Lubos Lenco
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8e3c2e0c74
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Match Blender naming.
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2016-08-25 00:26:01 +02:00 |
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Lubos Lenco
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55e174c9d0
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Prepare for the new shader compiler.
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2016-08-13 20:38:45 +02:00 |
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Lubos Lenco
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15ad0571ce
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Forward+ render path, faster shaders.
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2016-08-07 01:43:21 +02:00 |
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Lubos Lenco
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c5438db51a
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Fixed depth writing.
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2016-07-24 19:15:36 +02:00 |
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Lubos Lenco
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3106ca3dfe
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Filtered SSR.
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2016-06-21 13:29:27 +02:00 |
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Lubos Lenco
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0dbe35f27c
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Hybrid path-tracing, blended probes.
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2016-06-07 09:38:49 +02:00 |
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Lubos Lenco
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6439afb284
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Hosek Wilkie sky model.
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2016-06-03 17:18:38 +02:00 |
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Lubos Lenco
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a589a76250
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Bindable depth.
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2016-05-13 00:08:11 +02:00 |
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Lubos Lenco
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afc4ac293b
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Separable subsurface scattering.
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2016-05-01 00:56:40 +02:00 |
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Lubos Lenco
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8d0b1f7e0b
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Reconstruct pos from gbuffer using ray interpolation.
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2016-04-20 19:35:22 +02:00 |
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Lubos Lenco
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5e029b0a83
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Reference shader in draw_quad.
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2016-04-15 00:02:32 +02:00 |
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Lubos Lenco
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052b2d26cd
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Update to latest Kha.
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2016-04-06 15:09:53 +02:00 |
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Lubos Lenco
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358693f375
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Lens flare with occlusion testing.
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2016-04-03 23:25:53 +02:00 |
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Lubos Lenco
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905ab70b04
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More stencil buffers.
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2016-04-02 13:42:07 +02:00 |
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Lubos Lenco
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72fc9b1aef
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Stencil buffers.
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2016-04-02 00:33:19 +02:00 |
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Lubos Lenco
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9de351477c
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Vignette for basic DoF.
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2016-04-01 12:37:46 +02:00 |
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Lubos Lenco
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804d3c9400
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Bloom pass.
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2016-04-01 01:48:18 +02:00 |
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Lubos Lenco
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d6e7a7d1ca
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Alchemy AO
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2016-03-26 12:53:25 +01:00 |
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Lubos Lenco
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01c8806abd
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Blur and SSAO passes
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2016-03-22 12:04:08 +01:00 |
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Lubos Lenco
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18a1add122
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Depth, SSAO and blur passes
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2016-03-15 11:29:53 +01:00 |
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