-apply ced8cd8 2019-10-30 15:33:14 +01:00
Lubos Lenco dcb4b5fc6c
Merge pull request #1455 from QuantumCoderQC/master
Implemented Physics constraints: Generic, Generic-Spring, Slider...
2019-10-30 15:29:55 +01:00
QuantumCoderQC 8beb8ef061 Implemented Physics constraints: Generic, Generic-Spring, Slider, Piston and Hinge. Point constraint now uses Bullet Physics btPoint2Point constraint. Hinge constraint now obeys orientation inputs. Generic constraint can now be fully configured within Blender. Constraint behaviour matches that of Blender physics constraints. 2019-10-29 23:12:40 +01:00
Lubos Lenco 00f5946bb4
Merge pull request #1446 from BlackGoku36/patch-2
Option to use other fonts and set make canvas visibility
2019-10-26 21:19:20 +02:00
Urjasvi Suthar 965f2ed0e7
Option to use other fonts and set make canvas visibility 2019-10-26 15:48:43 +05:30
luboslenco ced8cd845f Fix Principled BSDF node lookup for empty material 2019-10-25 14:20:22 +02:00
Lubos Lenco 636a16df28
Merge pull request #1439 from Sandy10000/master
fix https://github.com/armory3d/armory/issues/1438
2019-10-19 00:08:30 +02:00
Sandy 92f6321f03
Correct socket position 2019-10-18 21:38:04 +09:00
Sandy 5a9f14ea20
Correct socket position 2019-10-18 21:37:04 +09:00
Sandy 488031e7d8
Correct socket position 2019-10-18 21:35:08 +09:00
Sandy 39114e9fd2
Correct socket position 2019-10-18 21:33:26 +09:00
Sandy 5d521e8101
fix https://github.com/armory3d/armory/issues/1438 2019-10-17 22:04:14 +09:00
Sandy a138baea67
fix https://github.com/armory3d/armory/issues/1438 2019-10-17 22:03:06 +09:00
Lubos Lenco 0420d32673
Merge pull request #1436 from N8n5h/patch-3
Revert offset to the y value when adding a path navmesh
2019-10-15 00:17:44 +02:00
N8n5h b06c665676
Revert offset to the y value when adding a path
This is to revert it to the original without the offset because it has inconsistent results with meshes with no height, something that I need to investigate why. 

So for now to keep it consistent it stays without the offset.
2019-10-14 19:13:18 -03:00
Lubos Lenco c6d74fc4ea
Merge pull request #1434 from N8n5h/nav-update3
nav update 3
2019-10-14 21:07:23 +02:00