Alexander
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60f72e7e0e
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Merge in PPM
Redone and ready to be merged with Armory
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2020-03-04 17:45:19 +01:00 |
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luboslenco
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f82be5bc64
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Improve packing
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2019-07-07 22:02:07 +02:00 |
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luboslenco
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00d7bba7c8
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Deferred modes
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2018-12-10 09:46:46 +01:00 |
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luboslenco
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93cc102bf5
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Faster
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2018-12-06 15:23:08 +01:00 |
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luboslenco
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0cc0915e44
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Need for speed
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2018-12-05 17:47:45 +01:00 |
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luboslenco
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7075374c8f
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Use HLSL define
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2018-11-27 21:44:56 +01:00 |
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luboslenco
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cd0447e4ba
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Roll static loops
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2018-11-27 21:34:42 +01:00 |
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luboslenco
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d5682233da
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Add Khamake Threads option for faster builds
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2018-08-30 15:42:25 +02:00 |
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luboslenco
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0da20589c6
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Improve float pack
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2018-05-26 16:39:10 +02:00 |
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luboslenco
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0c4cc2fc70
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Material compiler fixes
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2018-05-21 17:55:26 +02:00 |
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luboslenco
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8f82e3a0d8
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SSR trace dir
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2018-03-26 23:23:27 +02:00 |
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Lubos Lenco
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91cb952fd8
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Shader cleanup
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2017-12-13 14:44:21 +01:00 |
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Lubos Lenco
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a1532d5bec
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Simplify shader passes
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2017-12-13 14:21:42 +01:00 |
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Lubos Lenco
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d2944f83fa
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Precompute camera plane values
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2017-11-04 18:35:34 +01:00 |
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Lubos Lenco
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dc7a4d40ae
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D3D fixes
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2017-06-23 15:47:51 +02:00 |
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Lubos Lenco
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a49907b870
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Renderer speedup round 3
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2017-03-14 20:43:54 +01:00 |
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Lubos Lenco
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359bb45871
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Renderer speedup round 2
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2017-03-12 17:29:22 +01:00 |
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Lubos Lenco
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6f6eb066c6
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Ray-traced shadows
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2017-01-17 14:48:47 +01:00 |
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Lubos Lenco
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272b735ec0
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Line endings, windows fixes.
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2016-10-25 13:01:20 +02:00 |
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Lubos Lenco
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9edb0b0fa9
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Shaders overhaul.
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2016-10-17 17:39:40 +02:00 |
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Lubos Lenco
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1dc2dcf6f8
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Reusing shader code.
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2016-10-17 00:02:51 +02:00 |
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