Commit graph

7 commits

Author SHA1 Message Date
Alexander Kleemann
42b0aaaded Implement LUT-based color-grading
3D LUT color grading. Maybe it's only necessary to only have the StringProperty like lensflare.
Todo: LUT size handling (resolution dependent), currently only 512x512 LUTS.
2017-12-07 17:09:44 +01:00
Lubos Lenco
d2944f83fa Precompute camera plane values 2017-11-04 18:35:34 +01:00
Lubos Lenco
fc167d2885 Renderer speedup round 1 2017-03-11 01:50:47 +01:00
Lubos Lenco
707daf8da3 Fix console 2017-02-28 13:48:19 +01:00
Lubos Lenco
7dad48c30c Lens texture test 2017-02-25 17:13:22 +01:00
Lubos Lenco
0114c00b71 Remove old materials 2016-12-20 01:39:16 +01:00
Lubos Lenco
f4898a130c Begin true material builder 2016-12-13 01:09:17 +01:00
Renamed from Shaders/compositor_pass/compositor_pass.shader.json (Browse further)