Commit graph

20 commits

Author SHA1 Message Date
Lubos Lenco
8e3c2e0c74 Match Blender naming. 2016-08-25 00:26:01 +02:00
Lubos Lenco
55e174c9d0 Prepare for the new shader compiler. 2016-08-13 20:38:45 +02:00
Lubos Lenco
15ad0571ce Forward+ render path, faster shaders. 2016-08-07 01:43:21 +02:00
Lubos Lenco
c5438db51a Fixed depth writing. 2016-07-24 19:15:36 +02:00
Lubos Lenco
3106ca3dfe Filtered SSR. 2016-06-21 13:29:27 +02:00
Lubos Lenco
0dbe35f27c Hybrid path-tracing, blended probes. 2016-06-07 09:38:49 +02:00
Lubos Lenco
6439afb284 Hosek Wilkie sky model. 2016-06-03 17:18:38 +02:00
Lubos Lenco
a589a76250 Bindable depth. 2016-05-13 00:08:11 +02:00
Lubos Lenco
afc4ac293b Separable subsurface scattering. 2016-05-01 00:56:40 +02:00
Lubos Lenco
8d0b1f7e0b Reconstruct pos from gbuffer using ray interpolation. 2016-04-20 19:35:22 +02:00
Lubos Lenco
5e029b0a83 Reference shader in draw_quad. 2016-04-15 00:02:32 +02:00
Lubos Lenco
052b2d26cd Update to latest Kha. 2016-04-06 15:09:53 +02:00
Lubos Lenco
358693f375 Lens flare with occlusion testing. 2016-04-03 23:25:53 +02:00
Lubos Lenco
905ab70b04 More stencil buffers. 2016-04-02 13:42:07 +02:00
Lubos Lenco
72fc9b1aef Stencil buffers. 2016-04-02 00:33:19 +02:00
Lubos Lenco
9de351477c Vignette for basic DoF. 2016-04-01 12:37:46 +02:00
Lubos Lenco
804d3c9400 Bloom pass. 2016-04-01 01:48:18 +02:00
Lubos Lenco
d6e7a7d1ca Alchemy AO 2016-03-26 12:53:25 +01:00
Lubos Lenco
01c8806abd Blur and SSAO passes 2016-03-22 12:04:08 +01:00
Lubos Lenco
18a1add122 Depth, SSAO and blur passes 2016-03-15 11:29:53 +01:00